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Incline BROFORCE

sexbad?

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So they've updated the game at least 4 times today...and somehow manage to introduce new bugs into each update.

Currently (but probably not for long) it's impossible to finish the main campaign as a scripted event involving a downed helicopter doesn't play properly - SEVERAL downed helicopters appear, with one of them spawning right beneath you, meaning you die during the scripted event, every single time. :/
git gud
 

Vaarna_Aarne

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If you like "Run'n'Gun" games, this is the game for you.

If you like cheesy 80s films, this is THE game for you.

If you like games that don't take themselves seriously for one single moment, this game will entertain you.

If you like a game where you get to kill everyone and blow shit up, this is most definetely the game for you.

I even see a reason to use this:

:d1p:

There's even a Fallout 1-esque alternate ending if you do not stop killing after the final battle.
You should also probably mention that the game is quite difficult and doesn't do handholding, so it should right up along the Codex's posturing needs too in addition to being a really fun 2D shooter.
 

tindrli

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If you like "Run'n'Gun" games, this is the game for you.

If you like cheesy 80s films, this is THE game for you.

If you like games that don't take themselves seriously for one single moment, this game will entertain you.

If you like a game where you get to kill everyone and blow shit up, this is most definetely the game for you.

I even see a reason to use this:

:d1p:

There's even a Fallout 1-esque alternate ending if you do not stop killing after the final battle.


you forgot

If you are BRO, this is the game for you!!
 

Unkillable Cat

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You should also probably mention that the game is quite difficult and doesn't do handholding, so it should right up along the Codex's posturing needs too in addition to being a really fun 2D shooter.

Either I've gotten really good at the game, or you're dead wrong. (Then again, I just finished the campaign on Hard.)

Sure, it takes a while to master all the Bros, but beyond that most of the (campaign) levels are rather easy...barring Hell itself. That's where the game puts up a Wall of Difficulty with enemies that not all the Bros can fight against...and that's before you factor in the bosses, which are a PAIN. Melee characters are all but useless in Hell.

There is one important note regarding the most basic Mook that can best be described as cheese - his field of vision in a straight line reaches quite far, so more often than not you'll find yourself in the situation that you're moving to the right along a straight path, only to be shot my a Mook the second he comes into view, before you have had any time to react. This is most noticeable in the custom levels, where level editors don't have any real understanding of how the game works.

Broforce also has Choice & Consequence - namely, this is the Choice (of Bro) you were given, now you gotta live with the Consequence.

My favourite Bro has got to be the Boondock Bros, with Ash Brolliams a close second. The Bros may only have pistols but there's (at least) two Bros firing at any given point, and those pistols have quite a reach, so you're matching Rambro and his M60 for sheer firepower. The most important point, however, is that it takes (at least) 2 hits to kill them, and that extra life can be reclaimed with an ammo crate. In a situation with few ammo crates it's best to hold off summoning Il Duco and instead use the Special to reclaim your other Bro to extend your survivability, but where that's not a problem Il Duco can prove very useful.

Ash Brolliams is simply too powerful to ignore. His boomstick has the highest alpha strike damage in the game - he regularly oneshots Big Mooks, and his Special can mow down a mountain of mooks in a matter of moments. (Mmm...massacre.)

Bro Dredd also deserves a mention for his homing bullets. You want a mook dead that's in a hard-to-reach spot? Dredd's your Bro.
 

Vaarna_Aarne

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MOST levels is the keyword here, but there are many very hard levels and bosses (that goddamn acid vomiting worm; Satan's true form was also a real pain even with the tricks I figured out against him) and since you have relatively few lives and no lifebar or the like it does take thinking and/or skill to stay alive in many situations. Rocket salvo bosses are also quite a challenge. So yea, I'd say you're just better at the game.

Personally I found John Matrix, Terminator and Snake Plissken the most useful bros. Goddamn Snake's molotovs are strong against bosses, and his gun is also good in a fight thanks to blowing through a number of enemies with each shot and having a huge firing range. Dredd's also good, but I found his bullets bounce feature more handy than homing, and his rocket special is handy. Worst bros to me are without question Delta Force Chuck Norris (that goddamn useless grenade launcher) and that chick from Planet Terror (since she's only useful in a very limited number of situations). Conan's also pretty bad due to lacking the spam capacity of Blade and Machete even if his special is pretty good when targeted right.
 

