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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,107
They just need to take a good hard look at who's running their social media and promptly replace them. This is precisely the kind of shit that was bound to happen when they started hiring westerners for communication purposes, though. You let in crazies.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
She means not revealing gameplay footage, I think.

It's just the first day of Gamescom though, for all we know they could dump the gameplay video tomorrow. :M At a minimum it's hard to imagine they'd wait all the way until next year for it.
 

Mebrilia the Viera Queen

Guest
She means not revealing gameplay footage, I think.

It's just the first day of Gamescom though, for all we know they could dump the gameplay video tomorrow. :M At a minimum it's hard to imagine they'd wait all the way until next year for it.

No actually the mistake was teasing in twitter about cool things going to be shown when they in the end didin't show absolutely nothing if this was done avoiding the teasing it was a thing but cd projekt red teased that interview like if it was something worth watching and it were not.

Nobody were expecting gameplay maybe another little trailer and some new info.

Problem is they just repeated the same stuff we knew since the e3 and they displayed only concept art from the trailer everybody already seen it was.. well. A bit shameful.

And since they teased this interview people are upset because it was a waste of time.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
She means not revealing gameplay footage, I think.

It's just the first day of Gamescom though, for all we know they could dump the gameplay video tomorrow. :M At a minimum it's hard to imagine they'd wait all the way until next year for it.

There's still the Dorito Awards later this year.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,957
I really don't like their "we refuse to show gameplay because it is buggy" marketing bullshit,and i hope it bites them in the ass later.
It certainly didn't effect bethesda or any other company,but i guess cd projekt is special.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,083
Location
Azores Islands
Either the game "journalists" were lying on the glowing previews they did on the behind closed doors demonstrations, or something is very wrong about all this.

It makes no sense to not show gameplay if everyone who has seen that gameplay can't stop gushing over it.
I really don't like their "we refuse to show gameplay because it is buggy" marketing bullshit,and i hope it bites them in the ass later.
It certainly didn't effect bethesda or any other company,but i guess cd projekt is special.
 

Steezus

Savant
Patron
Joined
Jul 7, 2018
Messages
759
Lmao those fucking retards at Reshitera are losing their fucking minds over this. It’s hilarious.

That place is so far gone, it's crazy. GAF was already pretty bad, but after they sacked their admin for a non-issue and made their own extremist echo chamber haven, it's actually unbearable.

Either the game "journalists" were lying on the glowing previews they did on the behind closed doors demonstrations, or something is very wrong about all this.

It makes no sense to not show gameplay if everyone who has seen that gameplay can't stop gushing over it.
I really don't like their "we refuse to show gameplay because it is buggy" marketing bullshit,and i hope it bites them in the ass later.
It certainly didn't effect bethesda or any other company,but i guess cd projekt is special.

Eh, ID hid DOOM gameplay from the public for I think almost a year and the game came out more than just fine. Witcher 3 had behind closed door presentations as well before they showed gameplay.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,002
I really don't like their "we refuse to show gameplay because it is buggy" marketing bullshit,and i hope it bites them in the ass later.
It certainly didn't effect bethesda or any other company,but i guess cd projekt is special.

The game is 2 years away from release, possibly more. Showing gameplay this far in advance is not necessary. They are following the exact same strategy they have with Witcher 3. First E3 and gamescom demo, 40 minutes long of TW3 was also behind closed doors. Only debut trailer was released. Six months later, during Videogame awards, they released second trailer. No doubt they will also release one for Cyberpunk during Game Awards in december.

This strategy of slower hype build up, with full E3 demo being released around 6 months before launch of the game, ensured them selling around 15+ million copies of TW3 so they have no reason to change it up.

ResetEra is pretty much NeoGaf 2; interesting for talks about leaks, everything else is a mess and the moderation is all over the place.

GAF is now quite similar to codex, in that you can speak freely although flatout insults are still moderated. But they don't ban for wrongthink since even Malka realized it is a bad idea after his quick lesson in social justice.
 

conan_edw

Arbiter
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Dec 3, 2017
Messages
847
Grab the Codex by the pussy Pathfinder: Wrath
The game is 2 years away from release, possibly more. Showing gameplay this far in advance is not necessary. They are following the exact same strategy they have with Witcher 3. First E3 and gamescom demo, 40 minutes long of TW3 was also behind closed doors. Only debut trailer was released. Six months later, during Videogame awards, they released second trailer. No doubt they will also release one for Cyberpunk during Game Awards in december.

