3 Millions USD= Estimated Development and Maintainance Cost of Unreal World
Once I ask Sami, the dev of Unreal World what figure would he name if some major game company ask for his baby, Unreal World.
With his permission, I will post the answer here
Unreal World developer's answer said:
Okay, so there's a program called SLOCcount which analyzes lines of code
and gives detailed report of development effort and average price for
the work. And I did analyze UrW sources with it.
Here are the results: (with current code)
Development Effort Estimate, Person-Years (Person-Months) = 22.22 (266.67)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 1.74 (20.88)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 12.77
Total Estimated Cost to Develop = $ 3,001,949
(average salary = $56,286/year, overhead = 2.40).
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So total estimated cost to develop UrW (so far) is around three million
dollars. And it matches pretty well that this amount of code would take
approximately 22 Person-Years to make.
SLOCcount thinks that estimated number of developers to come up with UrW
sources would be 12 persons. Well, I did by myself wink.gif
Naturally SLOCcount doesn't take into account that music and graphics
and photo shoots have taken quite a bit of time as well. So the average
price (and person-years) would be even higher if we'd add in all the
additional artwork as well.
So 3 million dollars would be the approximate value of UrW, based on
averages.
As you can see, that figure is more like auto-calculation of coding alone. Not arts and graphics. Not marketing. Opportunity cost, lost wage cost, that kind of thing.
But the important thing is not the number, but the tool he used to calculate it, SLOCcount.
So I'd like Vince D Weller to put his Age of Decadence codings to that sucker, to see how much it should worth.
Base on a common baseline we should have something to compare, no?
Vault Dweller