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Divinity: Original Sin Pre-Release Thread

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
The old Jagged Alliance 2 demo is a brilliant example. Just a single disconnected map but showcased the game in a great way. Only horrible thing with that demo was that you had to wait a full year to play the actual game.
 

hiver

Guest
and they can call it THE BEST OF : ORIGINAL SIN demo.

with HUGE BLAZING GOLD LETTERS set on a frequency that will burn itself into retinas of "game journalist" drones so they wont be able to remove them or stop seeing them for a few days.


...


- also - electric shocks! ... when they play with gamepads! ... - meh, just taze the fuckers the moment they step into the room.

I would volounteer and work free for that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
Swen said:
That’s why you’re not seeing us release Original Sin yet, and why we keep on postponing it. As long we’re finding bugs – and we still have a long list of bugs to squash – we’re not going to release it. If it’s not ready by spring, we’ll just postpone it. We’re not going to release it early. Not this one. So much love and effort has gone into it, and so much hope on our side, that it would be suicidal to release it.
:love:
Probably shouldn't expect it until Larian's nearly out of money then. Even then it might still feel unfinished.
 

Infinitron

I post news
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Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Swen said:
That’s why you’re not seeing us release Original Sin yet, and why we keep on postponing it. As long we’re finding bugs – and we still have a long list of bugs to squash – we’re not going to release it. If it’s not ready by spring, we’ll just postpone it. We’re not going to release it early. Not this one. So much love and effort has gone into it, and so much hope on our side, that it would be suicidal to release it.
:love:
Probably shouldn't expect it until Larian's nearly out of money then. Even then it might still feel unfinished.


Well, well, look who's back. I hope you enjoyed your Roguey-cation as much as we did. :love:
 

MicoSelva

backlog digger
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Ok, I thought that was obvious?

BTW, fuck you, job, that I have to sit in the office and can't watch the stream. Seriously.
 
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RPG Wokedex Strap Yourselves In
The mass market will probably prefer a game that drops you straight into combat.

This is true. I for one can hardly focus on game until I get to the "meat". Meaning that if I play RTS I hardly care about plot or anything before the first mission and I hardly care about RPGs before the first combat (or at least somewhat interactive part). The bad thing is that I have to then go back and read everything properly after that. If devs are going to make me spent an hour making a party or a bunch of characters (I'm usually indecissive about who I want to play), they shouldn't make me wait too long to try them out. Bloodlines did it well. First a short introduction, then an action part, and only after that a long exploration sequence. Persona IV was unbearable with it's long non-interactive, visual-novel like introduction.
 

clemens

Cipher
Patron
Joined
Mar 27, 2011
Messages
315
Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Daedalic released a "community interview" (in which we might finally learn something about "source magic"... or not.) :

 
Last edited:

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Cool about the crossbow.

Edit: and i love asymmetry.
 

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