Difference is TW3 wasn't announced 7 years before that so it didn't really have the people looking forward for it for a long time and even in the E3 of the announcement year there were some bits of gameplay unlike what's going on with cyberpunk
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,585
Either the game "journalists" were lying on the glowing previews they did on the behind closed doors demonstrations, or something is very wrong about all this.
Car physics wasn't ready and I don't think they did something groundbreaking in a couple of months.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,975
Pathfinder: Wrath
I'm extremely wary of games that promise freedom. What they usually mean is "the game is so unstructured that nothing is important".
 
Joined
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Messages
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Cyberpunk 2077 Preview (Gamescom 2018 Demo Walkthrough)

I just walked out of a 1 hour demo of Cyberpunk 2077 and boy oh boy was it a nice one.

We were seated in a cinema, in a room full of games press / media. It was a very exclusive behind-closed doors event and as of this writing, no gameplay has yet been shown to the public. This was truly a first look at a Cyberpunk 2077 that does not yet have a release date, and which is still in an early build. We weren’t allowed to take photos of the game session, just some of the city images in the waiting area.



The demo started off with character customization. You can choose between a male and female and completely fine-tune their looks. This includes facial details, hair, colors, and certain RPG attributes. Whether you play as a male or female will actually change some scenes in the game, especially sex scenes. Needless to say, Cyberpunk 2077 is a game intended for mature audiences.

After the customization we started out in an enemy hideout with “V”, our main character (he/she is called that regardless of what gender you pick), and his/her buddy Jackie, a muscular male who brings heavy weapons to the fight and provides V with backup in combat. Our objective was to rescue a woman from a hideout filled with enemies and get her medical help. She’s rich and could afford the “platinum” package which comes with emergency rescues and special medical care. A full medical team was standing by in a VTOL nearby, ready to extract her when we cleared the place of foes.

First, we went in the hideout quietly and stealth-killed one of the people there. We put his head underwater and shot him in the head. The shot was silenced from the water, quite a creative stealth kill.

In the next section we were spotted by enemies. V took out her pistol, which shoots with rapid fire, and we slowed down time and went for some headshots. The environment gets noticeably destroyed when you (or enemies) shoot at it. You can fully destroy walls and shoot through them. Slowing down time is a very prominent feature in the game. This was used regularly throughout the game.

After killing a bunch of level 2 enemies, there was a big guy with a Gatling gun shooting at us from behind a wall. The wall was getting shredded to pieces. We quickly flanked and shot him from the side, at the same time our buddy Jackie tackled him to the ground (seemingly all automatic).

After that we found the wounded woman in a bathtub, fully naked. Nudity is in every corner of this game. We connected to her brain via a cable to access the damage and then carried her out to the roof where a chopper landed. The medics told us to step back 5 feet and then put something futuristic on her body as first aid, then flew her away.

Mission complete!

The next morning, we see V burned the cash from this job on some male prostitutes. She wakes up half-naked while her male companionship leaves the apartment. Had we chosen a male V at the start, he would have ordered female hookers. V’s apartment looks fantastic and the soundtrack fits the game beautifully. We opened the shades – the apartment overlooks the city and the first look at it was breathtaking – it cries “next-gen” when you see it. Futuristic music kept playing in the background on V’s apartment radio.

Next we went to her weapon closet to pick up her quickfire pistol. She takes this one everywhere it seems. Then we put on a jacket. What stood out here is that the jacket had actual resistance attributes, such as chemical resistance. So your “jacket” acts as armor in this game, but in a stylish way.

Now we stepped out on the streets. And that’s when it really hit me why they went first person ego-shooter mode with this one. In third person you couldn’t have captured the depth of the city the same way. It looks similar to stuff out of the Netflix hit series Altered Carbon. A very futuristic and vibrant city that feels truly alive. It’s easily the most beautiful looking futuristic city in a video game so far.



You see cyborgs (humans with robotic enhancement) walking around the streets. Pretty much everyone has some form of cyborg implant. Everyone looks very stylish. We went over the market square to meet with Jackie. He told us to go check in with Dexter, a quest giver. On our way we also got to see ads on the street. A cool feature is that you can interact with everything in the game, even the ads. If you hold the interaction-button on it, it will mark the location where the advertised product can be bought. A neat little feature! Oh, and in 2077 the printing press seems to be still alive, there was a newspaper self-serve shop on our way.

