Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,451
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Nope, not in Diablo 3. torchling has a pet that goes town to sell&buy things though.
 

Jools

Eater of Apples
Patron
Joined
Feb 1, 2009
Messages
10,652
Location
Mêlée Island
Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Ah! Good idea either way! Maybe I should try Torchlight again.

It's not too bad. Torchlight 2 is actually quite nice, I did like it more, especially when played co-op with my gf. It occasionally feels more "Diablo-ey" than Diablo3 itself.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,717
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Again, Roguey raises a fair point...
Roguey raises a fair point that's been rehashed and rehashed over and over again. And I was making a joke.

It is the first time Roguey makes a valid criticism about the game though, so I'll give her that. I definitely think the game has issues, but some of you guys (mostly) raise completely incorrect issues.

But yes it is a hassle to heal with no resource management (at least just give me an active ability full party) heal. Lack of resource management is also a valid complaint.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
As I understand it, every battle in the Cyseal area is tuned with the expectation that you're coming into it with full health, so adding resource management would make it a different, and not necessarily better, game.
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
What RPG actually has resource managment though? other than KOTC all modern RPG you have infinite rests, even kotc does it once you find a fireplace. I would like RPG to have strategy, but they do not, and people seem happy about it, so suddenly it´s a concern?

I agree you should be able to auto heal in DSO instead of making you wait, it´s just so stupid that is otherwise, but again RPGs have had stupid design for ages and they sell well, so why suddenly this is a concern again?
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,717
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
What RPG actually has resource managment though? other than KOTC all modern RPG you have infinite rests, even kotc does it once you find a fireplace. I would like RPG to have strategy, but they do not, and people seem happy about it, so suddenly it´s a concern?

I agree you should be able to auto heal in DSO instead of making you wait, it´s just so stupid that is otherwise, but again RPGs have had stupid design for ages and they sell well, so why suddenly this is a concern again?
I guess it depends on the whole of the game. If the game in general is too simple, you might want to add another complex layer. If it's already finely balanced, or not the type of game that resource management improves much (or is already too complex of a game), then you probably don't want to add it. Agreeing with Roguey again, it just makes things different and not necessarily better or worse.

-From my impressions (general impressions - too lazy to deeply think out), the game has more important issues. Like having more variety of balanced skills. The way loot and shopping for skill books works. Rock paper scissors minigame.
-Secondly, the game does have some resource management depending on your character builds - you may have several Marksmen (or Marksman hybrids) that all have uses for special arrows. You may not have too much healing spells so you need more health pots. You may not have high resistances so you need resistance pots for certain fights/areas.
-Thirdly, there is very unorthodox resource management within battles. Cooldowns usually don't provide much management, but with many abilities having really long cooldowns, you do need to decide well when to use them. Being able to reserve action points (haste) is also interesting.
-Finally again I am half concluding that Divinity is very much an whimsical adventure game with RPG elements. By whimsical I mean you will find the most fun by experimenting, exploring, trying to "break" the game, etc. (as opposed to the Gothic(s) where it's more about realism and survival). So I don't know if more resource management would be significantly beneficial to the type of game Divinity is.

Now the issue with no auto-heal is not so much that it's stupid, but that it is plain annoying. Especially the way the hotbar works - having to scroll rather than having all your hotbars displayed with the ability to assign hotkeys to every slot (e.g. using Alt/Shift/Ctrl+#... dare I say it... like an MMO).
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Adventure with RPG elements? You can't be serious. What does an RPG with high adventure have that DOS doesn't?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Adventure with RPG elements? You can't be serious. What does an RPG with high adventure have that DOS doesn't?

In the modern Codex school of thought, RPGs tend to focus on the story, while adventures are all about finding combinations in gameplay (bread + stick = breadstick, water + cold = ice, etc.).
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Adventure with RPG elements? You can't be serious. What does an RPG with high adventure have that DOS doesn't?

In the modern Codex school of thought, RPGs tend to focus on the story, while adventures are all about finding combinations in gameplay (bread + stick = breadstick, water + cold = ice, etc.).

Then the modern codex school of thought has gone full retard.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,717
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Adventure with RPG elements? You can't be serious. What does an RPG with high adventure have that DOS doesn't?

