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In Progress Degenerate, furred Genjin pause... LET'S PLAY: Goblet Grotto!

Crooked Bee

(no longer) a wide-wandering bee
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5: 1 Kings 7; or, You've got it made in life if someone else is eating your shit

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Okay, where the hell are we this time?

I swear this game has so many optional areas it's not even funny!

(Unless they're actually mandatory, but the impression I get that I'm just fucking around in no particular order is pretty strong you know!)

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Just one door outta here, which leads to...

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Some hallways with lotsa statues.

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Goblets! Yummy!

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What are you?

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Holy crap, how did they get here? Fallen off track, I reckon?

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Two seconds later: everybody's killed.

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Exit, finally!

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No

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Whatever.

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What creatures?

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Hmm, must be some kind of cave/ritual chamber.

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Sounds fucked up indeed.

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Nothing else to do here so we move on.

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Leviathan, eh?

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Then we enter the trapdoor.

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And we're inside the King's five stomachs now.

No wonder the game mentioned Leviathan earlier.

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Lots of Santa Claus look-alike kings to slay!

They actually hurt pretty bad so we have to rest often.

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Those were actually antibodies. And we're the intruder, of course.

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What other game would let you explore a king's stomach filled to the brim with antibodies and bacteria?

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Kings: the ultimate predators.

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Poor thing.

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Some tombs to desecrate!

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Scary tomb zombies!

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What the hell is that?

We kill it easily, though.

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Horrific deformity?

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No wonder -- Dr. Ryuchi is actually a brain in a jar!

Sure, we will assist you, doctor!

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Or maybe not.

Moving on!

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It does!

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Well said.

Hey, a door!

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Fuuuuck, I fell down immediately. Deep down below.

Next time: the warm, black sludge!
 
Joined
May 10, 2011
Messages
1,059
The game starts to make sense... Nah, not really. But I've grown to appreciate authors sense of humour and the general absurdness of things.

Also, a seemingly unrelated song:
 

Crooked Bee

(no longer) a wide-wandering bee
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What I'm really curious about is how linear or non-linear the game actually is. Many levels do seem linear taken on their own, but occasionally there are trapdoors, hidden levels (like the one I've just fallen through to in the last update), shortcuts, etc., that suggest a level design somewhat similar to games like Dark Souls.

I tried looking for something like a gameworld map for the game, but haven't been able to find any. And unfortunately I only have the time to play it for about 30 min once in a couple of days so I can't test that out myself.

Also, a seemingly unrelated song:


Leider ist dieses Video, das Musik von SME beinhaltet, in Deutschland nicht verfügbar, da die GEMA die Verlagsrechte hieran nicht eingeräumt hat.

Fucking Germany.
 

Kz3r0

Arcane
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Messages
27,017
See kids?
This LP is what happens when you drop the booze and start doing 'shrooms.
 

Melan

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Did I just? ...

... Could this be?

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I think I may have completed it, but by this time, I am not sure whether the authors are sincere or just fucking with my head.

Anyway, kids, this is what too many videogames do to your brain. Like Crooked Bee wrote, the exploration is amazing and nonlinear, and there are dozens of forks, alternate dimensions and dead ends. A few of the levels seem to be inescapable deathtraps with no way around some monsters, and in one case (Dimension of Salt), no apparent exit. It doesn't help that the save game option seems broken, and only works in some locations, so I often had to retread a lot of ground to make progress. Still, it is great and imaginative and fucked up.

Memorable stuff I have found:
The Goblet Gulag minigame
The cage dimension (no way forward?)
A way to get married to a floating crystal
The Messiah of Crime (got killed by a pack of invincible monsters)
Super Drill Tank X (change of perspective, got killed)
Pretty sure there is much more. The game has really rewarding exploration.
 

Crooked Bee

(no longer) a wide-wandering bee
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Wow, I actually never beat the game myself. Congrats :P

It really does have great exploration and quite a few interesting ideas in general.
 

Darth Roxor

Royal Dongsmith
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prosperium: the game
 

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