MadMaxHellfire
Arcane
is being story-driven to blame or the overall quality?Given only around a third of people actually finish story-based games these days
is being story-driven to blame or the overall quality?Given only around a third of people actually finish story-based games these days
is being story-driven to blame or the overall quality?Given only around a third of people actually finish story-based games these days
On a related note, I don't pirate games any more. Not that I'm so rich that I can buy all I want, and not even that I have an overpowering moral objection to stealing ... I eventually discovered that pirating a game makes me super unmotivated to play it, even if it is good. On the other hand, any game I get legitimately - even if I get it for free - I feel obligated to at least try for a few hours; again, no matter its apparent quality.Every day I glance at a long list of pirated iso's sitting on my hdd crying for my attention, and proceed to mindlessly browse the web instead.
On a related note, I don't pirate games any more. Not that I'm so rich that I can buy all I want, and not even that I have an overpowering moral objection to stealing ... I eventually discovered that pirating a game makes me super unmotivated to play it, even if it is good. On the other hand, any game I get legitimately - even if I get it for free - I feel obligated to at least try for a few hours; again, no matter its apparent quality.Every day I glance at a long list of pirated iso's sitting on my hdd crying for my attention, and proceed to mindlessly browse the web instead.
I guess what I'm saying is: I have hangups about being a consumer.
Of course. I would have wanted to "get my money's worth".imagine this: what would have you felt if you bought no man's sky? would you still feel super motivated to play it? https://en.wikipedia.org/wiki/Post-purchase_rationalization
Hmm, that's not my experience. I've never liked a demo and then hated the game. Then again having demos at all is a rarity nowadays.those few demos still available aren't reliable either, because they contain all the best the game has to offer, sometimes even stuff which is not going to be present in the full release, just to trick you into buying.
Dunno man, with that $60 you could buy the whole codex all time top-10 when they are on sale on GoG and bundles. As always when buying a game, I do an opportunity cost check - will that game give me more joy than, say going to see a movie. Mostly it's the game that wins.buying a game instead makes me super pissed if it turns out anything lesser than what it's been advertised for. which means every game is going to suck.
well, 99% of what it's sold nowadays sucks anyway, but having paid for such sucking pisses me off to no end
imagine this: what would have you felt if you bought no man's sky? would you still feel super motivated to play it? https://en.wikipedia.org/wiki/Post-purchase_rationalization
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I don't have much buying history to compare, but I played like 1000 hours in pirated FM2010, and 15 minutes in FM2012 bought legitimately. So, no, money wasted do not make me attracted to the game any closer.
If you are going to take Ritalin why not spend your time doing productive things with that Ritalin, I mean The cost for Ritalin tablet 5 mg is around $76 for a supply of 100 tablets, depending on where you buy it. After putting that much of investment dont you want some return on that?Maybe it's ADD. RITALIN can boost your game completion rate UP TO 80%, it also helps with studies.
If you are going to take Ritalin why not spend your time doing productive things with that Ritalin, I mean The cost for Ritalin tablet 5 mg is around $76 for a supply of 100 tablets, depending on where you buy it. After putting that much of investment dont you want some return on that?Maybe it's ADD. RITALIN can boost your game completion rate UP TO 80%, it also helps with studies.
I think its this. In the past few months I've started Alien Isolation and Witcher 2 and just couldn't bring myself to get through the forced tutorial/prologue chapter. I eventually did with W2, but I just uninstalled Alien. I'd rather consult the manual or keybindings to find the nuances, 99% of which are pretty standard nowadays anyway.Shit writing and streamlined mechanics are to blame. Besides, a lot of games (including old ones) start almost exactly the same, shit's tedious. Not to mention the real cancer of modern gayming - unskippable tutorial areas/levels/whatever.
If the game in question is not a cRPG, then yes.Does "rerolling main character until you're bored of it and drop the game for a month" count as "difficulties with starting a new game"?
I find it more difficult to watch a brainy movie than to learn a new game. The amount of intelligence and effort required to learn a new game is trivial, except Dwarf Fortress or something similarly esoteric. It is easy to concentrate on a game, and you are not in a terrible rush to learn - which may be a problem with a new board game, where winning depends on how fast you can grasp the rules, and you are constantly distracted by socialising.Keep in mind that a game is a skill, not a passive experience like a movie. You actually need an effort to get into them, so it's not surprising that -when you are not a kid anymore- you find it difficult get into new ones or that you keep going back to those you already mastered.
It doesn't help that most of the new ones are shit, of course.