PhantasmaNL
Arcane
- Joined
- Nov 20, 2012
- Messages
- 1,653
Arbalest and Man at Arms are available now, Houndmaster will be on 15th when the next patch will be released (with also apparently big changes to the sanatorium).
Agreed. Hopefully the two new dungeons will help.I think what the game needs, aside from some more polish and tweaking, is also some improved variety.
The combat and dungeon crawling is well done, but it does get a bit samey eventually.
Man, should I download and play it again or wait until this is really released? Decisions
im wondering what they mean with the "Corpses in combat"
Monsters now leave corpses when they die. These corpses hang around for a bit, refusing to let enemy ranks instantly collapse. The result? The enemy’s formation will hold together longer. Yes, that means more Tempting Goblets thrown at your face. Just give in and drink it, already!
Corpses can be eliminated by doing additional physical damage to them, including DOTs (bleed, blight). They will also go away on their own after some time.
If a monster dies due to bleed or blight, they won’t make a corpse. After all, there was too much of the body withered or bled away! So this is a nice side benefit of DOT-ing things.
Corpses do a couple things mechanically, but the main objective is to enhance positional strategy further and provide more nuance and tactical alternatives to the time-honored strategy of "just bash the guy in front until there are no guys left."
im wondering what they mean with the "Corpses in combat"
apparently this
Monsters now leave corpses when they die. These corpses hang around for a bit, refusing to let enemy ranks instantly collapse. The result? The enemy’s formation will hold together longer. Yes, that means more Tempting Goblets thrown at your face. Just give in and drink it, already!
Corpses can be eliminated by doing additional physical damage to them, including DOTs (bleed, blight). They will also go away on their own after some time.
If a monster dies due to bleed or blight, they won’t make a corpse. After all, there was too much of the body withered or bled away! So this is a nice side benefit of DOT-ing things.
Corpses do a couple things mechanically, but the main objective is to enhance positional strategy further and provide more nuance and tactical alternatives to the time-honored strategy of "just bash the guy in front until there are no guys left."
hmmm
Some trinkets are fairly good. Anyway, the roadmap says that a major tweaking pass is still on their to do list.I think I read where they added or fixed items or something? IMO, the current (previous) itemization is/was fairly trash.
Well, I know I'm hopelessly bad at roguelikes but in earlier builds I at least did so-so. With this new patch the difficulty skyrocketed even in L1 quests. Enemies focus healers a lot more often, stress accumulates faster and corpses of course make things even worse.