1, 2 and 4 were kind of fun. At the time their linear cinematic style was unique and different.
I really don't know what "unique" or "different" there is about CoD 2 or 4, and if there ever was uniqueness to CoD1, it wore out after a few hours of gameplay. Scripted corridor shooters had already become the norm in 2003, CoD was just a bit more heavy-handed with it than most and had more NPCs shouting "fire in the hole" and firing bullets that never actually hit anything.
Allied Assault was pretty fun and varied, and the Omaha Beach scene worked because it was just an intense five minutes in a game that largely focused on one-man commando missions and sabotage behind enemy lines. I guess the adjectives "unique" and "different" do apply to that specific chapter of the game. CoD took that mission as a blueprint for what it wanted to do, but it became very dull very fast because of how much it restricted you and how artificial it was. At least the game still had
some sense of pacing, especially when it came to the British campaign, which apparently was the least popular of the three because people are morons.
CoD2 was total and utter shit made for braindead people, no saving graces. No pacing of any kind (the fighting usually began before the black screen at the beginning of the mission had time to fade out, and it went on and on and on with the same level of intensity until the mission ended, rinse and repeat), regenerating health (I simply refused to believe at first that they actually decided to implement it), zero freedom whatsoever and endless rehashing of the same locations and ideas from the previous games. It sucked as a shooter and didn't have anything else going for it either. CoD2 is the embodiment of decline just as much as anything that has come out later.
I only tried the Modern Warfare demo, but it was
exactly the same as CoD2, just in a different setting. Maybe the rest of the game is the greatest thing since Doom in both writing and gameplay, but I'll never find out.
:whyamieveninthisthread: