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Divinity Divinity: Original Sin - Enhanced Edition

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Nope.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Maybe one of you Codexers who have played hybrids could tell me, which is better in the long run for battlemage type hybrids, two-handed weapons or sword and shield?

2h does more damage, 1h+shield is able to sustain more damage and probably has better resists, depending on the shield.

Both are viable, pick according to your tastes. In either case, if you're so heavily invested in melee weapon, you probably want skills that let you get into thick of it all. So skill choices are more important in the end. Lightning strike, explode, death punch...
 
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I would go for the shield for the high elemental resists on them(Get that 100 early.), it's nice to be able to walk through your own AoE without taking damage.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Maybe one of you Codexers who have played hybrids could tell me, which is better in the long run for battlemage type hybrids, two-handed weapons or sword and shield?

My hybrid is a Shadowblade with one-handed and Backstab. Combine that with a haste spell and I barely go through a few spells per large-ish battle.
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Anyone else got their artbook already? I just fished mine out of the mail.

2014-07-25171442_zps11f2cc4c.jpg


2014-07-25171519_zps275c180f.jpg
 

RK47

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Dead State Divinity: Original Sin
My perseverance paid off.
All those rat killing finally rewarded me!
EoCApp%202014-07-26%2000-41-39-78.jpg


 
Last edited:

cvv

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All right bros, FINALLY I got around to playing this game I was looking fwd to for almost a year...jeeeesus. Dis weekend is all mine and it's gonna be gud :incline:

Anyway, I dare summon your kindly kodex knowledge. Is there anything I should know before the plunge? Is this thing like G2 NotR where some previous knowledge is almost a must or can I just jump right in? Any build I should avoid? Any useless skills/perks/traits to pass on (I already know the Pet skill is good). Sadly I won't have the time to start again 10 hours in. Cheers.
 

otsego

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Maybe one of you Codexers who have played hybrids could tell me, which is better in the long run for battlemage type hybrids, two-handed weapons or sword and shield?

One of my created characters was a 1h+shield, who I used mainly as a support character (buff/debuff/healer/knockdown/etc). He did decent damage, but with a ~70% block rate, and all resists well over 100%, he was practically invincible as he blocked essentially all physical attacks against him, and absorbed elemental attacks into healing.

Place him along side my 2h companion (Madora), and she did heaps of 2H damage while mister shield took the blows for the team. Worked great. Too great actually, because as you get farther into the game you realize AI doesn't adapt to the powers of your guys. Hell, the final boss did nothing but attack my invincible tank... didn't even attempt to switch targets.

Does anyone know if theres a 'threat' or 'aggro' mechanic that would cause such a thing?
 

Tigranes

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All right bros, FINALLY I got around to playing this game I was looking fwd to for almost a year...jeeeesus. Dis weekend is all mine and it's gonna be gud :incline:

Anyway, I dare summon your kindly kodex knowledge. Is there anything I should know before the plunge? Is this thing like G2 NotR where some previous knowledge is almost a must or can I just jump right in? Any build I should avoid? Any useless skills/perks/traits to pass on (I already know the Pet skill is good). Sadly I won't have the time to start again 10 hours in. Cheers.

Take pet pal, it is fun. For your first time I'd say specialise a little bit (e.g. mostly pump INT for mages, because that decreases spell cooldown and increases their chances to bypass enemy resistance). One exception is how spells work - having your 'mage' take 1 level in most/all elements, or having your non-mages take 1 level (e.g. Witchcraft with your fighter) can be very useful because you can then learn and cast 3 spells, and if those spells are low-level, with no penalty.

Crafting is powerful but does involve juggling a lot of bits and pieces around.

Talents are rare (one every 3-4 levels, and you're only ~lv15 by the time you play 2/3 of the game) so look and see what you want.

Standard lessons from Divine Divinity: keep a shovel around.

Shitload to do in Cyseal, look around if you're fighting enemies too difficult for you.

I advocate playing without henchmen so that resources available to you are jmore limited, but that's up to you.
 

jagged-jimmy

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All you guys having 100% resistances everywhere. How? I am at lvl 10, on equips it's just 10-20% tops, and not that common too. Should i "waste" essences to add resistances? Do they stay in good supply? I am saving them all for "later" munchkin style so far.
 
