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Arkane Dishonored: Death of the Outsider - standalone adventure featuring Billie Lurk

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,803
This game has no SJW references you idiots. Just bad writing.
I found an SJW reference

pMRVavS.jpg


:troll:
 

Ash

Arcane
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^Post of the week.

A mediocre Dishonored is still lightyears better than having Arkane making some shitty Doom clone next.

A "mediocre Dishonored" must be a giant turd because Dishonored itself is mediocre. It's not without merit but it's certainly not a great game.
 

Goldwell

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Sep 4, 2017
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If I could rate that post as prosper, I would!

However my overall feel from the game wasn't that it was a SJW shitfest, just that there were some references here and there but quite minor in the grand scheme of things.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
This weird sexual romance bullshit in games have to stop. Another recent victim is Divinity: Original Sin 2.
 

Hines

Savant
Joined
Jan 26, 2017
Messages
258
Back when Raf was in charge, Arkane had no problem showing a little T&A.

1388779710704.jpg

latest


Cosplayers have certainly taken a hit. In just five years, we went from this...

_dishonored_cosplay_____courtesans_by_alexial_kun-da5ork0.jpg


... to this. :(

DJu0hmZWsAA-3U6.jpg
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.rockpapershotgun.com/2017/09/20/dishonored-death-of-the-outsider-review-pc/

Wot I Think – Dishonored: Death of the Outsider
Alec Meer on September 20th, 2017 at 8:30 pm.

death-of-the-outsider-review-pc.jpg


Me: someone who believes that gothbro apparent trickster god The Outsider is the worst thing that ever happened to the Dishonored games, and thus positively relishes the chance to kill the blighter.

Also me: someone who is absolutely determined to play Dishonored games without causing even a single fatality.

Hmm. Standalone expansion Dishonored: Death Of The Outsider [official site] makes life pretty tricky for me, then.

Death Of The Outsider is simultaneously Dishonored 2.5, a delayed sequel to Dishonored 1’s excellent Knife of Dunwall/The Brigmore Witches DLC andpotentially/theoretically a conclusion to the series as a whole. Whether that last point is dependent on sales figures or creative impulses, we can’t say for sure, but if this is to be the end, it’s a good one.

death-of-the-outsider-review-pc-5.jpg


Death of the Outsider suits me in ways Dishonored 2 didn’t. It begins in Karnaca, the setting for the second game, but it’s a very different proposition both in terms of its story and its approach to stealth. The player character this time out is fallen assassin Billie Lurk, and we follow her through a mix of new and recycled environments as she first searches for her lost mentor (and returning Dishonored 1 antagonist) Daud, then attempts to put an end to The Outsider’s smug riddling and pernicious interference.

For whatever reason, I click more with this series whenever it’s focused on the world’s underbelly rather than the woes of betrayed high society types. It was tricky to empathise with members of a ruling class who oversaw a society that seemed perpetually to suffer. But it’s the change in pace that really works for me.

death-of-the-outsider-review-pc-3.jpg


Dishonored 2 had some fabulous moments, but at times it felt like work – the long road to gather runes and upgrades, to slowly become akin to the character I was by the close of the first Dishonored. DOTO grants effectively its entire power set right away, with subsequent upgrades focused on refining your aptitude at either stealth or combat. I also felt safe in the knowledge that the denouement is not too far away, although the game is long enough for you to stretch your legs – depending on your playstyle, you’re looking at anything between three (running and shooting) and ten (creeping and choking) hours of play.

For the record, I was towards the latter, because I’m one of those who feels compelled to stick his nose into every nook and cranny in addition to being determined not to take a life. I felt broadly satisfied with the length of this thing, but adrenaline junkies may feel short-changed. This has forever been the Dishonored problem, of course.

death-of-the-outsider-review-pc-2.jpg


The power set here is smaller and leaner, with really only three magical abilities on top of around half a dozen weapons and gadgets, and not too much that could be filed under Weird and Wonderful. By and large, that makes DOTO more cleanly a stealth and/or combat game rather than a sort of supernatural superhuman sim. Again, this suits my own tastes and needs and, if you so choose, brings this more in line with the stealth games of yore rather than leaning heavily on the fantastical.

