Alright, some technical difficulties while making a video, unfortunately. But here are some more thoughts.
Combat continues to be challenging. You have to actually pay attention in combat as well as develop your character in an intelligent way. You don't want to be wasting points on your level up choices. There is plenty of room for flexibility as you can dual-class freely, but you also have to make sure you are developing your character in a sensible way.
An example, but I dual-classed my Sorcerer to a Sorcerer/Fighter with 2 weapon fighting.
Pretty fun, and eventually it may work well, but I wasn't too skilled with my weapons at first to say the least. The ruleset is for real.
First group combat of the game is challenging. I saw lesser goblins surrounding the leader and healing him as needed. The AI actually makes decent decisions so far. I saw a Ghost/Ghoul casting various spells and buffs, etc.. A goblin bowshooter saw my Sorcerer in bad position and fired an arrow at him. Pretty neat.
I dunno, still waiting for some others to check this thing out. This updated demo is pretty sick to be honest. I'm pretty excited by it so far.
Edit - Fought that first Ogre again in the new demo. Tough encounter. I brought my Sorcerer close to Shocking Grasp him, and it was alright, but the Ogre then stopped focusing on my Barbarian and the next attack hit my Sorcerer. Pretty cool. He ended up dying and a dead character can't be brought back without a skilled Cleric or scroll of Raise Dead.
Also, something really freaking cool, the spellcasting Feats such as Extend Spell, Maximize Spell, Quicken Spell, etc.., are selectable in the combat itself if you learned the Feat. So, for 2x the Spell Points or so, you can Maximize a spell, i.e. if the spell does 2--12 damage it will for sure do 12 damage in the attack at the cost of extra Spell Points. Really slick that you can actually choose those Feats at will when casting a spell.