lightbane
Arcane
- Joined
- Dec 27, 2008
- Messages
- 10,193
I see. So the cliché of Jrpgs implying that children are meant to fight monsters that would kill them without hesitation everytime they leave their home is true after all."Don't ye fret, lads and lasses. They're only kobolds. You wanted to be adventurers? Here's a head start. Lemme see how you youngsters face this dire threat," he says, chuckling. "I'll be here if anything goes wrong. Unless, of course, ye'd rather not deal with this, Cody. Ye make the decision."
The circular grove is 60 ft. in diameter, naturally walled off with vines, trunks, and undergrowth. A shallow pool of mud, muck, and mire lays at the center, 10 ft. in diameter. A cart, overturned and half-sunken, floats in the middle. Sprawling and crawling over the cart are five kobolds, fighting for scraps. The party stands outside the 'entrance' where the vegetation is lighter, watching and waiting.
Hmm, do we have the familiar with us? Since it can float, it could stealthily move towards the other side of the mire, then provoke the kobolds to come at him. If they're stupid enough to attempt to move towards him in a straight line, they'll drown in that pool of mud and shit (Unseen Servant could be used to "help" them trip into the water, if necessary). If they aren't, they'll still have to circle the obstacle, giving us time to position ourselves, then have the thief do a sneak attack and such. Azira's idea is good too.
...have no idea how D&D works.
And you call yourself a Codexer? At least tell me you played Torment 7 times and memorized its rpg rules.