So in my ongoing project of working through my Steam library backlog of unplayed games I have now played Dead Space. Overall I liked, not loved it, but there were also a fair amount of sequences that had me rolling my eyes and calling bullshit. Basically any set-piece with environmental hazards that one-shot you had me sighing and shaking my head.
The Good:
+ Combat feels good and the limb-severing gimmick is novel and satisfying
+ Environmental art and creature design both look really good, even 15 years later. I do wish there was more variety to environments, but oh well.
+ I’m not really a fan of straight horror, but Dead Space does it well enough. I would still prefer it if there were a bit more camp and comedy, but they clearly weren’t going for that.
+ Sound design is terrific.
The Meh:
)Character models look a little prosperous
)Isaac seems to have a really severe case of scoliosis and runs like an 80 year old man who’s had several BMs without a diaper change
)The zero-G sequences don’t really do it for me. I think they succeed at their design goal of disorienting the player, but speaking as someone with generally low spatial intelligence I mostly just found them tedious.
) The game could use a little more variety in its encounter design. It has a pretty good bestiary, but too often you’re just fighting a group of the same 4 or 5 basic slasher dudes.
The Bad:
- Pacing in the game is off. My save-file says the game took me just a little less than 12 hours, and some of that was afk, but man if I didn’t have that playtime counter I would have said it was more like 25 hours. Was definitely going through the motions by the end. This is not helped by:
-The writing. It starts out fine, but man does it go full pants-on-head by the end. The plot makes no sense when thought about critically, and most of the plot action is just a string of nonsensical bullshit happening for no reason other than the designers shuttling you along to another set-piece.
-It doesn’t really work having Issac be a Gordon Freeman-esque voiceless protagonist. They want to have their cake and eat it too, but it’s mostly just a crutch used to facilitate lazy plotting.
-The game has a fairly large arsenal, but does a terrible job incentivizing the player to experiment with different guns. In fact it does the opposite by incentivizing you to pick a couple weapons and exclusively use and upgrade them.
So yeah. Decent game, not amazing, and doubt I will ever replay it. If I were more a fan of horror I’m sure it would hit stronger for me. I have the sequels sitting in my library as well, but I’m pretty fatigued on the series and the general consensus seems to be that each game is worse than its predecessor, so I don’t know that I’ll be playing them anytime soon.