Scout trio revealed:
https://www.youtube.com/watch?v=-6_-_n3Vyeo
Highlights:
General:
-Some kind of back end change, going from 32 bit to 64 bit.
-Store front for game will be revealed next week, live stream, partner reveal next week.
-Scouts classes not combat focused for "killing people."
-Scouts are not a game launch class.
-Scouts can "mark" things with some abilities.
-Scouts in some ways are a PvE class, even though there is no PvE in the game. Scouts do not have to fight to do preform their role. A class for players that aren't as hardcore as others but want to contribute or maybe don't have a guild.
-Scouts are not being designed as the next "buff bot."
-Scouts will have abilities themed to assist crafters with finding nodes and crafting.
-Vision,
Vinson stat: Seeing players
Detection Stat: Based on hearing, being able to be aware of things you may not being able to see.
Concealment stat: How hard or easy it id for player to see you or detect you.
Projectile Tracking: May be effected by you vision of a target.
-Things that are normally marked on maps in other MMOs, example: like a big fight being marked on the map, are automatically be marked, scouts will have to mark things manually for their realm.
-Traps and sabotage
Crafters set up traps, siege weapons and detection fields.
Scouts can sabotage some devices Crafters create.
Specters:
-Start out as a normal character, normal form. Specters go to an area they want to scout, transform into a "Specter form" that is used to scout.
The user’s spectral body gains greatly increased camouflage and movement speed, and may perform Specter abilities.
Arisen:
-Arisens go out and commits suicide to become undead, being undead gives him scouting benefits.
-Has annoying abilities that can be used to harass and hamper enemies. (....great)
-Where the Arisen dies will create a tombstone which the class may have to operate off of to some degree.
Wisp:
- Wisps go to an area with the lantern, deploy the lantern which creates a wisp that you can use to scout an area.
-Player transfers control from you main character to the wisp.
-Your character does not have to be near the lantern to use it.
-Wisp is illumination focused. Highlights enemies for allies to see and coordinate against.
-You can give your lantern to your teammate and someone can carry it. Other realms may be able to steal your lantern and move it.