Zanzoken
Arcane
- Joined
- Dec 16, 2014
- Messages
- 3,573
Does such a thing exist? Because if so, I’m pretty sure I am one.
I’m talking about player characters here – the process of visualizing and building a unique, meaningful, and interesting avatar over the course of a gameplay experience. To me the ability to do this is what sets the RPG genre apart from everything else, and it’s the most important factor with regards to how much I end up enjoying a game.
Let me make a wizard who can tap into ungodly fire magic, but at the risk of going a little insane and blasting his friends along with his foes. Let me make a swordmaster who can split himself into four separate images and attack in tandem. Let me make an assassin who conjures a ferocious battle axe at the moment of the kill and beheads his targets. Etc etc.
I’m over being saddled with the same old D&D stuff that’s been aped in pretty much everything -- “you are an archer, so you can shoot bows good, and... uh... well”. I feel like a lot of games are too confining to really do anything intriguing, and if I can’t create a character that I actually want to play as then I end up feeling unmotivated to even get started.
Basically what I look for are systems with the freedom and game assets to let me develop a particular vision from both a mechanical and stylistic standpoint. Appearance, items, abilities, personality – all are part of the overall package, and the stronger each part is, the more realized the overall character will be and the more fun I’ll have playing with it and interacting with the rest of the game’s systems.
What do you guys think?
I’m talking about player characters here – the process of visualizing and building a unique, meaningful, and interesting avatar over the course of a gameplay experience. To me the ability to do this is what sets the RPG genre apart from everything else, and it’s the most important factor with regards to how much I end up enjoying a game.
Let me make a wizard who can tap into ungodly fire magic, but at the risk of going a little insane and blasting his friends along with his foes. Let me make a swordmaster who can split himself into four separate images and attack in tandem. Let me make an assassin who conjures a ferocious battle axe at the moment of the kill and beheads his targets. Etc etc.
I’m over being saddled with the same old D&D stuff that’s been aped in pretty much everything -- “you are an archer, so you can shoot bows good, and... uh... well”. I feel like a lot of games are too confining to really do anything intriguing, and if I can’t create a character that I actually want to play as then I end up feeling unmotivated to even get started.
Basically what I look for are systems with the freedom and game assets to let me develop a particular vision from both a mechanical and stylistic standpoint. Appearance, items, abilities, personality – all are part of the overall package, and the stronger each part is, the more realized the overall character will be and the more fun I’ll have playing with it and interacting with the rest of the game’s systems.
What do you guys think?