Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Carmack and Romero's Old Games Open Sourced

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
Shit no one gives a shit about is now open source!

Softdisk was the company where John Carmack, John Romero, and Adrian Carmack met and developed games originally before founding id Software. Those original Softdisk game titles are now being open-sourced under the GPL.

The original Softdisk games created by the id Software founders are now owned by Flat Rock Software. Flat Rock Software has decided to go ahead and open-source these old classics. Among the games with their sources out there are TheCatacomb, Catacomb3D, Catacomb, and Hovertank3D.

These classic id game titles are now GPL'ed and available freely via FlatRockSoft's GitHub and was confirmed by John Carmack. As with other id Software source releases, the engine is open-sourced under the GPLv2 but the game data still requires having a licensed copy of the content.

The original Catacomb was written in Borland Turbo Pascal 5.5 while at least Hovertank3D and the newer Catacombs are written in C++.






Never played'em. Any old fart remember this games?
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,872
Divinity: Original Sin
Catacomb was actually written in Turbo Pascal? :lol:

Anyway yeah I remember them, they're no that old (seriously, this was already the 90s). Catacomb and The Catacomb were top-down action games, Catacomb was kinda like a demo for The Catacomb really, it was only 10 levels and you couldn't even save. Mechanics wise neither was very remarkable but The Catacomb had some solid level design, including non-linearity later on and backtracking through previous levels. Hovertank 3D was the first game to use what became the Wolf 3D engine and was pretty much the first FPS as we know them now. Catacomb 3D added some things to the engine (like actual wall textures), and I remember it better than Hovertank.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,479
Location
Swedish Empire
i played Hovertank but this is the first time ive seen Catacomb.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom