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Cities : Skylines

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Do they now call it "mini-expansion" because the last small DLCs didn't sell?

Edit: Also, I don't see them give good discounts on these mini-DLC's, either. I haven't bought any of those so far, and I am someone who generally likes the game.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Now a full expansion:





Cities: Skylines - Green Cities is a new expansion for the city-builder from Colossal Order, adding new ways for players to build earth-friendly towns. The expansion adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic shops, electric vehicles, and new services designed to make pollution a quaint notion of the past. Players can create more diversified cities, or go completely green as the urban population grows. New in-game services and buildings arrive alongside revisions to noise and environmental pollution, making the skies safer for Chirper at last.

And that’s just the tip of the iceberg, with exciting new features such as:

Story to Story, Building to Building, Street to Street:
New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks -- 350 new assets in all giving a unique new look to Cities: Skylines

I Wish I Was Special, You’re So Very Special:
New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines

So What So What So What’s the Scenario:
3 new scenarios, 4 new policy options, and a new Monument to make your friends Green with envy

Why Do Birds Suddenly Appear More Stylish:
Of course we’ve included a new hat for Chirper
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I guess there are actually enough people on the Paradox forums who whine for more vanilla buildings etc., but that doesn't sound interesting at all to me. Let's see what must-have feature they hide in the expansion this time to get people with no interest in the main part of the expansion to buy.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I hate eco-friendly cities. In the current game, windmills are already like cheating. I love when there's huge traffic (preferably with Diesel cars) and huge factories spewing smoke into the sky. That's progress.
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,582
Location
Gehenna
Even the "dirty" aspects of the original were underdone or presented rather childishly. Default pollution was shown by purple grass.
:(
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Even the "dirty" aspects of the original were underdone or presented rather childishly. Default pollution was shown by purple grass.
:(
Yup. I think numerous mods that changed that color were some of the first on the workshop.

Also, that video has an encoding error someway in. Looks like typical Paradox competency.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Release date is October 19th. They made a cheesy song for the trailer :lol:



In other news, their "Cities: Skylines - Stadiums: European Club Pack" will be taken off the stores tomorrow (9/28), as the related licenses run out. If anyone still wants this, it's on sale in the Paradox Store for 33% off (about €4).
 
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Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Making slums in Simcity4 wasn't really easy, either. Like in many games, the easy way was to throw the goodies at your populace until they pay enough taxes that you can disregard the economic side of the game. In Cities: Skylines, you can at least easily cheat the game with building themes. The point that those areas then only look like slums isn't that important when the economic simulation is garbage anyway.

At least they keep their humor, whether it's subtle or not so subtle. This here is obviously what comes to their minds when they make a title called "Green Cities":

index.php
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,283
Now I don't even have to care where the grey sludge goes and can just mindlessly expand my city.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Patch Notes.

