I chuckled quite hard at the way Jensen moves his arms at 0:39. As all modern games it's right in the uncanny valley: the more detailed the models get, the worse they actually look in motion. The same for voice acting, it's mostly flat and dull and even the best performances barely exceed Saturday morning cartoon show levels. And it takes much longer to listen to all that stuff than reading the text yourself, which increases the downtime from gameplay. A nice hand-drawn character portrait with written text would work a million times better at a fraction of the cost, but that ship has sailed a long time ago. Well I got kinda off track here, but I'm too lazy to edit it down.
Just imagine you are playing Batman with a supercomputer inside his head that is connected to everything around.I don't give a shit about the dialog system, plain and dull as it seems to be. But it's a bit offputting how much help the player is given for exploration and observation of the situations. The interactable objects are highlighted by default, the supervision further highlights them, the enemies and their facing is shown on the minimap and the supervision also highlights them from behind walls giving the same info, and there also seems to be floating questionmarks on top of suspicious guards that is visible through solid objects. All that's lacking is the Shitman: Crapsolution instinct that tells where the enemies are going next. Granted it's a showcase where all those augmentations are probably set full or something, but still... the demonstration, the way it is, gives a somewhat dull image of the game with all those dum-dum highlights and helps.
It looks worse. Take our aug selection for instance: Slow time aug, invulnerability aug, blink, and a taser gun in our arm that knocks out up to four (!) targets out at once that you don't even have to aim. What's more, all these overpowered augs now regenerate charge in full. Looks popamole+
One of the complaints about Human Revolution was that you couldn't really "rambo" your way through like in the original
Too meny gemplai opshuns bad. Hrrr
That's called marketing. They want people who like shooters to buy it. People who like Deus Ex already know what it is. I don't agree with it, but it's been done this way for so long that this should not come as a surprise.Ars Technica wrote a preview piece for this and it sounds like they've made it even more of a shooter.
Why the fuck did they kept the cinematic takedowns in sequel is beyond me. What is even worse is that fade to black for 1 second before the animation plays.
And the battery doesn't simply fully recharge. It might do that in story mode though.
Why the fuck did they kept the cinematic takedowns in sequel is beyond me.
"Exploration" my ass.
Just imagine you are playing Batman with a supercomputer inside his head that is connected to everything around.
Human Revolution was a game primarily about cinematic takedowns. I'd gladly have sacrificed every single one of those new awesome augmentations for a couple of actual melee weapons and the ability to lean. As it is, it can be played almost like a proper first-person game but not quite.Easier than implementing a full-blown melee system for a game that's primarily about shooting.
Do you plan to cash out 60$ for this game?Just imagine you are playing Batman with a supercomputer inside his head that is connected to everything around.
Might as well not play at all if it goes that far.