Dexter’s body guard was waiting around the corner and let us in Dexter’s car. He’s a big man with a gold chain around his neck. He wants V and Jackie to get a spiderbot for him – an attack robot that runs and climbs like a spider. Many different dialogue choices presented themselves by this point. The ones that affect the future are colored yellow. These can totally change the course of a mission, even the rest of the game. More on that will follow in later sections.

We accepted Dexter’s quest and now went to see our Ripper Doctor “Vicktor”. He’s a black market dealer for body upgrades. Want better eyes with zoom capability? Give your underground ripper doctor a visit and he’ll hook you up with it in a few minutes, so long as you got the cash. The money in Cyberpunk 2077 is called the Euro-Dollars.

To the left of Vicktor’s entry door sits a cute little cat. Our demo presenter debated shooting it or not and held off in the end. So it would seem there are animals (at least pets / cats) in the game, and they can probably be killed (although it wasn’t shown, this was indicated).

We sat down in Vicktor’s shop and ordered two upgrades. One was a new right arm that helps with weapon use and the other the new eye that allows to scan enemies for their weaknesses, resistances, level and highlights them in the game world.

V had to jump into a chair and get strapped in. Then our robodoc shut us down for a moment while the new body parts were being installed. We only installed the Mk. 1 upgrade tier. The upgrade menu showed there are many more tiers and different starting upgrades. So not only do you get different things to choose from, you also get to upgrade them further.

All right, upgrades done. Now we go to Jackie’s car (our big buddy). He drives a black muscle car that looks like a hybrid of batmobile and night rider. What’s noteworthy is that although the on-foot sequences are all first person, the driving can be switched between first- and third person mode. We drove some in first person and some in third.

Our next stop was an agent in an alley. We scanned her and her goons. Turns out, they are high-level and we wouldn’t possibly stand a chance in open combat against them. So we opted for the smart route and tried the nice approach. We revealed ourselves, after which we were greeted with her bodyguard’s gun in our face. By this point the quest REALLY can change directions. You can either grab the gun and start a fight, which will most certainly end in your death. Or you can opt to take a quest for them, as part of that the agent gives you a chip with 50,000 credits on it. V could use that to go buy the spiderbot that Dexter wants (that’s our main objective after all). Or we could not take the chip and then we’d have to find another way to get the spiderbot or we could take the chip and do the errand as we’re told instead of stealing the money. So many choices, so many possible outcomes.

We went with her request and accepted the chip. We then chose to ask a yellow-colored question about what else is on the chip. The agent was evasive, V knew there’s more to it than the money.

With the chip in hand, we could either do the agent’s bidding, thus side with their faction. OR we can go to the illegal arms dealer that sells the spiderbot and give the credits to them, thus side with that faction. We went to give the arms dealers a visit. The demo presenter noted that had we not taken the 50k from the chip, an alternative would be to then fight the arms dealers. Trouble is, they are in a really well-guarded fortress so it would be a tough fight early on. Taking the $50k to them seemed like the easiest choice.

Once we arrived, the arms dealers were suspicious. Their boss “Royce” came out and asked who we were. We told him we have the money, they put up their guns and Jackie quickly put up his. The stalemate standoff was followed by a set of yellow dialogues. Again, these would REALLY change the outcome of the mission and shape the rest of the game.

We could shoot the arms dealers right then and there. We could give them the money and tell them there’s more on the chip (a virus). Or we could give them the money but hide the fact there’s something more on the chip, so the virus would bring down their entire computer systems and take them out of business. We chose to tell them what’s on the chip, thus siding with the arms dealers faction.

They were most happy, ran a check and said this virus is nuclear and they will send it to a rival. We were given the spiderbot and sent on our way to leave.

On the way out, Jackie noted that we could turn around and kill them all, thus getting our chip with 50k credits back and also keeping the spiderbot OR we could just leave in peace. We went the violent route this time, killing the unexpecting arms dealers when they were standing out in the open. Got back our chip but Royce (arms dealer leader) escaped. He triggered an alarm and we were locked in the room. Depending on your skill build there are different ways to get out. You could hack a console or change out some wires to open a path, and there are probably more paths still.

After we were out, we got to see more high-end skills.

There is a ricochet targeting system. You can shoot walls and the bullets will bounce off, thus hitting enemies behind cover. It shows you the bullet trajectory while you aim at the wall, plus the enemies are marked behind cover. So this makes it incredibly easy to kill foes.

One enemy dropped a big katana. It can be used as a melee weapon but also to create a sphere around us that blocks all bullets. We slid into an enemy and cut him – one hit one bloody kill. When other enemies fired at us we used the Katana’s shielding sphere to stop the bullets.

