Nice. Someone cares to remind me what is Trivia?
http://dishonored.wikia.com/wiki/Tyvia
Steampunk Russia. Sokolov is from there.
Well, I was the first person to publish this image. I just received a tip via email, not sure how to check its veracity.
Source discovered: http://www.neogaf.com/forum/showpost.php?p=103027601&postcount=97
Well, I was the first person to publish this image. I just received a tip via email, not sure how to check its veracity.
So don't get too excited, it might be fake.
Well, better certainly. But if you didn't find the base game compelling enough to finish it, that close to the end, I don't really think you'd find the DLCs worth a purchase.Never finished the first one. I got as far as climbing up some stairs and turning off a radio broadcast or something. Did that. Couldn't be bothered doing anymore. They say the dlc is good though
Hmm. completed the first one, enjoyed it, not tried any of the DLC yet though. Hopefully they re-balance or remove the Blink ability in the sequel, it was way OP.
I thought Arkane was being forced to make Prey 2 by their Bethesda overlords?
I thought Arkane was being forced to make Prey 2 by their Bethesda overlords?
That was a pretty pervasive rumor for a little bit, but ultimately turned out to be untrue.
Mediocre if you make a comparison with Skyrim or GTA 5 but even Bethesda said they were surprised by the number of copies sold and being Bethesda here, no way they expected something low as 2 million copies, they don't even consider this number a success at all. A mediocre success in AAA terms means something from 3 to 5 million copies. Peter Hines enthusiasm means the game sold a lot, mediocre in terms of Skyrim or GTA but anyway, it is to be crazy to expect such numbers from every game.Was the first game that succesful?
IIRC it was just a mediocre success. Which makes me wonder even more. The only reason I can explain it is: they build upon their artwork etc. it's all there... saves money and time. And most likely they are not allowed to build upon their former RPGs.
No, it wasn't. You could finish all the missions without using it a single time, actually the developers intented for you to not spam blink and and the game gives you a proper challenge if you don't use it. Blink is there so people that don't have patience for a stealth game can play, well, at least it is useful to speed up a replay.I liked Blink, and the way it worked. The entire game was designed around using it,
Combat on Deus Ex was shit, it was the least enjoyable aspect of it, what made it great was the level design and the way the augmentations interacted with it and some choices you could make along the way much like Dishonored already. There wasn't any motivation to avoid combat in Deus Ex, the main motivation for me was to avoid that clunky shit but enemies weren't challenging. What Dishonored needs are two things, more tools for stealth (combat is fine as it is in terms of tools) and enemies that can resist or have the same powers as you so it doesn't become a power raping orgy for people that like combat.In all honesty I'm hoping that the next game leans more towards its Deus Ex heritage than the first and allows you more options for combat. Since the combat in Dishonored wasn't especially difficult and aside from acheivements (or personal drive, as was the case for me) there was no real motivation to avoid it,
enemies that can resist or have the same powers as you so it doesn't become a power raping orgy for people that like combat.
Its going to improve on awesome, epic, grim, visceral, and other such crap. And hide it under some new city as a setting - since it has to have some novelty for anyone to buy it.At least, Dishonored was better than Thiaf is so let's see what Dishonored 2 improves on.
Dishonored already had those. Didnt notice have ya? (i mean they were so easy its hard to even remember they exist in the game - stealth OP powers and blink completely devalued all of them)enemies that can resist or have the same powers as you so it doesn't become a power raping orgy for people that like combat.
Yep, I remember them, there were them and the priests that could stop your powers from working but they were so rare that it as if they didn't existed.Dishonored already had those. Didnt notice have ya? (i mean they were so easy its hard to even remember they exist in the game - stealth OP powers and blink completely devalued all of them)
Stop time + crossbow + aim to the head solved combat in 90% of time for me. It was just those walkers that caused problems.Well I played the game in hard and I found the combat to be quite challenging. Especially since it was rarely a 1vs1 situation, more like 1vs3 most of the time.
How was the game designed not to use it when you cannot reach any high places without it? - yeah i know what you meant but that is nonsensical. Because not using it cuts off the whole elevation sections of the game and most of the stealth.No, it wasn't. You could finish all the missions without using it a single time, actually the developers intended for you to not spam blink and and the game gives you a proper challenge if you don't use it. Blink is there so people that don't have patience for a stealth game can play, well, at least it is useful to speed up a replay.
Or any other bloody combination of OP skills designed for zombified retarded teen audience.Stop time + crossbow + aim to the head solved combat in 90% of time for me.