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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasn't there supposed to be another gameplay video with full party combat?
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Wasn't there supposed to be another gameplay video with full party combat?

I was going to do one, but decided not to. There are a few reasons, one being that there is going to be some changes to basic fundamentals of party control and movement, so anything further would give the wrong impression. Wouldn't expect to see any footage until that's sorted out.

They touched on it a little bit in the latest update.
 
Last edited:

santino27

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My team has the sexiest and deadliest waifus you can recruit.
I backed it, and am very glad it's hitting funding. But I won't lie... after POE's development history, part of me is just excited about the inevitable moment in beta when Sensuki turns on the developers. :D
 

zwanzig_zwoelf

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I can only hope that this game won't be a piece of shit.
Never played Serpent in the Staglands and tbh that kind of game doesn't really appeal to me. But in this case I'm sold.
But couldn't back it because I live in a fucking African-tier country.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Final hour. The game has just 24 fewer backers than Serpent in the Staglands did...
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Been staring at the screen for the past 5 minutes and no change. 5 minutes left.
 
Self-Ejected

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The concept of the "final push" might still hold true for backer numbers, but it hasn't had much of an impact on CD's funding. The game was ultimately funded by diehard fans who backed early and for large amounts.

vnmRf8M.png
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Been staring at the screen for the past 5 minutes and no change. 5 minutes left.

It just dropped from $43,033 to $43,008. A fitting end.
That was with 11 minutes to go.
And went back up to $43,038 thanks to a backer with 100 seconds left. Because... you know... that person had shit to for the past month. :D
Two backers, actually, with $15 each. I was watching YouTube vids and had the campaign in a separate window. It went from 1072 to 1074 backers.

Whatever, I hope they can make something good.
 
Self-Ejected

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It had 18 fewer backers than SitS. It'll be interesting to see the eventual sales numbers; I imagine they'll also be very similar to SitS.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1649838104/copper-dreams/posts/1600339

Triumph!

Hooray!
We're so amazed that 1074 of you (more with Paypal coming in!) have believed and backed Copper Dreams to help make it a reality. We had two potential paths for what we wanted to do with the story and game a month ago, and this has been a definitive answer to being able to start developing the full-scale one! Even with our early graphics and gameplay we've gotten enough interest to devote a full development cycle to the game, and we're so excited to be able to spend the time to do that.

5cf348252fd329e4beef7fc7301fd7bd_original.gif

Stretch Goals through Paypal
Our Paypal backers are starting to increase! While the stretch goals were a combination of our external work + funds for implementation, we're going to be flexible with what we can achieve, especially in the sound department.

We've already purchased a vast library worth of high-fidelity sounds and will be making some of our own (a highlight of the game will be the ambient sounds in-game, something we're excited about), but having that extended soundtrack would be a wonderful addition.

Next Steps
We're in the process of still trying to tweak gameplay and mechanics to get them feeling absolutely right. When you see the game again, hopefully soon, we should have something very special to show you! A key component for our current development schedule is spending all the time needed to make sure the ruleset and mechanics are implemented perfectly, as we plan on using (and adding to) these mechanics down the road for other games. Ideally, when you see that a game uses the Burning Candle ruleset, you'll have a very good idea of what that will play like, fantasy or sci-fi.

In the coming months we'll be scuttling back into our hobbit hole and digging in. We have some big enhancements we're making for our next tech demo when it comes to the moving and tactical mode we think folks will really enjoy. We'll continue having highlights of different systems in-game with updates throughout development, and are working towards the v-slice and then alpha!

Thank You
Thank you all again for all the good wishes, support, and believing in Copper Dreams. This campaign was much more challenging than our previous one, and only succeeded because of you and your diligent efforts to spread the word.

We'll be in touch, thanks again everyone!

Hannah & Joe
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
It had 18 fewer backers than SitS. It'll be interesting to see the eventual sales numbers; I imagine they'll also be very similar to SitS.

I think it will be more. SitS suffered from not getting a metacritic score, and since I was involved in the Pillars of Eternity press release, I got to see what Obsidian do to get reviews (other than the possible obvious behind the scenes publisher $ stuff) and have shared that knowledge with Whalenought. The game itself should also be more user friendly / easier to get into.
 

Metal Hurlant

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Codex USB, 2014 A Beautifully Desolate Campaign
I'm a little surprised the higher tiers weren't sold. I was sure the $250 & $500 tiers would sell out.
 

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