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Dead Space 3, or How To Fuck Up A Popamole Game

Heresiarch

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Also crafting is pointless, you'll want to spend all your shit on suit upgrades and like the first two games the original weapon is the best anyway.

Lastly is it me or does the game look a lot worse? Much more repetitive visually and just less interesting environments compared to 2 overall.

Crafting really isn't pointless; the most overpowered weapons can really only made by crafting. Grenade launcher + safety guard means you're invulnerable in close quarters, while Seeker rifle with maxed damage can one shot almost everything except for the advanced slashers (which take only 2). Suit upgrades can be maxed out very soon, and in the end you'll have more than enough materials to mess with.

But yeah, the environment in DS3 is much more repetitive compared to DS2. DS2 was really brilliant in level design, killing necromorph children and babies in a creepy commercial centre with toy shops around was much more interesting than say, killing zombie dogs in abandoned military camps and snow lands and more camps and snow lands...
 

DalekFlay

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Dead Space 2 was one long corridor. They removed the map for this reason.

I remember it being a lot more open than this. If it wasn't I guess they sold it better with more interesting level design. DS3 feels like the same brown corridor over and over again.
 

DalekFlay

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Crafting really isn't pointless; the most overpowered weapons can really only made by crafting. Grenade launcher + safety guard means you're invulnerable in close quarters, while Seeker rifle with maxed damage can one shot almost everything except for the advanced slashers (which take only 2). Suit upgrades can be maxed out very soon, and in the end you'll have more than enough materials to mess with.

I just mean I played 1 and 2 through with basically just the plasma cutter and I am doing the same thing here.
 

Zewp

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Codex 2013
Yeah, DS3 is a bit more open-ended then 2 was. 2 was essentially a linear game with frequent backtracking.

Crafting is also very important in DS3, especially on higher difficulty levels. Having the right gun for the right situation can save you a lot of trouble.
 

Heresiarch

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Crafting really isn't pointless; the most overpowered weapons can really only made by crafting. Grenade launcher + safety guard means you're invulnerable in close quarters, while Seeker rifle with maxed damage can one shot almost everything except for the advanced slashers (which take only 2). Suit upgrades can be maxed out very soon, and in the end you'll have more than enough materials to mess with.

I just mean I played 1 and 2 through with basically just the plasma cutter and I am doing the same thing here.

As someone who relied on the plasma cutter from beginning to end in both DS1 and DS2, I must say I feel disappointed in DS3's plasma cutter. So in the midgame I ditched it for other two handed weapon. DS3's necromorphs are just way too many and are constantly swarming (especially in those final rooms of every side missions) you making plasma cutter not really feasible in a lot of situation.
 

DalekFlay

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I started on hard but shooting enemies 5-6 times to kill them just pisses me off, so I switched back to normal. The plasma cutter kills everything easily, no need for anything else yet. My second gun is an assault rifle thing for killing those little bug things.

I'm not saying crafting can't make stuff you can use if you want, I am saying it seems largely pointless because just like DS1 and DS2 it is easy to beat the game only using the plasma cutter.

I'm only on chapter 9 of 19 though, so maybe I will need something else later.
 

Heresiarch

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Just finished Awakened. Shortest DLC ever. It's over within a couple of hours. Didn't die once, on hard. Worst example of money grabbing ever. It SHOULD be used as a epilogue in the original game. Oh well, not that I really cares...I was looking for a more serious sequel anyway.

My favourite weapons are the seeker rifle + force gun + the enhancement that gives shots stasis effect, and the bouncing bola gun with 13 shots + grenade launcher with 6 shots and safety guard. The seeker rifle can kill even alien necromorphs in two shots, can stasis enemies for a loooong time with even one shot, and if shit hits the fan I can use my force gun to blow stuff over while minor stasis them. The bola gun can kill multiple swarming enemies with one hit, can kill tougher enemies with one shot too because the shot bounces, and if things really look bad, the grenade launcher is the "I win" button.

Btw, I feel the plot is exactly going in the direction of

Mass Effect
 

DalekFlay

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I read the normal ending to DS3 actually wraps up the trilogy with a decent-sized bow. Then I read the DLC ruins that. So I would guess it is better story-wise to pretend the DLC does not exist? Especially if we never see a DS4, which could be likely.
 

baturinsky

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Just finished Dead Space 3. It can be described as "OK". It finaly explained what the fuck those obelisks and necromorphs are, and it made a pretty good sence. But the plot of game itself is way dumber.
Weapon system is not really working. In Mass Effect 2 I carried two weapons, and used effectively 4, because each had alternative regime and each was useful. In Mass Effect 3 I have 4 guns (2x2), but use only one - yes, plasma cutter. I was experimenting with different guns until the end, but nothing was a better option.
 

AlexOfSpades

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Necrothread.

I haven't played DS3 yet. It looks like crap. I had fun with DS1 and DS2 though. Not in my top 10 by far, but they're worth pirating at least. Creative weapon and armor design + nice gore porn. Dead Space 1 was also the first game I finished on Ironman!
 