Even the only truly new power here, Semblance, is effectively a magical variant on Hitman’s stolen disguises concept. You steal an NPC’s appearance with a spot of faceswap juju, which can be used to enter areas unquestioned, or in some cases complete objectives through conversation. The catch is that it only lasts a few seconds so you need to be highly tactical about using it. You can also play pranks on guards while also being a clever stealth-person, as in this video.

death-of-the-outsider-review-6.jpg


It’s brilliantly tense, and in some cases the game is delightfully reactive to it, though the time limitations prevent the game from becoming the playground of identity theft it could and perhaps should have been, leaving Semblance as more of a throwaway toy rather than a doorway to brand new things. Perhaps if we ever get a Dishonored 3…

In any case, DOTO feels focused in a way that the previous game, for all its successes, did not. On the flip side, this means perhaps fewer gosh-wow moments and more getting on with the art of the steal, though it does boast what I would argue are the series’s most gorgeous cityscapes to date as well as a long’n’large centerpiece bank job that makes it impossible to argue that Dishonored is not the heir apparent to Thief.

death-of-the-outsider-review-pc-4.jpg


As well as its sheer size – and the glittering trophy of eventual access to its bus-sized central vault – the great joy of the bank is that you move repeatedly back and forth between its floors, bypassing security, uncovering secrets and each time accessing new rooms or encountering new challenges as you slowly, slowly peel back the layers of this loot-filled onion. In that, it’s like a capsule version of a System Shock or Arkane’s brilliant 2017 game, Prey.

That said, it’s not necessarily my favourite part of DOTO – the preceding level, made up of many extremely tall buildings, and with a greater focus on finding and deceiving NPCs, was stronger overall, and comes across like its own, condensed greatest hits of Dishonored. But Dishonored deserves, nay needs, a bank job, and I’m very glad to say it gets a good one. And this is the right place for it too: Corvo or Emily wouldn’t rob a bank, but Billie Lurk would. That’s who she is.

death-of-the-outsider-reivew-9.jpg


Billie isn’t a royal on a revenge quest: she is a thief and an assassin, and this grimy, deadly place is her world in a way it was never truly Corvo or Emily’s. Unfortunately, though Billie’s voice actor Rosario Dawson nails the basic essence of hard-bitten strength and weariness, she doesn’t manage to imbue the character with any other traits in scenes that sorely need it. There are many monologues here, and the rather one-note performance meant I cared a little less than I felt the game wanted me to. But I was here for the heists more than I was for the story. Despite the joy of the level design, the story is central though, which makes this a pretty poor place to start if you’ve never played a Dishonored game before.

The first four chapters of series-traditional thievery and takedowns lead to a fifth which does indeed dictate the fate of The Outsider, the whiny-voiced dark god who has been both assistant and foil to other Dishonored protagonists, and the worship of whom has been at least partly responsible for many of the land’s various miseries. I will not spoil what happens, despite the game’s title apparently doing so, but there are choices to be made.

death-of-the-outsider-review-pc-8.jpg


I know The Outsider has his enthusiasts, but I’ve never much enjoyed either his sub-G-Man, walking deus ex machina status in a game that’s essentially about figuring out my own solutions, or his preening, says-everything-without-saying-anything characterisation. To DOTO’s credit, it builds on Dishonored 2’s attempts to provide justification for why he comes across like a sneery teen, as well as raising doubts about whether killing him is at all morally justified.

I don’t think it quite succeeds at this, mostly because too much is withheld for the closing scenes of the game, but my feelings were a whole lot less clear-cut coming out of DOTO than they were going in. On the other hand, and being as careful as I can to avoid spoilers here, if you’ve never liked him and nothing that goes down in DOTO changes your mind, the game will still work to satisfy you.

death-of-the-outsider-review-pc-7.jpg


As to whether this is a fitting (if hopefully temporary) goodbye to Dishonored as well as the Outsider, I would say yes, though with some hesitation. I don’t think the last level is as weird or inventive as it needed to be, and its relative straightforwardness washed away the more awe-struck feelings of scale, possibility and beauty I’d got from the game’s middle straight. It’s a shorter tale full of high-points, and wraps up lingering storylines while also leaving the door open for further adventures in the world of Dunwall, Karnaca and beyond.

From here, the future of Dishonored isn’t clear, but if these were indeed my last days with the series, I’m glad and grateful they were spent playing a solid, focused stealth adventure set in a sometimes incomparably beautiful place.

