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I am enjoying this slashfic greatly.

1C. Imp diplomacy, engaged. We must grind our social skills lest we end up as a pile of a thousand thousand bones. Besides, he doesn't know who we are and where we came from (do we?) so there is room for bluffing here.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I'm not sure if the yes is towards my plans for escape or me just misunderstanding the scenario...guess we'll wait and see. Also, do you have a plan for dealing with ties, in case it comes up?
 
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Yeah let's try 2a as visualised by Chon. But I vote for 1b if we fail. Remember what happened to the only other straight guy in the room. His fabulous bowling shoes couldn't save him.
 

Dayyālu

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It's like you guys never played a RPG. Seriously, sleepin' in a danger zone that we had not checked properly.

Chon has proposed the most logical thing. What else there is to consider? The vials on the floor and the mushrooms. I fail to see a way to properly use them, tho. There's also the option of killing the deranged imp, but that would require or a throwing item of adequate size or quality (I doubt we can skewer him with a bone) or to bait him into range and kill him with our hands.

2A. If it fails, 2C: bluff and try to get him into range for a kill. Ask for a last drink for a condemned man\woman (as our host has not revealed what we are yet.... :lol:)
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
gZKIoCs.png

What the fuck is 2C? 2A it is I guess...
 

Dayyālu

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Paranoia (and weight limits) are the friend of the adventurer. Take the boots and the tunic to cover ourselves, and the shortsword as a weapon.

I am ambivalent at taking the scroll or the dagger without proper checking, but better to take them than not. The vials could be anything, and as we lack a bag there's no easy way to bring them with us. Likewise the books.

LOOT ALL

1C. Purge the unclean incel.
 
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Joined
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Take all. At least one of the items is plausibly cursed, but whatever.

While I am disappointed that we don't want to practice our speechcraft (the most useful skill in catacomb survival I will have you know,) the Path of the Taffer is quite enticing as well. 1C
 
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Dayyālu

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Getting flashbacks from the Winged Devourers from Beastmaster.

If we flee or disengage, the pig will die and become a pig skincrawler, so two of them. Striking while engaged seems to be wise.

1A.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
1A. Heading west should take us back to the Feast Hall where we might be able to find something to help us properly wrap our wound; as well as reorienting ourselves in the catacombs.
 

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