Destroid

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I agree with the general sentiment that the levels are easy but the bosses sometimes hard (on normal difficulty), mostly predicated by what bro you have. Brominator is extremely good for killing bosses.
 

Unkillable Cat

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The problem with the "worm" monsters is that they're heavily dependant upon terrain to be beatable. You'll either need plenty of spare terrain for the acid to eat through, or have metal blocks somewhere to shield you from the acid, which is something not even the developers thought of when it comes to Cyberworm - the metal blocks are too far away from the worm, and there's not enough terrain next to the worm - melee characters are right out in that fight. The Hellworms are even more obnoxious - the fight with the two worms on each side of the screen is a deathtrap for many players.

People are bitching a LOT about the endboss battles against Satan. The first form is alright, but the second form is an absolute nightmare due to how few Bros have a chance in that fight. The third and final form is actually easier once you learn to recognize his attack patterns - all 2 dozen of them.

As for Vaarna_Aarne talk about the Bros, what I sense there is a lack of awareness of the little details for each bro.

Delta Force Bro (and MacBrover even more so) take a LOT of skill to get right, so I'm not surprised many scoff at them outright. The trick to them is to learn how the current movement speed of the Bro affects the travel distance of grenades - the faster the Bro moves, the further it'll go. These are Bros that should not engage large groups of enemies directly, but get above them and let gravity and explosions do the heavy work. The little details for them is that both Bros are immune to their own explosions (possibly immune to most explosions, I've seen them survive Michael Bay-esque detonations) and Delta Force's melee attack is quite powerful, while MacBrover attaches dynamite to every enemy he throws.

(If you want to "practice" with grenades, get a hold of Expendabros and play with Gunnar. He has a Sticky Bomb Launcher so you don't have to worry about the bouncing and can focus on aiming. The RC car is also loads of fun.)

Cherry Broling is another "hard-to-learn" Bro - she's the slowest moving Bro on foot and fires downwards instead of forward (unless you crouch, in which case she fires forward) but she's very manueverable in the air, and is THE Bro to use if you can get above your target - she's probably the best Bro to use against Satan (all forms).

Bronan is probably THE hardest Bro to learn and master, but that applies to all the melee bros. Brade is a spam Bro, Mr. Anderbro is a dodger, The Brode somewhere between the two of them, which makes them pretty straightforward. Bronan is the most versatile and tactical of all the melee Bros (I don't even know what they're trying with Broheart - probably "Shock and Awesome"). You can spam his attack for quick swings, though not as well as Brade can. You can hold down the fire button to charge up his swing - at full power his swing is equal to a mini-Special, gibbing Big Mooks and destroying terrain. His Special is powerful, but needs planning (also, try using it while running full speed - you'll believe a Bro can fly). But it doesn't stop there, try making a melee attack while he's in the air for a downstab attack. Make a melee attack while he's moving sideways and he'll do a short dash first. He's not a Bro that can just charge in and kill everyone - you WILL have to fall back to charge that sword attack sometimes.
 

Vaarna_Aarne

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I found Delta Norris' grenades to be notably worse than MacGyver's bombs and lack the whole "attack to wall" thing MacGyver has. Delta Norris' weapon just feels like a crap version of John Matrix's rocket launcher.

As for the skull-spitting Hellworms, I found those considerably easier than the Cyberworm, notably because they don't have a 90% screen covering acid vomit attack and missiles everywhere.
 

Unkillable Cat

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I found Delta Norris' grenades to be notably worse than MacGyver's bombs and lack the whole "attack to wall" thing MacGyver has. Delta Norris' weapon just feels like a crap version of John Matrix's rocket launcher.

I think you mean "attach". Yeah, I can understand that, but if you fire the grenade launcher up against a wall, it destroys the block it's aimed at.

As for those wondering about "how many bros does each actor get" division:

Schwarzenegger = 3
Stallone = 2
Van Damme = 2
Mel Gibson = 2
Chuck Norris = 2
Everyone else = 1

Notable absentees are Lundgren, Eastwood, Seagal, [Insert Asian martial arts actor of choice here] and Bronson. (You CAN'T have a Broforce game without Charles BROnson.)

Potential upcoming Bros (that I know of ) are The Bro with No Name (Eastwood), The Brolander (Christopher Lambert) and another vampire slayer (Sarah-Michelle Gellar).

