Roadwar setting fit me much more than space travels. Plot set-up excuse (your space ship has emergency landing, go around desolated planet searching for parts) is very good, sadly its the best part of the game.
new vehicles set (also MainConvoyVehicle) available each game, increase replayability enormously.
each game there is the same map
side quest are repetitive. there is not enough of them and just in second game, I replay few.
annoying, nerdish jokes (about Pratchet, your crew find pnp rpgs and start playing, knights and dragons)
There is whole faction cars dress in dragons costume. Authors try-hard to mix fantasy theme with they roadwar game-selling idea.
vehicles upgrade in camps are too easy.
grind near camp to max cars is too cheap.
range upgrade is an exploit.
weapons are replaced by better version (no point to keep old one)
you can have only 4 side cars which feel not enough. Each car lost is harsh. Compare to FTL where you really need 3 guys, and surplus is nice addition. Here if you lose one car, your combat effectiveness drop so much that you change your objective into searching for replacement. Each fight I disable about 6 cars, yet finding additional vehicle for my team is a big task.
your car crew don't exist in gameterms.
the shields on cars are too common and dont thematically fit. And are also IMBA, if they protect only against high tech weapon then ok, but like they are, from mid game every vehicle has fancy, gay, filter.
there is only 2 resources parts and fuel. Fuel management is needless. Your convoy is saved, each time when you hit 0, by miracle event. It a big waste opportunity to limit grind.
Combat scenario is always the same. Your convoy being ambush during ride, with one, rare exception (that didnt change gameplay at all): you pursuit (with your MCV) enemy MCV.
You think that if there is lots of fast vehicles, then most encounter end with one side retreat? no way... you have to destroy every single one of your suicide opponents.
Convoy dont even have a start to FTL. Hmm... yet I enjoyed this game a LOT, during my first play I sunk for few hours (it last time happens with Spelunky I think). Too bad it didnt have enough deep to make me want replay it again.