In the modern Codex school of thought, RPGs tend to focus on the story, while adventures are all about finding combinations in gameplay (bread + stick = breadstick, water + cold = ice, etc.).

Then the modern codex school of thought has gone full retard.
A plethora of puzzles, riddles, subtle secrets/secret areas/hidden items described in books found in corpses, alternate paths through a quest that you don't find out unless you talk to somebody on the other side of the map, a lot of which aren't based on stats but just plain exploration.

RPGs are games that for the majority of the time use a stat/skill based layer that separates the player from the game. So yes there similar elements to the above but often they're much more limited by your character/party build.

I suppose you could call Divinity an Adventure-RPG.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Meh, I'll just take RPG. I see what you are driving at with your description now.
 
Last edited:

groke

Arcane
Patron
Joined
Dec 28, 2011
Messages
2,395
Location
SAVE THIS CHARACTER? NO.
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech I'm very into cock and ball torture
In the modern Codex school of thought, RPGs tend to focus on the story, while adventures are all about finding combinations in gameplay (bread + stick = breadstick, water + cold = ice, etc.).

fuck right off, narrative-fags are strung up frequently for being heretical degenerates whose tepid feelings toward gameplay precipitated the Great Decline. I'm pretty confident Codex has aggressive simulationist/gamist leanings.

If Codex has a hivemind, it's a hard-on for Fallout and Fallout-like games.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
In the modern Codex school of thought, RPGs tend to focus on the story, while adventures are all about finding combinations in gameplay (bread + stick = breadstick, water + cold = ice, etc.).

fuck right off, narrative-fags are strung up frequently for being heretical degenerates whose tepid feelings toward gameplay precipitated the Great Decline. I'm pretty confident Codex has aggressive simulationist/gamist leanings.

If Codex has a hivemind, it's a hard-on for Fallout and Fallout-like games.
http://www.rpgcodex.net/content.php?id=9453 :smug:
Keep dreaming fag.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,717
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Meh, I'll just take RPG. I see what you are driving at with your description now.
I can't bother to disagree, genres are genres. My point really was just to say that if you don't like the whimsical adventure parts of Divinity (or other Larian games) you're probably not going to care much for Divinity.

Which, btw, is very understandable. But a lot of criticism - while right - is missing the point of what Larian tries to do. Like my most major complaint is how shitty the "find the tiny button" puzzles are. Haha.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,357
Location
Itaca
I recently bought this game and I have to say it's been a very pleasant surprise: great atmosphere, above average encounter design and simple yet solid game system.
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
People keep talking about ¨what brought the great decline¨ what was the incline? RPG history was to me an history of a game genere with a great concept, a great idea, and terrible terrible execution. From all the generes it was one of the most poorly generes of all time.
Was there an Incline era to start with? There was traces of rpgs that seemed to start an era of good game design (darksun shattered lands comes to mind) that were still extremly flawed, but had good intentiones, but i never saw a good follow up (even the following Darksun 2 was a terrible disaster)
 

groke

Arcane
Patron
Joined
Dec 28, 2011
Messages
2,395
Location
SAVE THIS CHARACTER? NO.
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech I'm very into cock and ball torture
People keep talking about ¨what brought the great decline¨ what was the incline? RPG history was to me an history of a game genere with a great concept, a great idea, and terrible terrible execution. From all the generes it was one of the most poorly generes of all time.
Was there an Incline era to start with? There was traces of rpgs that seemed to start an era of good game design (darksun shattered lands comes to mind) that were still extremly flawed, but had good intentiones, but i never saw a good follow up (even the following Darksun 2 was a terrible disaster)

dnd/Rogue/Adventure --- Ultima 1/Wiz 1/Phantasie --- Ultima 4/Wasteland/Goldbox/Phantasie III --- Dark Sun/Wizardry 6-7/Might & Magic 3-4-5/Ultima 7/Eye of the Beholder/Jagged Alliance/Star Control II/Betrayal at Krondor/Ultima Underworld --- Stonekeep/Fallout/Diablo/Baldur's Gate/DOOM

This is just me being a dickhead off the top of my head, but CRPGs get progressively more developed (for better or worse) until 1994 and then it turns to shit.
 

Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
What are the game design features those games have that make them good?
A picture worth a thousand words.
rbjAQD8.gif
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom