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Codexjam 2014 - true game design innovation

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
There's no game design in this thread, these are high level concepts. Game design a is part of the implementation of the concept.
Thank you for your valuable contribution.
 
Joined
Oct 5, 2014
Messages
4,748
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New Zealand - Pronouns: HE/HIM
1. choosing levels of difficulty before boss fights - risk/reward type stuff; get two magic gems instead of one on hard; if you die you go back to easy and only get the one gem... that sort of thing

2. an rpg where you start off all powerful and progressively lose your powers and abilities as the game goes on

3. customisable auto-arrange for backpacks - i get autistic and arrange all my gems whatever in one row and all my heavy armour in another and mage dressing gowns in another and so on and so forth; be good if you could dial up some bespoke parameters for the auto arrange to do it for you


customary idea for a game: where you miraculously come into possession of a imperial star destroyer and have to repair it blah blah then cruise around the galalxy looking for trouble. minigames could include tie fighter action, at-at shenanigans on the ground and general walking around the huge ship in side quests looking for loot, dodging and destroying errant droids.
 
Joined
May 30, 2013
Messages
155
Location
Lützen
These are unfortunately merely setting ideas.

Rpg set in the C&C Tiberian timeline. Around the time of what was to be Westwood's Third Tiberium War.

A 17th century Spelljammer rpg. Probably with 'original' races.

Age of Imperialism pulp set in Africa. It should be very tongue in cheek pulpy bordering on the schlocky.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
A game that reverses character progression. Instead of growing more powerful, you age, get mutilated, break limbs, chip your sword, etc.
http://www.roguebasin.com/index.php?title=A_Quest_Too_Far

1. choosing levels of difficulty before boss fights - risk/reward type stuff; get two magic gems instead of one on hard; if you die you go back to easy and only get the one gem... that sort of thing
There is a game "My World, My Way" for DC that is build around this concept. It's more or less standard JRPG, but you play as a spoiled princess that can change reality (such as monster encounter level) just by pouting.

But usually things like this are emulated with consumables. Drink some potions before the fight and enemy is virtually less strong.
 
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warpig

Incel Resistance Leader
Manlet
Joined
Mar 24, 2013
Messages
7,364
Location
lmaoing @ your life
An adventure game where the player assumes the role of a serial killer. A point and click game but with an open "world". A city with a few locations the player can go, passing time, (you would be able to fast-forward), characters that would "live their own lives"(go to work, visit their friends, sleep, etc.). The environment would be highly interactive, more than one way to solve problems...

There would be several different killers you could play: A mafia hitman, a "bible thumper" type of murderer, some kind of cannibal, just a fucking nutjob...each would have a "campaign" to complete. Several missions consisting of killing people, sometimes just a random victim, sometimes a specific person or a type of person (and sometimes killing in a specific way and/or place).
The game would allow a lot of freedom, the player would be free to choose whatever method of killing he wants. Guns, blunt objects, blades, poison...of course you have to do it in a remote place, make sure no one is looking/listening (an if kill the witness), making sure that your activity can't be traced would be an important part of gameplay. With each kill the police would be more aware of you and you would have to be more careful. Sometimes the objective would be to get caught, leave clues for the cops so they could catch you after a few murders.

Each character would get his tasks in a different way: the hitman would just take orders from some mafia boss, but some other more crazy characters would have visions, hallucinations etc, for example the bible freak would see Jesus in TV or hear him on the radio giving him orders to kill...
Some ideas about characters:

-Contract killer. It would be some older guy, who wants to retire from his job, he would get his missions from some mafia boss. This would be the character for beginners, easiest to play since he has access to weapons and is an experienced professional. The ending would be: guy earns money and retires to enjoy a life of leisure, alcohol and whores.

-Bible freak. A family man, model citizen, etc. He loves Jesus and is fed up with modern society straying away from of God. He would get visions of Jesus or God talking to him maybe through TV/radio/phone and ordering him to purge the sinners: whores, drug dealers, pimps...maybe some degenerate quasi-celebrity. I don't have an idea for an ending here...

-Nutjob. Just some random sick fuck. A fat redneck living in a trailer with his dog. His dog would talk to him and order him to kill. He would do crazy stuff, various type of torture, feeding his dog with human flesh. You would eventually get caught. The last section of his storyline would be the player assuming the role of the lawyer trying to persuade the court to send this guy into a mental institution instead of executing him.

-The occult killer. A young omega turbodweeb working a dead end job, a pizza boy or something like that. He would be some kind of goth/metal freak. His "adventure" starts when he aquires some weird occult book and starts performing rituals described in it. Of course these rituals require sacrifice, it would start in an innocent fashion: spiling some of your own blood, killing a small animal then progress into ritual killing of humans (maybe finding cute virgins to sacrifice to Satan or some other foul creature). After a few murders he would get followers (other dweebs and fat goth girls) and become a leader of a small cult.
You would have to boost your influence on the group by organising ritual murders and preaching, talking with your followers (choosing right dialogue options). Once you have enough authority you can get to the final mission - organising a group suicide. Of course there would be an option not to drink the Kool-aid and just walk away and return to your old dweeb life.

-"The professor". An older, educated, man. The player would get his mission objectives through cutscenes showing the guy writing his manifesto. Killing degenerate youngsters or maybe corrupt bureaucrats, corpo-rats...or maybe l1berals, hippies and racemixers...or game journalists:P...I don't have his ideology figured out. The objective will be to get caught by the cops after killing enough people and finishing your manifesto. In the end you get sentenced to death but if you publish your manifesto before getting caught, the ending cutscene will tell you that you inspired some followers that continue your noble work.

-The cannibal. 30-something semi succesful corporate rat. He would have hallucinations of people telling to him that they want to be eaten. Maybe one of his co workers would be first, some cute girl telling you that she wants to be your lunch...After a few killings your objective will be to find someone who would like to eat you. Maybe there could be some in game pseudo-internet for this.

I came up with this stuff with my friend some time ago, when we came up with a stupid idea "let's make a game". Of course nothing came out of this except from some drunk brainstorming. I don't think this idea could work, it would be very difficult to make because of the free-form nature.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
4x game where you DON'T play as the leader of one of the faction. Instead you are some mercenary organisation, or religious cult, or mafia, or even a single person.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Turbofeminist Simulator.

Balance your farcical feminist beliefs while keeping the "Mr. Hyde" of bigotry at bay while battling your betters on twitter, failing at attempts to white knight and die lonely in the 2.8-zone.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,385
Location
Copenhagen
Turn-based party RPG with a complex character system a la JA2/Pathfinder/GURPS, but in a competitive multiplayer environment featuring an open world with dungeons and mechanics to support political dealings between clans or similar factions.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Turn-based party RPG with a complex character system a la JA2/Pathfinder/GURPS, but in a competitive multiplayer environment featuring an open world with dungeons and mechanics to support political dealings between clans or similar factions.
PLEASE
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
Turn-based party RPG with a complex character system a la JA2/Pathfinder/GURPS, but in a competitive multiplayer environment featuring an open world with dungeons and mechanics to support political dealings between clans or similar factions.
That's my dream game too ;____;
 

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