For a 30-man cast, it also only has 3 blacks and 3 women. And yes, the SJW brigade has already tried to attack the game with topics like "Filthy imperialist propaganda" and "Where are all the females?", but those topics got swiftly locked.
 

Vaarna_Aarne

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Yea typo on my part there, but thing is that the grenade still lacks fine control so it'll also destroy the block(s) it falls on. I just can't get a good vibe for Delta Norris.

It's a bit of bummer Seth Brondle didn't get worked to a release form.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Potential upcoming Bros (that I know of ) are The Bro with No Name (Eastwood), The Brolander (Christopher Lambert) and another vampire slayer (Sarah-Michelle Gellar).

I like how you had too much dignity to actually type out the word "Broffy". :P

Eurogamer review: http://www.eurogamer.net/articles/2015-10-19-broforce-review

Broforce review

Broforce should be unbearable. It has all the worst features of indie hipster PC gaming in 2015. Cute pixel art winkingly combined with lashings of extravagant gore. Retro-styled side-scrolling gameplay and stiff difficulty. Most of all, an obsession with tongue-in-cheek 1980s B-movie culture.

It should be unbearable, and the fact that it's actually enormously likeable and loads of fun speaks volumes about developer Free Lives Games and the way it has carefully evolved its giddy template from lo-fi game jam entry through Steam Early Access to full release.

Here's the hook: every TV and movie action hero you ever cared about, thrown into a bombastic side-scrolling platform shoot-em-up and delivered in a tone pitched somewhere between the innocent bloodlust of a 1985 Saturday morning cartoon and the post-modern lunacy of a Terry Crews Old Spice commercial.

Gameplay is appropriately simple. You start with just one character - Rambro. You march from left to right, gunning down enemies and rescuing others "Bros" who are trapped in cages. Each one, when rescued, becomes your new player character and also acts as an extra life. The more you rescue, the more are added to your roster for random selection next time around. The twist is that each Bro only has one health point. Take a hit and they die, and you respawn at the last checkpoint with another bro.

jpg

Bros don't have to be dudes. Ripley, Kill Bill's Bride and Cherry Darling from Planet Terror go some way to diluting the rampant testosterone.

There are 30 such characters at launch, many of which were added during the game's three year gestation. A large part of Broforce's initial appeal comes from seeing which iconic character will be unlocked next, and how they'll have the word "bro" awkwardly inserted into their name. I won't deny I squealed a little when Bro Dredd appeared, but you can pretty much guarantee one of your favourites is in here. From Double Bro Seven to Indiana Brones, and even deeper cuts like Broniversal Soldier, the game runs at the pop culture buffet table and piles its plate high.

It's the sort of winking referential comedy that can go horribly awry - as in movie clankers like Meet the Spartans, where the appearance of a famous character is considered a joke in itself. Broforce skirts that trap by putting real thought into how each character can be realised in the game's wacky world, and how their iconic features can be used to tweak the gameplay.

BroboCop, for example, has his famous handgun which charges up the longer you hold down the fire button, then shoots in bursts. Indiana Brones has a whip and a pistol, the Arnie-esque Brommando has a rocket launcher, while others - such as Bronan the Barbarian, Broheart and vampire hunter Brade - must rely on swords for melee attacks. The Brocketeer, of course, has a jetpack, and The Boondock Bros come as a pair - essentially two lives for the price of one.

jpg

If you want to sample the Broforce gameplay before buying, try the free Expendabros spin-off released to promote the Stallone movie.

Each character requires a subtly different style of play, and also has a limited stock of special attacks which add a more tactical layer to the carnage. MacBrover lobs a chicken stuffed with dynamite, for example, which attracts enemies then blows them all up. Time Bro, a riff on Van Damme's Time Cop, can activate a slow motion mode.

On the surface Broforce is anarchic, with destructible environments, exploding barrels and crates, and fuel tanks which take off like rockets when hit. Chain reactions are common - and often deliberate. In a landscape of procedurally generated roguelike indies Broforce dares to be designed down to the last pixel, meaning optimal routes and hidden secrets are there on purpose, not simply random chance. You feel smart and motivated, not just lucky, when you come across them.

Movement is similarly well honed with nimble flea-like leaps and a sticky wall climb that carries echoes of Super Meat Boy. Weapons feel satisfying and weighty, while the enemies fly apart with tangible cartoon splatter. Simply ping-ponging around each level is a pleasure, as you seek out new avenues of exploration and destruction.

