Galdred
Studio Draconis
http://fantasyflightgames.com/edge_minisite.asp?eidm=271&enmi=Star Wars: Imperial Assault
It will basically be Descent 2 with an updated combat system and Stormtroopers. So a dungeon crawler campaign (Descent was about 10 missions long), with one guy playing the bad guys, and up to 4 playing the Rebel scum. Both side gain Xperia (and credits for the Rebels) along the way to open up more options.
I don t care that much for the Stormtroopers as licensed games are usually more expensive ( although killing Stormtroopers with an ewok hero sure is more meaningful than going through Terrinioth uninspired bestiary), but they seem to have fixed Descent v2.0 most glaring issues:
Combat is meaningful again :
A hero who gets to zero HP has reduced stats for the remainder of the mission, and the second time, is down for the whole mission, while in D2, he only lost one action if revived by friends, or two if getting up by himself.
Reinforcements need to be paid for by the Imperial player (before, you could usually reinforce one monster authorized by the mission regardless of its strength : no more killed dragons returning the next turn now).
And the imperial player gets to purchase cool upgrade with his Xp(before you only got to add a few cards to your deck, and if you didn't t abuse hand management, by keeping all your crappy cards in hands so that you would draw, play and reshuffle the best cards every turn, they would not see much action).
You can now move through opponents, but at a very high cost (in move points and fatigue), so the imperial player has to kill heroes (and not rush its toughest tank monster to the obvious choke point to delay the heroes).
It will basically be Descent 2 with an updated combat system and Stormtroopers. So a dungeon crawler campaign (Descent was about 10 missions long), with one guy playing the bad guys, and up to 4 playing the Rebel scum. Both side gain Xperia (and credits for the Rebels) along the way to open up more options.
I don t care that much for the Stormtroopers as licensed games are usually more expensive ( although killing Stormtroopers with an ewok hero sure is more meaningful than going through Terrinioth uninspired bestiary), but they seem to have fixed Descent v2.0 most glaring issues:
Combat is meaningful again :
A hero who gets to zero HP has reduced stats for the remainder of the mission, and the second time, is down for the whole mission, while in D2, he only lost one action if revived by friends, or two if getting up by himself.
Reinforcements need to be paid for by the Imperial player (before, you could usually reinforce one monster authorized by the mission regardless of its strength : no more killed dragons returning the next turn now).
And the imperial player gets to purchase cool upgrade with his Xp(before you only got to add a few cards to your deck, and if you didn't t abuse hand management, by keeping all your crappy cards in hands so that you would draw, play and reshuffle the best cards every turn, they would not see much action).
You can now move through opponents, but at a very high cost (in move points and fatigue), so the imperial player has to kill heroes (and not rush its toughest tank monster to the obvious choke point to delay the heroes).