Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
I'm not saying Dead Space is an amazing game -- it isn't. But it's combat beats Metro by a wide margin. If you're breaking up linearity with QTE's and cinematic walking junkets then you're really not breaking up linearity. All you're doing is slowing down the pace of the game.Not really. And the shooting sections of Metro are too broken up by the QTE's and vehicle stuff. I'm pretty sure I quit shortly after that section where you had to keep getting on and off the cart, clear out a room of spider things, repeat, etc. Dead Space's limb severing combat was far more entertaining. And I used the default cutter 90% of the time.I don't believe it's boring, but the first Fear gets very repetitive once you realize it's still a linear shooter with a very limited selection of weapons and enemies. It's not insultingly bad or popamole, just a bit overrated.
Linearity in FPS's is the industry standard.
Dead Space is a bit more than just linear though.
Every level drops you off at the exact same train station, just with some of the loot shuffled around.
Past the train station is the level's hub, with a store, savepoint, and bench somewhere nearby.
Let's compare Dead Space to another ultra-linear shooter, Metro Redux.
Metro, while linear, on rails, and full of QTE's, offers incredible variety.
That brings up another problem with Dead Space.
The weapon choices are abitrary.
I didn't experience a genuine need for any weapon other than the plasma cutter.
Oh, and I forgot to mention that aside from linearity, it's the repetitiveness of Dead Space that is tedious.
Linearity + repetitiveness in FPS's makes them boring as hell.
At least the node upgrades offered some variation and the zero gravity rooms were fun and original.