Dishonored: Death Of The Outsider is available now for Windows PC, via Steam, for €30/£30/£20.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
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This weird sexual romance bullshit in games have to stop. Another recent victim is Divinity: Original Sin 2.
I haven't gotten to it,i am taking my tame with the game because of the bad writing.I only met a dozen gay couples or so.What do you mean?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,554
the people at Arkane even now have some talent particularly when it comes to level design but I don't think we'll ever see the full extent of that.
Dishonored aesthetic is alive and well, I suppose.

This. This is the only real merit I attribute to Dishonored. Everything else is digital mediocrity. All could be somewhat forgiven if the gameplay were not overall lackluster, though.

Nah, that would suck. Arkane cannot into sound design and atmosphere.

They could back in the Arx days. But yeah, that was a decade and a half ago and I wasn't impressed with Prey and Dishonored in that regard.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,498
Location
California
My favorite thing about Dishonored (only played the first and its DLC) is the feel of movement. It's ridiculously smooth. Sprinting and sliding feels great. And jumping down great heights is always a great rush.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,803
I think it's the only game I've played where swimming movement feels good
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,554
I think it's the only game I've played where swimming movement feels good

That's because it's the only modern first person game to feature swimming, outside of the Bethesda hiking sims. It vanished from action games because priorities lie elsewhere. Not in diverse gameplay. The same is still true of Dishonored* but hey, it's cool it has swimming regardless I guess.

*the amount they spend on high profile yet utterly boring Hollywood voice actors, for instance. Did they really need to throw all that money at that Chloe Graze Moretz actress to voice the Princess, as one example? The story is bland anyways so it's just a waste.

Edit: Dying Light had swimming, which was also reasonably well simulated. Generally most modern games do get sense of movement right. Of course they do. It's added sense of realism which is definitely one of the priorities of modern games.
 
Last edited:

Raghar

Arcane
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Jul 16, 2009
Messages
22,693
GTA V had swimming. And jumping without parachute. And car driving. I think there is even archievement for falling down 2 km and survive. (Small hint, you need car and that black character to accomplish that.)
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
*the amount they spend on high profile yet utterly boring Hollywood voice actors, for instance. Did they really need to throw all that money at that Chloe Graze Moretz actress to voice the Princess, as one example? The story is bland anyways so it's just a waste.

Its a Bethesda game, if we can point out what is a Ubisoft game we can start pointing out what is a Bethesda game besides the QA department being nothing but a embezzlement scheme as it does not actually exist, this is just something that Bethesda does since Oblivion ... nuPrey had them, Fallout 3 had then, TESO of all things have then (that is fucking stupid for the obvious reasons) and this is just one more in the line, I guess Doom doesnt because ID isnt as easy to boss around for now but their other games? bunch of TV actors for most part.
 
Joined
Mar 18, 2009
Messages
7,336
He's talking about VA direction, which does seem reminiscent of Bethesda. I noticed this in Prey, walking around room full of NPCs and them constantly blabbering at the same time all over each other. Even when I was supposed to listen to some story related character directly addressing me they kept going off in the background, very distracting. I definitely got Elder Scrolls flashbacks from that.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
just finished it. pretty lame compared to dishonored 2 even 1.

the levels are kinda bland, the bank one is good, but still don't peak the mask party in dishonored 1 or jindosh mansion/ a crack in the slab in dishnored 2.

the story well, holy shit nothing new is really revealed. we know the outside was a human being sacrificed millenia ago.

still know nothing about the void, still know nothing why and how whales are related to the void, still know nothing about whatever fuck is going on with the dead god or whatever.

i would give it 6/10 if dishonored is 8/10 and d2 is 9/10
 

Vexxt

Educated
Joined
Feb 6, 2018
Messages
67
^ Agreed. I quite liked the D2 proper game, but DOTO was pretty lackluster.

Chaos system means nothing -
Most levels were meh except for the bank
Less powers = less stacking which means less options
Cringe worthy dialogue
 

Deathsquid

Learned
Joined
Jan 18, 2018
Messages
382
Is chaos system in D2 better than in D1? In D1 it's kinda pants on the head retarded and actively pissed me off. Well, except the part with more/fewer rats etc.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,585
Location
Denmark
It's exactly the same.

Death of the Outsider does away with it completely, which is both good and bad. What it really needed was a revamp.
 

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