Silva
Arcane
I'm replaying Phantom Pain right now, this time with expectations regarding nonsensic plot and silly anime setting calibrated, and I'm having a huge blast. I thin its the best experience so far on "military stealth", if that makes any sense.
Then I couldn't avoid comparing it to Splinter Cell, one of my favorite series, and I'm inclined to think that it has become obviated/rendered unnecessary after Phantom Pain. Or perhaps not - if Splinter Cell goes back to its roots of very slow paced, super close and personal stealth entries. I mean, there is something appealing in bypassing unsuspecting enemies 3 feet away in small rooms, almost sweating yourself on the keyboard, by hanging on the ceiling or flatting in the wall like a lizard, that a wide-open stealth game like Phantom Pain can't provide. The first 3 SCs hit this chord very well (even if the first one is so linear for nowadays standards to the point of unplayable), while Chaos Theory almost got it perfected.
So if the SC series want to have some edge over the competition again, it should go back to its roots, while adding more choice through free selection of missions, or at least more ways to execute the same mission from different angles (Chaos Theory touch slightly on this last point, but has room for improvement).
So, thoughts?
P.S: Yeah I know Thief is the best game of stealth ever. Don't need to remind me. But lets keep it focused on SC and PP by now, ok ?
Then I couldn't avoid comparing it to Splinter Cell, one of my favorite series, and I'm inclined to think that it has become obviated/rendered unnecessary after Phantom Pain. Or perhaps not - if Splinter Cell goes back to its roots of very slow paced, super close and personal stealth entries. I mean, there is something appealing in bypassing unsuspecting enemies 3 feet away in small rooms, almost sweating yourself on the keyboard, by hanging on the ceiling or flatting in the wall like a lizard, that a wide-open stealth game like Phantom Pain can't provide. The first 3 SCs hit this chord very well (even if the first one is so linear for nowadays standards to the point of unplayable), while Chaos Theory almost got it perfected.
So if the SC series want to have some edge over the competition again, it should go back to its roots, while adding more choice through free selection of missions, or at least more ways to execute the same mission from different angles (Chaos Theory touch slightly on this last point, but has room for improvement).
So, thoughts?
P.S: Yeah I know Thief is the best game of stealth ever. Don't need to remind me. But lets keep it focused on SC and PP by now, ok ?