Clockwork Knight
Arcane
controls are fine.
Is that what people mean when they say PC controls suck? Because they are so much easier than pad controls?
Dead Space 1 was sorta boring actually, kinda like the first FEAR.
Just beat Dead Space 1, first time through.
BIG production values.
Reminded me of SOMA.
Fuck, I preferred SOMA by a good deal.
Dead Space 1 was sorta boring actually, kinda like the first FEAR.
I don't believe it's boring, but the first Fear gets very repetitive once you realize it's still a linear shooter with a very limited selection of weapons and enemies. It's not insultingly bad or popamole, just a bit overrated.
Not really. And the shooting sections of Metro are too broken up by the QTE's and vehicle stuff. I'm pretty sure I quit shortly after that section where you had to keep getting on and off the cart, clear out a room of spider things, repeat, etc. Dead Space's limb severing combat was far more entertaining. And I used the default cutter 90% of the time.I don't believe it's boring, but the first Fear gets very repetitive once you realize it's still a linear shooter with a very limited selection of weapons and enemies. It's not insultingly bad or popamole, just a bit overrated.
Linearity in FPS's is the industry standard.
Dead Space is a bit more than just linear though.
Every level drops you off at the exact same train station, just with some of the loot shuffled around.
Past the train station is the level's hub, with a store, savepoint, and bench somewhere nearby.
Let's compare Dead Space to another ultra-linear shooter, Metro Redux.
Metro, while linear, on rails, and full of QTE's, offers incredible variety.
Not really. And the shooting sections of Metro are too broken up by the QTE's and vehicle stuff. I'm pretty sure I quit shortly after that section where you had to keep getting on and off the cart, clear out a room of spider things, repeat, etc. Dead Space's limb severing combat was far more entertaining. And I used the default cutter 90% of the time.I don't believe it's boring, but the first Fear gets very repetitive once you realize it's still a linear shooter with a very limited selection of weapons and enemies. It's not insultingly bad or popamole, just a bit overrated.
Linearity in FPS's is the industry standard.
Dead Space is a bit more than just linear though.
Every level drops you off at the exact same train station, just with some of the loot shuffled around.
Past the train station is the level's hub, with a store, savepoint, and bench somewhere nearby.
Let's compare Dead Space to another ultra-linear shooter, Metro Redux.
Metro, while linear, on rails, and full of QTE's, offers incredible variety.