We also injected soldiers with a computer virus so their weapon would jam and used the razor-blade arms that were seen in the teaser trailer. They stick out of the back and are metallic, sharp extra arms like swords. You can cut enemies up close or drop on them from above for instant kills.

We also got a shotgun. It can be charged by holding down the firing-button, this way it deals double damage (while still consuming only one shot). There was also a scoped long range rifle. All weapons that were shown used real bullets, not energy or laser weapons.

After fighting our path through the alerted hall of enemies we tracked down the last survivor – Royce – the mission boss. He was our first boss fight – so yes, I can confirm there are actual boss fights in the game. He couldn’t be damaged at first. We had to hit a weak point on his back and only then he would become vulnerable. So we did and we picked up a military grade weapon along the way, which deals much more damage than the default ones. We had to use cover to our advantage this time. With normal enemies we could pretty much rush into a room, slow down time and kill them all. Royce had a lot more health though so we took a more strategic approach. It took about a minute total to kill him with a myriad of weapons.

Boom – mission complete!

We went outside and told Dexter we got his Spiderbot. This increased our Street Credibility to Level 2. Apparently, this allows you to access more missions and more parts of Night City, so it sort of tracks your story progress. Increasing this stat is mandatory to progressing the story.

Here the Cyberpunk 2077 logo popped in, the crowd gave their applause, and the demo ended. It lasted about an hour total.

VERDICT: Hype Level 10/10

It looks like next gen, first person is indeed the right choice for this game as it captures Night City much better than a third person view could have, there were no bugs, it ran smoothly, the city is alive and vibrant, there are lots of weapons and body upgrades, lots of RPG stats and your choices totally change the course of the game. There will be a lot of replay value to this game and I can totally see myself walking around town for hours just to take in its beauty. This is an ambitious one-of-a-kind game unlike anything ever before. After reading headlines like “it’s not what you expected” I was skeptical but after seeing it first-hand my worries have been blown away.


http://www.powerpyx.com/cyberpunk-2077-preview-gamescom-2018-demo-walkthrough/
 

Mustawd

Guest
Well i truly believe their conference was a massive flop the forum is way more less active dead than how it should be and the most active thread is full of people complaining about the joke that was that interview..

Good. Their forums are cancer based on the FPP hissy fit they threw and all the lies about “muh motion sickness”

I hope they shut down the forums entirely tbh.
 

Aim1ess

Novice
Joined
Jun 6, 2018
Messages
75
Location
United States
I would like the option to hide the yellow indicating what decisions are important. Don't want them on first character, though most are probably fairly obvious anyway.
 

Amerilias

Educated
Joined
Aug 15, 2013
Messages
36
“Cyberpunk 2077 has been in development for at least six years and its team recently hit a major milestone: The entire game is playable from start to finish. while it doesn’t have all of the proper assets, playtesting or bug fixes in place, but seeing the story come together is a critical step in the development process.”

https://twinfinite.net/2018/08/cybe...ment-milestone-playable-from-start-to-finish/


True or fake??
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,399
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.engadget.com/2018/08/23/cyberpunk-2077-daylight-interview/

It's not always sunny in 'Cyberpunk 2077'
Night City hides its secrets in the shadows and the light.

The Gamescom demo for Cyberpunk 2077 is nearly identical to the one shown at E3 two months prior, but it features a few important changes. First, it introduces a new weapon, a katana capable of emitting a magnetic field that deflects bullets, and it highlights the game's character-selection screens. Players will be able to pick their gender, appearance and backstory right from the beginning, filling in details about traumatic events in their past and other personal tidbits.

And then there's the final scene of the new demo, which shows Night City at, well, night -- something CD Projekt Red has avoided until now. The E3 2018 trailer for Cyberpunk 2077 was fans' first look at Night City and developers chose to reveal it with a dramatic flourish: The video opens in a packed subway car traveling through a tunnel, dim with neon trimming. The music ramps up and bam, the train shoots into the open, sun-drenched air. A city of concrete, metal and flashing screens bustles under a bright blue sky.

"It's California, so," producer Richard Borzymowski explained with a shrug and a laugh, sitting in the CD Projekt Red Gamescom booth just after a demo of the game wrapped up.

After the E3 trailer dropped, some vocal fans took to message boards and Twitter to complain about the amount of daylight in the trailer. Even classic cyberpunk author William Gibson joined in the criticism, calling the game "GTA skinned-over with a generic 80s retro future." Others defended the bright vision of Night City, saying it was a relief to see cyberpunk in a new light.