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All you guys having 100% resistances everywhere. How? I am at lvl 10, on equips it's just 10-20% tops, and not that common too. Should i "waste" essences to add resistances? Do they stay in good supply? I am saving them all for "later" munchkin style so far.
You'll start getting a ton of stuff soon.
 

VentilatorOfDoom

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All right bros, FINALLY I got around to playing this game I was looking fwd to for almost a year...jeeeesus. Dis weekend is all mine and it's gonna be gud :incline:

Anyway, I dare summon your kindly kodex knowledge. Is there anything I should know before the plunge? Is this thing like G2 NotR where some previous knowledge is almost a must or can I just jump right in? Any build I should avoid? Any useless skills/perks/traits to pass on (I already know the Pet skill is good). Sadly I won't have the time to start again 10 hours in. Cheers.
Make 1 mage, 1 roguesh type, you will get a second mage and a fighter soon. Adjust the skills of your rogue and take the Walk in shadows skill. Take witchcraft instead of air (in case of shadowblade) and take Oath of Desecration. Take fire and earth with your mage, the companion mage has air/water so you cover all bases, make sure to take the spider summon and Oil, plus 1 fire spell. Of course, more heals (water magic) would make the game even easier, but even on hard the game is too easy to warrant that. One healer is enough. Don't waste talent points on crap talents. You can exchange 1 talent point for 10 skillpoints later, so taking a talent that gives 2 skillpoints is nonsense.
 

Zeriel

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Jun 17, 2012
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13,459
Don't need heals actually, just put Leech on everyone and use bloodletting to get full-bar heals.

Cheese.jpg
 

imweasel

Guest
All you guys having 100% resistances everywhere. How? I am at lvl 10, on equips it's just 10-20% tops, and not that common too. Should i "waste" essences to add resistances? Do they stay in good supply? I am saving them all for "later" munchkin style so far.
I'd use rubys and elemental essences on good legendary equipment. You usually keep them for a few levels anyway.

I kept buying the elemental essences and had about 5 to 10 each at the end of the game. They aren't very rare
the elementals in the homestead restock them every time you level up
 

kaizoku

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For those who finished D:OS: how many hours does one need to finish the game, when the play style is more of a completionist type?



tag me plox
 

Black

Arcane
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I had around 70 but I finished the Cyseal area multiple times in early access.
 

Avellion

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Some minor nitpicks.

1. Enemy animations may cause a foe to temporarily move out of the cursor, should the player click at the time this happens the character will run to where the cursor is targetting instead of the foe. This is mostly annoying when fighting small enemies whose animations wont just stand still.
2. Some skills like Dust Devil can not be found anywhere in the game and have to be chosen at character creation.
3. Like others have said, enemies could adapt to your skills and party members strengths better, the enemies I face are completely ignoring my glass cannon archer/mage hybrid and go for the mostly invincible warrior instead. Resulting in most encounters being unchallenging.
4. Crowd Control is too strong, the water mage in my group is able to hold several foes controlled and helpless resulting in that only 1 or 2 enemies can actually do a damn.

Overall though, it is a great game and I highly commend Larian's efforts. What baffles me is how this 4 million dollar project put together by less than 50 Belgians inbetween Tabletop RPG sessions is a far superior product compared to what BioWare's and Bethesda's teams composed of hundreds of people with budgets of tens of millions can do.
 

Tigranes

Arcane
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Jan 8, 2009
Messages
10,350
Don't need heals actually, just put Leech on everyone and use bloodletting to get full-bar heals.

Cheese.jpg

I'm discovering how awesome Leech is. My level 10 scoundrel survived 3 turns of being stunned in full sight of 5 level 13 enemies because couple of them kept casting bleeding on him and he would heal in a giant swath of heavenly light blue numbers. It is the

Loic fight

Also, stupid me, but I found the journal of the dude who jumps off the cliff (not the one right at start of game) but somehow thought there was only one page to it. This time read it properly and now can't wait to use the thing when I'm at the right level.

Avellion
(1) So much yes
(2) Random item generation, that's why - kind of King's Bounty in a way how you might never see some skills, but between all the shopkeepers & refreshing inventories after 2 hours (or level ups) it's pretty rare never to see a skill.
 

Metro

Arcane
Beg Auditor
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Messages
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I'd say at a relaxed pace a playthrough is going to be around 60-70 hours.
 

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