V_K
Arcane
Wow, this Lowe character really seems like he's aiming to out-cleve Cleve.
It's also Trowe'esque Drama time.
That is why he thinking he is hot shit, the bigger the loser, the bigger is the ego.Was Trowe involved in anything other than QA/testing back in the Sierra days? Why does he think he's hot shit?
BOLT RILEY, CHAPTER 1 - IS NOW AVAILABLE!
https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game/posts/1551155
Bolt Riley, A Reggae Adventure - Chapter 1, is here.
Five years in the making, and now, it is finally available, as Early Access on Steam and Humble Bundle (and very soon Razer Forge TV and OUYA).
Launched at 4/20 at 4:20am PDT.
How to get Bolt Riley - Chapter 1.
If you're a backer of the second, successful campaign, please see the update that we just posted there.
https://www.kickstarter.com/project...reggae-adventure-game-chapter-1/posts/1551017
If you're one of those people who backed this campaign but didn't join in the other 757 new campaign backers, no worries, you can get the game on Steam and Humble store:
Itch.io: https://soundguy.itch.io/boltriley
Steam: http://store.steampowered.com/app/331210
Humble: https://www.humblebundle.com/store/bolt-riley-a-reggae-adventure
A quote from our press release
“Being funded through Kickstarter back in 2014, we’re launching the game with high expectations,” said Oded Sharon, Adventure Mob’s CEO, “we are committed to our backers to deliver the game on time, so we pretty much have the date set in stoned, and we are working very hard to weed out all the bugs. We’ve chosen this particular launch date, well... because we wanted everything in the game to be properly baked and didn’t want our backers to get the munchies. Everything will be lit up on time, and I expect players will be lifted when playing it.”
Trailer and gameplay video
Check out some these new videos !
Spread the word! Share the love!
To be able to continue development on Chapter 2 it's important that a lot of people buy and play Chapter 1. So we would love it if you could spread the word about the game, post a review on steam, tell your friends, record a let's play video, or anything to let people know about it, and how awesome you think it is!
You can use this cool link:
http://bolt-riley.com/share
Thank you.
Finally, thank you. Thanks to every single one of you beautiful people who believed in me and helped me finish and get this game out, and especially to those who believed in me again and backed the second campaign.
I love all of you.
Oded
iOS, Android and out of early access!
FEBRUARY 8 - SOUNDGUY
Yo Reggae people!
After over a year since it’s release to early access, we got enough feedback from you and now it’s time to make some progress.
Bolt Riley is now no longer in Early Access and the first chapter’s price was reduced to match a price of a chapter, and to better match the mobile versions price.
If you liked Bolt Riley - also check it out on mobile:
iOS: {LINK REMOVED} Android: {LINK REMOVED}
Hope you enjoy!
Oded
When people say this game is unfinished or in a rough shape they are being kind to the game.
The majority of the work put into Bolt Riley is put into an unskippable tutorial that teached you how to play a point-and-click adventure game using hilarious 4th-wall breaking narration and explaining innovative new gameplay.
This game is not going to be finished. It is not being worked on. It doesn't have any jokes or good music. The art is bad. There is no reason to buy it whatsoever. Stay away and don't waste your money.
The whole thing seems like a student's project and can be finished in less than fifty mouse clicks, even with the artificial playtime stretching (like forcing the player to use all the dialogue options restarting the conversation from the beginning each time) it's like 8 minutes to speedrun and far, FAR not enough for 10€!
The Future of Bolt Riley (OR : Where’s me game chapter two, mon?)
Feb 8 at 4:28pm
Before I’ll start talking about Chapter Two, let's begin talking about Chapter 1 and Adventure Mob.
With no steady income- every single person who worked for Adventure Mob is currently busy with other projects. There are Israeli regulatory and maintenance fees required just to keep a company afloat, these sum up to about $5000 annually (Company registrar annual fee, annual company report fees, accountants, lawyers, server costs etc..)