"We knew how to create beautiful scenery in the night in Night City, like awesome Blade Runner terrain aspects," Borzymowski said. "But creating Cyberpunk as an open-world game with a day and night cycle, we knew we would have to build Night City in a fashion which will look cool in the daylight as well. This was a bigger challenge to us than night, and we just opted to go with that and make a trailer in daylight, which pushed us farther."

The Gamescom trailer ends with a new vision of Night City. Under an inky black sky, a dense, towering skyline is illuminated by a thousand neon signs in traditional Blade Runner fashion.

The point, for CD Projekt Red, is to demonstrate the ever-present danger of Night City (and show off the game's day-night cycle). It's a dystopian society in the fictional free state of Northern California, where mega-corporations have essentially replaced all government services and eliminated the middle class in the process. Poverty and crime are pervasive, regardless of whether the sun is shining.

cyberpunk2077-provoked-rgb-1.jpg


This is classic cyberpunk fare, offering a vision of the future that speaks to the dangers of unchecked capitalism and profiteering.

"The punk part in cyberpunk stands not only for rock and roll and sex and drugs and whatever," Borzymowski said. "It also stands as a fight against the system."

That's one way Cyberpunk 2077 stays true to the roots of its genre, but it's not the whole story. Though you play as a mercenary fighting against The Man, the end goal is not to destroy the world as you know it.

"We want to always keep it personal," Borzymowski said. "We don't want to tell a story about rescuing the world. We don't want to basically destroy the system. ... It's not just another part in this cyberpunk-industry cliche machine."

cyberpunk2077-get-off-my-property-rgb-1.jpg


CD Projekt Red isn't subverting cyberpunk as a genre, but it is trying to present some of its classic ideas in a fresh way. Cyberpunk 2077 features elements that are emblematic of the studio's hopes and predictions for the future. For instance, players are able to choose the gender and appearance of their characters, and the Gamescom demo offers the first look at the game with a male protagonist. Here, there's a subtle nod to inclusivity: When the main character, V, wakes up in his apartment after a successful heist and a night of partying, the person who leaves his bed is a man. This also happens to be the case when playing as a female protagonist, so it was an unexpected, yet welcome, touch.

Cyberpunk 2077 has been in development for at least six years and its team recently hit a major milestone: The entire game is playable from start to finish. It doesn't have all of the proper assets, playtesting or bug fixes in place, but seeing the story come together is a critical step in the development process, Borzymowski said.

"It gives you the answers to all of your doubts," he said. "It just feels great."
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,399
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.pcgamesn.com/cyberpunk-2077/cyberpunk-2077-johnny-silverhand

Johnny Silverhand may completely change what we know about Cyberpunk 2077’s story
cyberpunk-2077-johnny-silverhand-580x334.jpg


One of the biggest names in the Cyberpunk lore is Johnny Silverhand – a Rockerboy singer and guitarist with a cyberlimb and a big grudge against the Arasaka Corporation. He’s referenced several times over in the materials we’ve seen so far for Cyberpunk 2077, and one particular detail in the demo shown at Gamescom presents some notable implications for the story.

It’s the same demo that was shown at E3 – sorry, it’s still not online – but one particular line jumped out at us, with a radio noting that it’s “been a year since Johnny Silverhand’s last ride.” Unusual, since in the existing lore, Johnny died way back in 2024, and if you couldn’t guess, that’s over half a century before 2077 is set to take place.

Of course, sci-fi character deaths are always fungible, particularly when that death occurs as part of an RPG sourcebook. (Maybe 2077 assumes the old player characters were somewhat more competent.) But this does mean we might expect some of the details of the world to change between the 2020 books and CD Projekt’s version of the universe – perhaps we can think of this as more of a soft reboot than a sequel to the original RPG.

We know the upcoming game is building very directly from the original tabletop game – CD Projekt’s gotten heavy input from the original creator, after all – but up to this point we’ve assumed the game would be a direct sequel to that story, taking place many years later. Perhaps we should instead assume that all that existing lore is being remixed and pushed ahead in time to be more believably futuristic.

You’ll certainly hear a lot about Johnny Silverhand in Cyberpunk 2077, since his band will provide parts of the in-game soundtrack. We’ve got a long wait until the Cyberpunk 2077 release date, so let your speculation fuel you in the meantime.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,963
Location
Russia
Saying CB can only have night is like saying that Steampunk must always have outfits with tophats with gears stripped to them. Settings are about ideas, not fapping to same reskinned visuals.
 

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