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Boxart. Name your favourite.

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
tasteless piece of AWESOME that is the DA2 cover.



Dark_Sun_-_Wake_of_the_Ravager_Coverart.png


Dragons-Age-2-BoxArt.jpg


hm

DarkSun actually looks good, in a kitschy 80s fantasy art way. DA2 on the other hand just has a mediocre 3D model of a dude walking toward the screen, some dragon in the background and a pool of blood (or just a red stain?) on the ground. Otherwise, the background is entirely white and just looks sterile. It looks boring and uninspired but tries to be edgy and artsy by having the blood and those human figures in the background. The bland white background completely ruins any atmosphere it might've had, though.

DarkSun on the other hand has an excellent background. The colour scheme fits the atmosphere perfectly - a sun disk at dawn or dusk, reddish sky and a glow around the sun's edges, dull reddish-brown figures of soldiers against the horizon. It actually conveys some kind of atmosphere, and introduces the player to the general feeling of the setting - a barren desert world with 80s swords and sorcery aesthetics. Not even comparable to DA2's "dude on white background, also a stylized dragon as the franchise's trademark icon".
 

SCO

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Shadorwun: Hong Kong
Jesus man, comparing DA2 cover to Darksun 2 one is a low blow, very low. Darksun 2 cover could be framed (the master without the logos anyway), if you were enough of a dork to have game covers images on your home, just like the psygnosis covers i posted (only those are better hurrr). It perfectly conveys the arrogance and menace of the fighter, hamming it up for his 'blood' and pretty much says that they're likely not part of the party and are probably villain. The crowd is defined and their weapons are clearly visible. That they're not attacking and their relaxed poses means that they're expecting a show, that is, 'you' the viewer are not worth the time to gang up. It tells a story.

Dragon's age 2 is just pathetic, with a good(? can't tell because...) idea ruined for being terribly executed of having the dragon's wings define the crowd. It conveys the protagonist being a complete twit, with a low forehead glance 'i'm very mad' mannerism. The crowd is unformed, you only notice it after correctly finding the cover shit, and i guess it's supposed to make you think 'neat', but then again, you already think it's shit. The dragon is metaphorical (because what kind of retards would turn back on a dragon spreading wings?) but the darksun cover is completely 'of the moment' while still conveying the idea of the setting. The pool of blood probably serves that function on the DA2 cover :roll:. It doesn't mean shit.

FUCK; I mean this was a good troll. I'm actually annoyed.

Also betrayal at krondor cover is funny. Santa Claus is coming to behead you. Were you naughty or nice? Hohoho
 

Jashiin

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Joined
Mar 28, 2012
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1,440
With digital taking over completely the golden age of box art will never have chance to return to form :(
 

SCO

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Shadorwun: Hong Kong
The return of the phantom cover is good for what it is.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
I just love those early 90s RPG covers that just promise a good RPG adventure, nothing more and nothing less. :love:
 

SCO

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Shadorwun: Hong Kong
There's a LP here. Search the lp forum for crooked bee topics.
 

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
All of these good covers have three things in common :
-They took some work and time to do. No "character model slapped with some photoshop effects."
-No awful logos and text blur everywhere on the box a la "This game gives pleasure to my balls - IGN"
-Stimulate the imagination. You look at the box and think "Holy shit, what's this, what's happening ?". Instead of "Meh".
 
Joined
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Messages
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All of these good covers have three things in common :
-They took some work and time to do. No "character model slapped with some photoshop effects."
-No awful logos and text blur everywhere on the box a la "This game gives pleasure to my balls - IGN"
-Stimulate the imagination. You look at the box and think "Holy shit, what's this, what's happening ?". Instead of "Meh".

Exactly taxalot. The good covers reflect the designer's pride and passion in their work, they respect the game and its material by not marketing in their own home (on the cover) and they appeal to gamers who want to Discover Worlds rather than Consume Media.

The good ones (and almost all older covers) tend to emulate book covers more. The bad ones tend to emulate movie posters. This is clearly not coincidence. Games aren't just aiming for the mechanical emulation of movies but the seemingly limitless commercialism and mainstream popularity of movies, and so decisions like how box covers are designed tend to reflect nothing but those commercial desires. Even the bizarre and quirky designs that are largely tasteless are far, far better than the design-by-numbers we get from 90% or box covers today.


Let's look at one that I think stands out in a bad way and is clearly a product of this commercial approach.

mass-effect-2-box-art.jpg


Just look at it. There's lots of things going on there but none of it means anything.

You can just imagine a marketing department writing down a checklist for this "characters from the game including the badass hero, guns, dramatic action poses, realistic art, some kind of dramatic lighting and shit" and they hand it to the artists and they say "make this for me and have it on my desk by the afternoon, kthx". The artist shrugs, puts something together, puts it on their desk, they take a look and think "Yeah this is perfect, it ticks all the boxes. There's literally no way we can improve on that. God we are awesome"

The most fundamental problem is that it screams "designed by a marketing committee" on the basis of a "realistic scene" by people who clearly don't care about the fundamentals of the art to even make it realistic. It looks OK (and generic) from a glance but if you look at it for more than a second, the entire thing falls apart. The characters have a twisted perspectives, they all look blankly at nothing in completely different directions (and they all aim at neither what they are currently looking at nor what anyone else is aiming OR looking at (seriously?). What are they shooting at? Who gives a shit, because when you play this game you won't know what you're shooting at either, you just shoot until it's dead, OK kid?

It isn't mysterious. The generic characters fill the box, and there's nothing there to wonder about. You know what you're going to get and of course, that's intentional. They've designed it by a formula that aims to grab the attention of the random shoppers who come glancing over the boxes at the store and spontaneously pick up whatever seems appropriate without having to read a word or do any research.

Still, there's far worse out there. It doesn't advertise review or metacritic scores on the cover and the game plays pretty much exactly the way you would expect it to from the cover but it has no soul. It's still trash.


They don't need to be complex or technically brilliant or highly analysed. Some pride in how the cover portrays the game, something which shows it has been chosen by someone who understands the game's subject material, and done without trying to appeal to every idiot at once is all that's needed. The Ultima 7 box to me is probably the simplest in design of any box but probably also the one which impresses me most. The box is literally a black gate, but what exactly is a black gate? It's as ominous as it sounds but you'll have to play to find out. That black box sitting on the shelf practically drowns out all the pastel colours of all the other boxes. It's perfect.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
A lot of my favourites have already been posted.

pop6ioql.jpg


pop11f4rb9.jpg


Populous_II-_Trials_of_the_Olympian_Gods_-_1991_-_Electronic_Arts.jpg


mc1203467663-00rjr7h.jpg


928956019-00ktq83.jpg


936full-syndicate-wars-cover.jpg


...
 

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