What about Bolt Riley’s Chapter 1 Revenues?
With full transparency - here is the full info on Bolt Riley’s sales figures:
On Humble Bundle the game made $250 gross or net $175 after the 30% platform cut.
On Steam the game made significantly more:
The first peak is the game’s initial release to early access.
Second peak is the game’s first sale.
Later peaks are more sales. After each sale - the game sells less copies.
Total Steam revenue:$2,372 gross - $1,660 net after platform’s 30% cut.
Current total combined net revenue from game sales- $1,835
You can notice that half the people who own Bolt Riley - are about 500 kickstarter backers who got their game copy through the campaign.
More Revenue potential:
Today I launched Bolt Riley on both iOS and Android. Feel free to check them out) :
iOS: http://bit.ly/BoltRileyIOS Android: http://bit.ly/BoltAndroid
I am hoping there will be some additional revenue for Bolt Riley coming from sales, IOS + Android, and perhaps additional platforms like MacOS, TVOS, Amazon, or Windows store (which the game isn’t currently on). Adding the game to those platforms takes time and effort though.
Also there could be some additional funds from more sales through bundles, but from past experience those don't amount to more than a few hundred dollars.
Bolt Riley's Chapter 2
My goal was to have the entire game's story told in either 2 or 3 chapters.
In theory - chapter 2 can include both the storylines of what’s currently deemed chapters 2 and 3.
Chapter 2’s has almost all brand new screens and characters- The Trench town market, an area local DJ, a back alley.
Chapter 3's design has plenty of re-usage of Chapter 1 and 2’s content, but you pretty much go and revisit most of these scenes again with new goals and puzzles, dialog and story.
This, form a gameplay point of make, makes sense to combine these two chapters into one, but - only if the budget permits.
The current state of Chapter 2:
From a technological aspect, Bolt Riley’s code is somewhat stale (both chapter 1 and chapter 2's code) , it needs to be upgraded to Unity 2017 or 2018 and an additional upgrade to Adventure Creator, Dialog System and other plugins will be required, QA and debug new bugs arising from the upgrade, just to get it to it's original state. This is plenty of work, just to even get the project running again.
- All backgrounds are done.
- Puzzle, story and dialog design are about 75 complete.
- Coding is 30% complete.
- Animations are 50% complete
- There are of course no voices and no music yet in that chapter.
My estimate for the completion of the game at its current state is $42,000.
Or, if split this into 12 months of work - a monthly estimate of $3500 over one year.
With the current sales (A total of $1,835 ) it doesn’t not make any commercial sense to invest in Bolt RIley’s development. No publishers would want to put in an advance payment to develop another chapter, and $1,835 just wouldn’t be enough to make a good game without further funding.
This means that I either need to go through Kickstarter to fundraise an additional $42,000 to complete chapter 2 (and perhaps with luck it will also include Chapter 3).
Having failed in one Bolt Riley kickstarter campaign, and barely scratched the $32k goal of the second campaign- the challenge of raising $42k from Kickstarter seems unlikely.
Another option is to aspire to gain $3500 monthly though Patreon support, from you lovely folks.
With the current patronage there is still a long way to go, and I think that if I see enough interest and support that's something like $1500 or more, I can re-start putting more focus on working on Bolt Riley, at least part time.
So what’s next ?
Personally, I’ve been mainly working on other projects, mostly the passion projects you’re seeing here in my other Patreon posts.
I'm very passionate about making all these stuffs, including VR and maker stuff. But I also want to see Bolt continue his adventures and finish the next chapter.
I want to hear your voices, opinions and feedback to gauge if there is enough interest to make a financial decision to pursue another chapter of Bolt Riley.
If you are so inclined and want to see more of Bolt Riley and more of my games, your support will be more than welcome! That "Become a patron" button sure looks friendly and inviting, doesn't it?
Keep on jammin’
Oded
P.s I'm also going to post an update to the Bolt Riley Kickstater campaign soon.