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KickStarter Castle of the Winds Online (MORPG)

leptoon

Barely Literate
Joined
Feb 22, 2014
Messages
4
logo.jpg

http://www.castleotwonline.com/
(Please note, the website is under construction.)

I've been trying to complete this game for almost seven years. In 2012, I was forced to halt development due to my lack of time and working capital to hire other people to help me. But now, with at least a year of free time ahead of me, I want to get this game completed. I loved the original game as a kid and I've always wanted to be able to play it online. Hopefully soon I'll be able to, and so will the thousands of other CotW addicts like myself. But I can't do it alone. I'm not a graphics designer and I can't produce game music. That's why I've begun a Kickstarter. http://kck.st/1fdnJod

Description of the original game...
Castle of the Winds is a cult classic RPG for Windows. At the beginning of the game, you have ability points that you can distribute between three characteristics, and you can choose your hero's gender. The story line is linear and the gameplay and inventory system are cunningly simple. In contrast to the cities, the dungeons are almost monochrome, and the graphics throughout the game are minimalist. It may not look like much, but something about it makes it surprisingly fun. There are two volumes in this game, with only the first volume playable in the shareware version. Both volumes are available for download on the Castle of the Winds Online website. http://castleotwonline.com/index.php/download

My goals...
My main objective with this project is to create an online, multi-player experience using the Build Your Own Net Dream (BYOND) framework, based entirely in the setting of the original single-player game. This is the basic idea that I plan to expand on with additional features and functionality. With just a bit of funding, I can hire a graphics designer and sound producer to help me finally complete this game.

First and foremost, I want to make the game exactly like the original but better. What does better mean, you ask? SFX, for starters. Secondly, I plan to expand the game to make it a true MMO. I'll be adding new cities, new monsters, weapons, armor, spells, etc. I was given the source code of the original CotW by Rick Saada himself so my online version of CotW will have many of the same features as the original. Updated graphics for new towns and equipment are also planned, but everything from the original game will stay the same graphically.

I also plan to add several new things to bring the game up-to-date. This will include a PvP system, player houses with purchasable furniture and storage, entire classes of new weapons, armor, spells and monsters, plus randomly generated dungeons. There will be literately hundreds of new items with mostly the same traditional feel as the old ones. I also plan to add an extensive quest and NPC system, and expand on the story line set in the original CotW.

This game will be revolutionary. Maybe not from a AAA standpoint, but as far as BYOND games go, this game will include many advanced features that are not found in any other BYOND-based RPG. CotWO will push the boundaries of the BYOND framework and by utilizing the social networking of the BYOND community, new players will be able to find CotWO easily and begin playing immediately without installing any additional software. CotWO will be the first ever persistent MMO released on the BYOND framework. There will be only one server, it will be online at all times (with scheduled down time for maintenance) and all players will be able to interact with each other through persistent accounts, across the entire game. Previously, BYOND games used personally hosted private servers or sometimes dedicated servers with persistent character data. This meant that if the person hosting the server you were playing on decided to stop hosting it, you lost your game progress and had to begin again on a different server. The difference with CotWO is that there will always be only one game world, only one set of data and only one server host.

Do you want to know more?

Please visit the games website (http://www.castleotwonline.com/) for more information and screenshots. Be sure to review our development plan.

The following Google Docs documents can show you the current state of development and the features that are being working on. Please note, these are both a bit outdated since I halted development in 2012.

Powers Graph - Skills or abilities in CotWO are called powers. There will be active powers and passive powers. The active powers can mostly be learned with spell books that can be purchased (combat and healing powers) and the passive powers can only be learned by reaching a certain base attribute level (strength, intelligence, constitution or dexterity). This means players that wish to specialize in magic can level up their intelligence and unlock better passive powers related to magic, while never seeing powers related to strength or vice versa. Some powers have only one level while others have up to five (each level increasing the effectiveness of the power). For every base attribute point you gain for defeating enemies or completing dungeon quests, you will also receive a power skill point. Power skill points can be used to train powers from level 1 to (up to) 5.

https://docs.google.com/drawings/d/19GI3NptOR3_Ul0R6yWI2cH7pQqhxgmrjX9hNHJk5bV0

To Do List - This is a list of features and functions that are (or were) currently in development.

https://docs.google.com/spreadsheet/ccc?key=0Aq143hp2GlZidFlXS3RDWWpHdGw2MXRPelZKRmxLa1E

Please feel free to add me on Facebook. http://www.facebook.com/leptoon

The game runs on BYOND but if you don't have it, that's totally okay. Just download the .RAR file below and run the executable. It will download and install Byond then immediately connect you to my CotWO server.

If you already have BYOND installed, please copy and paste this into your browser (byond://BYOND.world.149790332) to connect to CotWO.

Current Status: Version 0.11 ALPHA
Estimated Beta Release: 12/31/2014
Server Status: Online (As of 02/22/2014)

Please consider contributing to the Kickstarter. (http://kck.st/1fdnJod). All I want to do is see this game through to release, and you can help me do it.
 

leptoon

Barely Literate
Joined
Feb 22, 2014
Messages
4
It is entirely free. A premium subscription model will be added next year to provide some cosmetic benefits, but the entire game will always be completely free to play.
 

leptoon

Barely Literate
Joined
Feb 22, 2014
Messages
4
Yes, but is it pay2win?
There is information about that in the kickstarter.

"After the game is in a complete state, premium subscriptions will be introduced. Premium subscriptions will include a number of cosmetic benefits but nothing that cannot be obtained for free by just playing the game, and nothing that would allow a combat advantage over free players. For a currently undetermined monthly fee (probably $5 USD), players will receive a free player home (used for storage and public display of equipment and other items), free access to a number of cosmetic items such as hair and clothes that would normally cost in-game currency, access to a private PvP arena and the ability to create custom equipment in the premium equipment shop. This custom equipment will cost in-game currency even for premium members and it will be balanced as such to not cause a fundamental shift in power between free and premium players. CotWO will not be a pay-to-win game. There will be no direct sale of equipment or game currency, everything you can buy is simply cosmetic. Premium subscribers (as well as a select few player quality control analysts) will also have access to a test server featuring new game content before it's added to the live game environment."

ROUGELIKE GONE MMO

Seriously …
Pretty much... :D
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,344
I ate a Dorito once that was exactly like the original only better.

And holy shit, I remember playing the original of this back like... 20 years ago or something.
 

leptoon

Barely Literate
Joined
Feb 22, 2014
Messages
4
I probably worked on it for a total of about a year. I wasn't working on it for a long time for a few reasons. Life, mostly. I had no one helping me at the time and my coding skills are more refined now, so I can add some advanced features that I wouldn't have thought of a few years ago. Now with a lot of free time ahead of me, I really want to get it going. I see no reason why I shouldn't be able to release a beta by the end of the year. I've been talking to a graphics designer so I should have some concept art for the Kickstarter pretty soon. She'll be doing all of the graphics for the game as well.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
leptoon Did you change your Kickstarter picture? I'm pretty sure I was starring at a Notch wannabe Fedora wearing hipster when visiting the Kickstarter page previously.
 

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