A horse of course
Guest
Couldn't see any threads. Anyone else been playing this? Although I prefer the ps4 for the better grafix, I have to say that this has been the best of the four or five exclusive launch titles I've tried (especially compared to the godawful Shadow Fall).
In short, they ditched the mall in favour of a large city (four super-areas connected by bridges) and removed time limits in regular mode (although side-missions still have a fairly generous countdown metre). The overall feeling is that there's a greater emphasis on open-world exploration and item collection. Whilst you do have to take stock of the layout of the city and general environment (it's often useful to clamber your way up buildings to try and get a good vantage point), there's very little pressure to minimize travel times or find shortcuts whcih I found necessary in the previous games. It's also save-anywhere in normal difficulty, so no mad rush to the nearest toilets to record progress.
Overall it's a pretty lenient, casual-friendly game for people who just want to screw around, carve up zombies or chase collectibles. Still, getting stuck in a crowd of zombies will mess you up, even with melee weaoons, and health only regenerates (to a point) once you get enough perks. Speaking of crowds, the density of the zombie hordes is based upon story (or presumably countdown, in nightmare mode) progression. In the early chapters they're numerous but pretty easily avoided. Mid-way through the game, you're going to start running into serious problems and will make more of an effort to take alternate routes (through department stores, rooftops etc.) or scavenge vehicles. By the final three chapters, the streets are packed like overstuffed tuna cans, with zombies in the the high double digits or more backed up by elite versions (who aren't really relevant if you're just trying to avoid them).
This was the least enjoyable portion of the game for me, partly because the framerate takes a beating when the game tries to render these numbers, and quite frankly because getting around just ends up something of a chore, with no time to really poke around in nearby buildings before the windows break down and you have to run like hell again. I'm playing the first DLC episode, which changes some of the side-quests whilst letting you continue collecting vanilla items, but it seems to be set at night time in the latter chapters, which sucks.
tl;dr if you end up getting an xbawks in a year or two, pick this up as a goty edition or w/e. Don't expect a hardcore survivalist experience or anything like that.
In short, they ditched the mall in favour of a large city (four super-areas connected by bridges) and removed time limits in regular mode (although side-missions still have a fairly generous countdown metre). The overall feeling is that there's a greater emphasis on open-world exploration and item collection. Whilst you do have to take stock of the layout of the city and general environment (it's often useful to clamber your way up buildings to try and get a good vantage point), there's very little pressure to minimize travel times or find shortcuts whcih I found necessary in the previous games. It's also save-anywhere in normal difficulty, so no mad rush to the nearest toilets to record progress.
Overall it's a pretty lenient, casual-friendly game for people who just want to screw around, carve up zombies or chase collectibles. Still, getting stuck in a crowd of zombies will mess you up, even with melee weaoons, and health only regenerates (to a point) once you get enough perks. Speaking of crowds, the density of the zombie hordes is based upon story (or presumably countdown, in nightmare mode) progression. In the early chapters they're numerous but pretty easily avoided. Mid-way through the game, you're going to start running into serious problems and will make more of an effort to take alternate routes (through department stores, rooftops etc.) or scavenge vehicles. By the final three chapters, the streets are packed like overstuffed tuna cans, with zombies in the the high double digits or more backed up by elite versions (who aren't really relevant if you're just trying to avoid them).
This was the least enjoyable portion of the game for me, partly because the framerate takes a beating when the game tries to render these numbers, and quite frankly because getting around just ends up something of a chore, with no time to really poke around in nearby buildings before the windows break down and you have to run like hell again. I'm playing the first DLC episode, which changes some of the side-quests whilst letting you continue collecting vanilla items, but it seems to be set at night time in the latter chapters, which sucks.
tl;dr if you end up getting an xbawks in a year or two, pick this up as a goty edition or w/e. Don't expect a hardcore survivalist experience or anything like that.