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Civilization VI - Now available, so you can sink all your free time into it

Joined
Dec 28, 2012
Messages
6,657
Location
Rape
This game has the weirdest selection of leaders in series. Looks like they like loser cuck rulers, because they are more politically correct.
Only one good fit is Roosevelt - president that ruled the longer and even dropped some nukes - perfect civ leader.

Peter is a cuck?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
This game has the weirdest selection of leaders in series. Looks like they like loser cuck rulers, because they are more politically correct.
Only one good fit is Roosevelt - president that ruled the longer and even dropped some nukes - perfect civ leader.

Peter is a cuck?

In a way, yes. He has overwritten Russian culture with Western.

Ivan IV would be better Russian leader.
 
Last edited:

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,499
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
New patch is out.

https://forums.civfanatics.com/resources/december-2016-patch-notes.25782/

[NEW]

Added Earth map (Standard size)
Added “Alert” action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies

[GAMEPLAY UPDATES]

Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

[BALANCE CHANGES]

Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct

[AI TUNING]

Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities

[BUG FIXES]

Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes

[VISUALS]

Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat

[MULTIPLAYER]

Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save

[UI]

Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen

[AUDIO]

Added sound effect for Quick Save hotkey
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
650
Wow, some of the changes sound pretty extreme considering we're talking about a product that was shipped as ready and done by an experienced development studio.
Especially getting rid of the production overlap thingie that was basically the only way to get an efficient production economy going for the late game - talk about stubling around in the dark.

Whether the drastically reduced production costs for things like space projects manage to offset the loss of this option would require a game or two to get the feel for everything ... but the worst thing about Civ6 for me is that I don't feel the slightest urge to play these games, even though I'd technically have the time right now. :(
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,382
Because she really wasn't. She got crowned, got married to Jagiełło (which IIRC she wasn't too keen on, but advisors talked her into it)
Jagiełło did all the ruling and ass kicking, whereas she managed to die of postpartum fever at the ripe age of 30.
Still, there was a cult following surrounding her well before she was recognized as a saint.
So I guess it's as good a choice as any if you desperately want a female religious leader.

Still, I am literally crying of laughter here. Jadwiga was a heavily built, 180 cm monstrosity (now try to process it through XIV century standards).
What Firaxis gives us is a lithe waifu that looks like she's about to hug a tree.

So yeah, she'll go along nicely with Catherine de Medici and other retardations. Why pick a guy who beat the Ottomans? Why pick a guy who got his hands on Moscov?
Me, I would pick Wałęsa to generate more butthurt among the Pollacks (I think I saw him in some mod or another in a previous civ, or was it official content?).

I'm puzzled by Sukiennice as a unique building, statues of the one and only Polish Pope would be much more appropriate, and they would work nicely.

but... HUSARIA, KURWA!!!1111
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,499
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Just finished a quick Deity game with the new patch. Military AI is still braindead.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
11,927
So does anyone still have any doubts about this game's :incloosive:agenda? And she looks like she fell out of a Dreamworks movie.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,899
Location
Stealth Orbital Nuke Control Centre
I never heard of a woman ever leading Poland, not that I am an expert on their/your history.

Well TECHNICALLY the gal from the vid above was crowned King (not Queen!). But she was then quickly married off to a Grand Duke of Lithuania who also became King and though they were theoretically co-rulers, he was practically in charge.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,382
Torrent's up. Not sure if I'm up for it as it looks like the same shit but with slightly smoother edges.

Play as a great Polish noble lord in the Jadwiga's Legacy Scenario:
* 60 Turn limit
* Defend Poland, Prague, and Vienna from invaders including the Teutonic
Knights and Ottoman Turks
* Gain glory in battle and prove yourself the greatest defender of
Poland
Do all the shit Jadwiga never could because of all those filthy cis-het oppressors.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
650


If you don't understand german, the first part is about impressions from the beautiful polish countryside, the second part about polish high cuisine. :P
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,235
Steve gets a Kidney but I don't even get a tag.
New patch is out.

https://forums.civfanatics.com/resources/december-2016-patch-notes.25782/

[NEW]

Added Earth map (Standard size)
Added “Alert” action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies

[GAMEPLAY UPDATES]

Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

[BALANCE CHANGES]

Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct

[AI TUNING]

Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities

[BUG FIXES]

Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes

[VISUALS]

Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat

[MULTIPLAYER]

Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save

[UI]

Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen

[AUDIO]

Added sound effect for Quick Save hotkey
Holy fuck. These are some big changes. I'm so glad they added Alert action, but I really thought stacking district buildings was intended behavior. Even doing that, it takes forever to build most things. Does "diplomatic deals" under UI mean you'll now be able to see the deals you have ongoing with other civs?
 

barker_s

Cipher
Patron
Joined
Mar 1, 2007
Messages
806
Location
Poland
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut
Fuck, I just got to listen to Jadwiga's voiceover. The cringe levels are unbearable. Not only is the text off, as if something was lost in the translation, but the delivery of those lines is horrid as well. Obviously it's not going to affect you non-polish-speaking folk, but I'm personally pretty butthurt.

 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
909
Actually, the politically-correct shit reaches it's peak with the great people. There is some woman as a 'great scientist' because she... wait for it... exchanged letters with some professor. That's it. Not that she bothered to actually invent something. By this standard, half the codex consists of 'great people'. :D Not that I ever doubted that. :D
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,300
Location
Danzig, Potato-Hitman Commonwealth
Jadwiga, who was king for 4 years, while she was too young and the state was de facto ruled by some nobles although without a formal regent? I thought her only achievement as a leader was that she got married off at the age of ~14 years to a pagan warlord from Lithuania (against her will at that). Said warlord made king would be a better choice, Wladyslaw Jagiello kicked Teutonic ass, manoeuvred his dynasty and his state into greatness despite a shitload of problems the least of which was him being illiterate. Although he had to give privileges to nobles to overcome some of the problems, such as succession rights.

Oh sure, she helped the university and did support the arts and science. But that was when her role was being a medieval first lady to Wladyslaw Jagiello. Meh, typical progressive pick to please the inclusive crowd.

Should have added Pilsudski, with Bereza Kartuska as a special building :obviously:

Also what is the Codex verdict on this overpriced cartoony 4X? Dumbed down much from CiV? Maybe improved?
 

bonescraper

Guest
Fuck, I just got to listen to Jadwiga's voiceover. The cringe levels are unbearable. Not only is the text off, as if something was lost in the translation, but the delivery of those lines is horrid as well. Obviously it's not going to affect you non-polish-speaking folk, but I'm personally pretty butthurt.


It's bad, but fuck the voicover. What i'm most butthurt about is that crest 1) it looks nothing like our eagle 2) IT LOOKS TO THE LEFT. Is that some kind of a leftist manifesto?

Everything about this is lolrandom and ahistorical. They even got the Hussars wrong.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,523
Tried it again after the new content came out. So would it be outrageous to suggest that it possibly beats Beyond Earth when it comes to being bland, boring and lifeless?

And nice to see that it still has problems with avant-garde features like mouse scrolling lol.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Reminder that if you bought the digital deluxe edition, you are only entitled to two more DLCs because the garbage viking DLC counts as one.The Viking DLC is now the lowest rated product on steam ever at 95% negative. http://store.steampowered.com/app/512032/?snr=1_7_7_230_150_824

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anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
:lol:

Glad I ditched my pre-order early on and invested in something better. Ubisoft would never pull a stunt like this. :salute:
 

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