There's deeper strategy here, should you wish to find it, and the more you pay attention the more emergent layers you discover. Enemies have emotional states, for example, so a particularly grisly attack on one of their comrades - such as Brochete's disembowelling melee attack - will cause them to panic. They can also be caught unawares, providing you don't alert them by making too much noise. It's never a stealth game, but nor is it just a straight ahead action romp. For those who want to explore the overlapping systems and experiment with different approaches, there's plenty to enjoy.

It's a generous game too, having accrued lots of extra content in Early Access such as Alien-themed levels and a suite of rock hard post-game Hell stages. There's a level editor, a custom campaign mode that lets you sample and rate other player's creations, a versus mode and drop-in co-operative online play.

It's this last one that reveals Broforce's greatest weakness: it is possible to be too far over the top. With four Bros all rampaging around, the mayhem is absolutely ridiculous. It's hilarious, but also frequently impossible to keep track of, and you'll die many deaths as you get lost amongst the explosions and geysers of blood. It doesn't help that the HUD for each player takes up one corner of the screen, obscuring vital gameplay areas and adding to the confusion.

jpg

Special mention must go to the barking voiceover guy, who implores you to 'GO GO GO!' at the start of each level.

These issues come to a head during the game's boss battles, which are just about manageable solo but become a bewildering insta-death soup with four players all spamming attacks at the same time. It's annoying, and more than a little upside-down. More players should make boss fights easier to handle, not harder.

It's also sometimes frustrating when the game randomly assigns you the next Bro and it's someone whose attacks are a poor fit for your situation. Boss fights with a sword-wielding character are no fun, but equally some of the more over-powered characters, such as Will Smith's Bro in Black and his immensely destructive "noisy cricket", can demolish an entire stage in seconds without really trying. It's never less than fun, but the option to choose your character would add a little more nuance. That's probably not a word that belongs anywhere near Broforce though.

Those are really the only major complaints that stand a chance of penetrating the game's glistening rock hard abs. I've had Broforce since it entered Early Access last year, and it's never really left my frequently played Steam list since - partly because of the steady drip of new content (which hopefully won't dry up post-launch) but mostly because it's a perfect game for those 15 minute palate-cleansing blasts of arcade fun.

From its generous amount of content to its deliriously engaging gameplay, this is a game that is smarter than it looks, knows what it wants to do and achieves it in the biggest, silliest way possible. Flex and enjoy.

indie hipster PC gaming

:o Did he just say that? Yes, he did!
 

Unkillable Cat

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Broforce got updated today - two new Bros added.

One of them technically breaks the tradition of action film characters getting spoofed - by adding a VIDEO GAME CHARACTER...who was featured in an 90s action movie.

WW4nXfO.jpg


Meet Broden the God of Thunder, and the Brolander, immortal sword-wielder.
 

Unkillable Cat

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They've done that previously - added two new Jean Claude van Bros once.

The problem is finding actors that deserve more than one Bro. The only one I can think of right now is Clint Eastwood...or Sean Connery if they're willing to do a Zardoz Bro.
 

pakoito

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They've done that previously - added two new Jean Claude van Bros once.

The problem is finding actors that deserve more than one Bro. The only one I can think of right now is Clint Eastwood...or Sean Connery if they're willing to do a Zardoz Bro.
Tom Hardy :troll:
 

Unkillable Cat

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You can get a DRM-free version over at HumbleBundle, if that's what you're after.

I've tried the two new bros, and they're somewhat underwhelming.

Raiden shoots lightning over a very short distance which behaves like Ripley's pulse rifle - meaning it stuns mooks and possibly explodes them in a chain reaction. The only other upside to the lightning is that it can be shot through doors and steel walls without trouble. His Special attack is his signature Torpedo move, which just feels like a ripoff of Blade's dash attack. His melee attack is a Mortal Kombat-style uppercut.

The Highlander is...strange. He starts with no Specials, but for a set amount of mooks killed (decapitated) by the Brolander (or for every ammo crate collected) he gains a Special attack that creates a small lightning storm with him as the center, auto-targeting nearby hostiles. He also seems to move faster the more specials he has, suggesting there's more to him than meets the eye.

EDIT: Looked it up. If Highlander has more than 3 Specials, he gets a cool motion-blur effect and moves faster, but the better part is if he's killed while holding 3+ Specials, he resurrects himself at the cost of his Specials. Really neat.
 

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