Explorerbc

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Nov 22, 2012
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Dead Space 3 is my favorite in the series. It got too much hate but some of it for the wrong reasons. The whole EA microtransactions thing wasn't that bad compared to other crap companies pull but nobody seems to care about.

I played this series exclusively for the sci-fi element since horror isn't really my thing. And the third had space porn, hundreds of years old derelict space fleets and abandonded secret bases, an icy planet with aliens, and finally an answer to what the obelisks are. Sweet !

Yeah, it was more action-y, less scary than the first ones, and also got a bit repetitive (it is the longer in the series as well). But I don't understand why the fans of the first two wouldn't play this. Don't people even have the curiosity to see what happens next in a series they like.

Everybody jumped the bandwagon on this one and pretended 1 and 2 were some kind of deep sophisticated horror experience but suddenly this is a disgrace popamole shooter. Hint: They were all popamole from the beginning. Also the first one was a crappy port, and the second felt like more of the same with better graphics
 

baturinsky

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Btw, I could not figure, how do you add tips to primary weapon? Or second attachment? Is it DLC/unlockable thing?
 

chestburster

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But I don't understand why the fans of the first two wouldn't play this. Don't people even have the curiosity to see what happens next in a series they like.

Because the creators of the series left Visceral Games before DS2 got made. The lore was fucked up since DS2, and DS3 just went completely herpy derpy.

In DS1, necromorphism was caused by bacteria and Markers suppress the growth of the bacteria, which is why the series is called "Dead Space" because Markers create this "dead space" around it where nothing is able to grow. The necromorphs had an eco-system that made sense, was actively terra-forming the space station into a habitat. The Markers had DNA-sequence written on its surface, and the scientists used the DNA-sequence to create the original necromorphs.

In DS2, necromorphism was directly caused by Markers.

In DS3, Markers become cohorts of sentient planet-eating Moons. Shockwaves emitted from Markers create necromorphs. What?!
 

chestburster

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Everybody jumped the bandwagon on this one and pretended 1 and 2 were some kind of deep sophisticated horror experience but suddenly this is a disgrace popamole shooter. Hint: They were all popamole from the beginning. Also the first one was a crappy port, and the second felt like more of the same with better graphics

The first Dead Space had a coherent vision, from the lore, to the integrated HUD and seamless QTE (which is more than stupid button mashing because you can actually move your camera and shoot), to the art design of the Gothic ship (and I don't use "Gothic" as a generic buzz word, the spiky architecture is actually inspired by Gothic buildings), to the simple but effective characters who are like real characters not some cleavage-baring random hot chick as in DS3 (who would dress up like that?). Everything just worked as a whole, like a well-directed genre movie.

The second one picked the bones of the good ideas from the first one, and the third one just became completely cash-grab with only a few good ideas, like those low-grade sci-fi channel movies. You can still enjoy them but you can't shake the feeling that the makers of these games/movies don't really care about their product.
 

lightbane

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The third game's plot was terribad, even by popamole standards, raping everything that was left of the lore and characters from the previous games. The DLC goes one step further, trying to bring a third-rate copy of Pyramid Head and mindfuck scenes that fail to do anything except to be annoying, plus an ending that has to be intentional trolling from the devs, as it literally kills any possibility of having another sequel/DLC (barring prequels).
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The third game's plot was terribad, even by popamole standards, raping everything that was left of the lore and characters from the previous games. The DLC goes one step further, trying to bring a third-rate copy of Pyramid Head and mindfuck scenes that fail to do anything except to be annoying, plus an ending that has to be intentional trolling from the devs, as it literally kills any possibility of having another sequel/DLC (barring prequels).
H-H-H-HALLUCINATIONS! It's not like DS1 ended any differently.
 

Tehdagah

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Wait, do people care about Dead Space story?

(...) In Mass Effect 3 I have 4 guns (2x2), but use only one - yes, plasma cutter. I was experimenting with different guns until the end, but nothing was a better option.
Upgraded machine gun with eletric charge is great to complement the plasma cutter.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
580
I gave up on DS3 when I hit the ice planet. The counterbalance to the weapon crafting was that the necros became hyper-aggressive assholes - yes, I know that they were always aggressive, but over the course of the series positioning and situationally using different weapons seems to have devolved into a more twitchy experience. In each sequel, the speed at which enemies close distance on you increased, and your ability to manage their movement decreased.

I also found the character design to be strangely worse in DS3. I say strangely, because supposedly many of the characters' appearances in all of the DS games are based on that of their voice actors.

ds3-danik.jpg

I mean, I guess he looks like Simon Templeman, is Simon Templeman were a character in Hotline Miami.
 

baturinsky

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Fired up Dead Space 1. It has awful handling, especially when aiming. I'm fighting against controls, instead of (relatively harmless) enemies. Is that what differentiates Survival Horror from FPS?
 

GrainWetski

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Oct 17, 2012
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Fired up Dead Space 1. It has awful handling, especially when aiming. I'm fighting against controls, instead of (relatively harmless) enemies. Is that what differentiates Survival Horror from FPS?
Did you turn off vsync? It helps a little bit. Makes it playable, at the very least.
 

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