After having had it sit in my Steam collection for ages, and after watching GF play it while I wasted my existence on CS and R2TW, I finally hit an all time low and decided I needed a change in my recently declining gaming habits, so I went on a rampage and installed a few adventure games on my PC. Adventure games are my "comfort zone" really, they always entertain me and really throw me back in time: that's because they were such an important part of my gaming experience when I first started PC gaming.
So, I installed Deponia (the Complete Journey edition), and played a bit: I'm currently at the beginning of the 2nd instalment, and here are a few (provisional) impressions.
Visuals
The backdrops are very nice and show care and attention to detail: some of them may seem a bit "generic" at times, eg, stuff you'd find aplenty on deviantart or similar sites, but overall they're quite enjoyable, make a good use of colour and have a somehow distinct art style ("mellow" is the word I'd use: soft lines, 0 harshness, matching palettes). There is a great use of colour palettes.
The characters are well-drawn, in cartoonish/cute art style, and also quite "soft". A few secondary characters aren't that well-designed, and I find the characters to "stand out" a bit too much against the backdrops. The animations are quite meh, to be honest.
The UI is very nice and perfectly blended into the game's design style.
Sound
The game is mostly (entirely? not sure, I usually move convos on as soon as I've read the lines, which happens faster than the VO, and I can't remember if there's some lines around that are not voiced) VO'd, it's not over-the-top but definitively between "decent" and "good".
The music is alright, not intrusive nor too bland. What I noticed is that, in some screens/scenes the music wasn't really fitting the "mood" of the moment, but it doesn't happen that often.
Gameplay
It's a P&C adventure, and that's it. It works. The chains of actions are well-designed but never too complicated, the actual puzzle-minigames fairly easy. There is also a "skip" options in regard to the latter, btw. The minigames never feel "forced", meaning that it makes sense fot them to be "there", both from a gameplay and from a plot perspective, so good job on that.
Story
It's good enough, so far. The main character is deliberately hideous/annoying/douchy, you'll hate him. There are a few moments who managed to steal a smile from me, some fairly unexpected twists, a few cliches (not presented in a trite way, though), and good pacing. The writing is good enough, too. The game tends to recycle locations quite a bit.