Paid content Green Cities expansion

Green Cities expansion
  • New commercial specialization: Organic and local produce
  • New residential specialization: Self-sufficient buildings
  • New office specialization: IT-cluster
  • New Monument
    • The Ultimate Recycling Plant
  • 6 new Unique Buildings
    • Bird & Bee Haven
    • Climate Research Station
    • Lungs of the City
    • Floating Gardens
    • Ziggurat Garden
    • Central Park
  • 14 new city service buildings
    • Geothermal Power Plant
    • Ocean Thermal Energy Conversion Plant
    • Solar Updraft Tower
    • Eco Water Outlet
    • Eco Water Treatment Plant
    • Recycling Center
    • Floating Garbage Collector
    • Community Pool
    • Sports Hall and Gymnasium
    • Yoga Garden
    • Community School
    • Institute of Creative Arts
    • Modern Technology Institute
    • Biofuel Bus Depot
  • 4 new policies
  • 3 new scenarios
  • 3 new maps
  • New Chirps
  • 6 new Steam achievements
  • New Chirper hats
Additional Concerts mini-expansion content:
Concerts mini-expansion
  • 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
    • Media Broadcast Building
    • Music Club
    • Fan Zone Park
  • Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists
Paid content Content Creator Pack: European Suburbia
European Suburbia DLC
  • Added European Suburbia style with 81 new low-density residential buildings
  • 5 new props
Free update for all players and DLCs owners
Cities Skylines base game
  • Electric cars for citizens
  • Noise Pollution overhaul
  • 3 new parks
    • Tropical Garden
    • Floating Cafe
    • Fishing Island
  • Info view toggling + info view for district painting
  • New trees
  • Asset Editor
    • Road modding tool
    • Floating building creation
  • Train track intersection rules
  • Need icon settings
  • Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
  • Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
  • Added rain effect on glass material
  • Vehicle Info Panel now expand with long vehicle names to some extent
  • Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
  • Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
  • Fixed: Reset Configuration in MISC menu does not affect display settings
  • Fixed: Paradox login won't accept user's passwords
  • Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
  • Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
  • Fixed: Misleading fertile and forest resource placing in Map Editor
  • Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
  • Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
  • Fixed: Map DLC requirement is not readable if map is selected in Content Manager
  • Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
  • Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
  • Fixed: Overflowing string in Medical Center description in DE
  • Fixed: Land value icon in district panel wrongly positioned
  • Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
  • Fixed: Small overflowing text fix for DE Garbage infoview
  • Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
  • Fixed: EU hospital description missing information about helicopter and helipad
  • Fixed: EU Hospital short description missing information about helipad in all languages
  • Fixed: Overflowing FR color label in transport lines overview panel
  • Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
  • Fixed: European Theme buildings text and tooltips are not localized in Chinese
  • Fixed: Overlapping policies text in Big Town Milestone panel in RU
  • Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
  • Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
  • Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
  • Fixed: Typo in lightning storm chirp
  • Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
  • Fixed: Some map names are not localized in DE
  • Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
  • Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
  • header
  • Fixed: Cathedral of Plenitude requirements text need to be more clear
  • Fixed: Long district names are cut-off at the end while in-game
  • Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
  • Fixed: The text from the Advisor panel flickers when a notification is positioned over it
  • Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters

  • Fixed: Advisor info text for districts is cut off for DE, FR and RU
  • Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
  • Fixed: Cannot create a new scenario while already inside the Scenario Editor
  • Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
  • Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
  • Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
  • Fixed: Painting Districts in Natural Resources map mode should be allowed
  • Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
  • Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
  • Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
  • Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
  • Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
  • Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
  • Fixed: Transport tool getting messed up when deleting the line that is currently being edited
  • Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
  • Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option
Snowfall expansion
  • Fixed: The Studded Tires policy does not mention its cost in its tooltip
  • Fixed: No tutorial for snow clearing or heating
Natural Disasters expansion
  • Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
  • Tsunami buoy uses the new floating building system
  • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
  • Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
Mass Transit expansion
  • Fixed: User can construct steep cable car cables connections resulting with multiple issues
  • Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
  • Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
  • Fixed: Player can snap ferry related assets to underwater canals
Concerts mini-expansion
  • Fixed: Grammar error in premium studio autotune chirp
  • Fixed: Typo in NESTOR earworm chirp
Let's see what they break this time.
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,441
Location
[redacted]
Codex 2013 Codex 2014
Which dlc to get ?
Depends on how much money is worth to you really. After Dark is important, since it adds day-night cycles and the new districts are fun. Maybe Mass Transit for the new options it gives, but it's not crucial. Winter whatever and Natural Disasters actually make the game more annoying if you use the gameplay features they add, and don't come with a lot of buildings that matter if you aren't using those features. I haven't played Green Cities but everything about it reminds me of people I hate.
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
FitGirl recently updated her repack (which is like 256 kb) with the last DLC, and mods work with her repacks, I started installing some before last update but obviously now a bunch won't work until the modders update them :argh:
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
since it adds day-night cycles

Day night cycle was added for free to base game with this DLCpatch in vein of all Paradox game DLCs
It is indeed the case that trying the base game is pretty much a rounded experience, because all important new stuff for the game has always been delivered in free updates. I know this for sure as I have a second game installation that only uses the base game, without any DLC except the two free ones.

You are missing out on some specialized districts (leisure, tourism, IT, organic produce, self-sufficient housing), bike paths, a few public transport methods, specialized winter maps, disasters and disaster response, etc. Choose DLCs according to what you really want to have.

Some stuff like bus lanes can be had from mods (Network Extensions 2). I use about 100 mods regularly, so it's hard to give specific recommendations.

Edit: You can look through the collections linked here: http://steamcommunity.com/sharedfiles/filedetails/?id=823267366
 
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