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Dragon Quest XI

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Probably Sugiyama shenanigans.
Just did some research and it seems the OST in the japanese version of Dragon Quest 8 on the 3DS was redone by the Tokyo Metropolitan Symphony Orchestra. And apparently they didn't want to license it to the international release. Shame really.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,849
Well then maybe they should take one of the dozens of other great orchestras, or take another talented composer.
 

Deleted member 7219

Guest
Videos and press release:





DRAGON QUEST XI ARRIVES IN THE WEST SEPTEMBER 4
The Epic Beginning to a New Adventure for PlayStation®4 and STEAM®
LOS ANGELES (March 28, 2018) – One of the most revered role-playing game franchises of all time returns to the West with DRAGON QUEST® XI: Echoes of an Elusive Age™ coming to the PlayStation®4 computer entertainment system and STEAM® on September 4.

DRAGON QUEST XI: Echoes of an Elusive Age tells a captivating tale of a hunted hero and is the long-awaited role-playing game from series creator Yuji Horii, character designer Akira Toriyama, and series composer Koichi Sugiyama. As the eleventh mainline entry in the critically acclaimed series, DRAGON QUEST XI is a completely standalone experience that features entirely new characters, a beautifully detailed world, finely tuned turn-based combat, and an immersive story that will appeal to longtime fans and franchise newcomers alike. After its release in Japan, DRAGON QUEST XI won multiple gaming awards and received critical praise, including PlayStation’s Platinum Prize and a perfect 40/40 score from Famitsu (Japanese publication).

In addition to delivering over 100 hours of content, the Western release of DRAGON QUEST XI will also feature several upgrades and enhancements that were not included in the Japanese release, including:
  • English Voiceover
  • Draconian Quest, a hard mode that offers additional challenges for more experienced players.
  • Overhauled Menus & UI, with graphical enhancements and more intuitive navigation.
  • Camera Mode, allowing players to take in views of the beautiful landscape, character renders and ferocious monsters in detail.
  • A New Dash Function and many other system enhancements such as improved character and camera movement
Beginning today, adventurers who pre-order from the PlayStation®Store can treat themselves to the exclusive “The Legend Reborn” Theme as an instant reward, along with in-game DLC items when the game launches – check out the following link for more details.
Full details on a SQUARE ENIX Store exclusive edition for the PlayStation®4 system will be revealed soon. For more information, please visit the game’s official social channels and website.


Is it just me or do the music and sound effects sound from the pre-PS1 era?
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,512
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
^Well, it is MIDI music.

It's a shame, not because I dislike it, but the DQ XI has been orchestrated. I also really liked the orchestrated OST of DQ VIII.
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
i started playing SMT IV Apocalypse on CITRA emulator and its muuuuuuuch better than SMT IV proper. Yes its basically a re-skin of SMT IV with a fan-fic new story but all of the little battle improvements and fusion system improvements really make a difference.

the biggest change (and improvement) IMO is the fact that unlike IV the world of SMT IV-Apocalypse actually features characters who live and work inside a realized world and it even has pseudo-towns (well a hub at least) and it is a BIG IMPROVEMENT over the lifeless castle menus of IV.

I get that IV was supposed to feel dream-like (because it kind of was OOPS SPOILERS) and all that jazz but it just felt stilted and boring and I rarely (basically never) actually felt like I wanted to knonw more about SMT IVs world or have a conversation with its inhabitants!

The only time I felt compelled to ((do more)) was inside dungeons and during battles and stuff... basically the parts that IV-Apocalyse reiterated upon and improved!

They topped it off by scrapping the boring life-less dream world of IV and gave it a better realized new scenario and gave the player more interesting events and NPCs to interact with on top of the improved game play which for all intents and purposes has resulted in compmletely overshadowing SMT IV and basically rendered SMT IV an obsolete entry.

TLDR SMT IV-Apocalypse is so much better than the boring SMT IV that it actually manages to outright kill SMT IV because it doesnt require previous knowledge to be enjoyed so all future convos about SMT IV will go like this:

Yo should I play SMT IV bro

NO SKIP IT AND PLAY APOCALYPSE
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,173
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
this makes me want to finish DQVII

i think the game is cool but honestly characters are boring and it is too long.

in the final dungeon and have been stuck for several months with no desire to continue \

:negative:

i am just tired to grinding games mayb.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.usgamer.net/articles/dragon-quest-xi-pc-details-native-4k

Dragon Quest XI PC Will Support Native 4K, Learn From Nier: Automata's Problems
Hopefully there will be no fan patches for this one.


Nier: Automata was critically acclaimed when it was released this time last year. Its PC version had a tougher time, though, suffering multiple problems that persisted for months. Dragon Quest XI's team is well aware of these problems, says assistant producer Hikari Kubota, and is keen to avoid them.

Indeed, Kubota says he knows the Nier: Automata team well. "We're in close contact with one another on a daily basis, and so everything that the Nier experienced has been shared with our team. I've been informed of the struggles that Nier had with deploying some of the updates. Right now we are aware of certain points that we should look for when we do release Dragon Quest XI for Steam."

Nier: Automata's issues on PC were well-cataloged. Cutscenes were distractingly jerky, and it had a tendency to crash to a white screen. Support was sparse, and it took a fan patch to fix an error in the resolution setting and general performance problems.

Kubota hinted that some of these problems were due to the PC version of Nier: Automata being developed roughly in tandem with the console version. He noted that Dragon Quest XI's PC version will be a port of a finished console version.

"In case some type issue arises, we're making sure we have some kind of backup plan in plan to remedy that," Kubota said. "And the development team will still be working on this project for some time, so no worries on that front."

As for what the PC version will ultimately offer, Kubota says it won't be a straight port. It will include "additional settings and options to appease players," and will run in native 4K. The team is currently evaluating what settings they can add.

Asked whether it will live up to the high standard set by Final Fantasy XV's PC port, Kubota said, "We're not specifically aiming to meet the benchmark of a specific title. We're looking at various titles, such as Nier Automata, and we're looking at the type of graphical support they provide and using it as a frame of reference. We're looking into what we can support and what we can achieve."

Well, hopefully?

And this is a bit of conspiracy theory, but I find it funny how he did not directly mention FF15, while mentioning Nier: Automata:

Asked whether it will live up to the high standard set by Final Fantasy XV's PC port, Kubota said, "We're not specifically aiming to meet the benchmark of a specific title. We're looking at various titles, such as Nier Automata,

You may heard about the saying that, in Square Enix HQ, there's some rivalry between Square people and Enix people, especially between FF team and DQ team, since they were direct competitors before the merge. And you know what, Nier's producer Yosuke Saito is Enix people.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,944
I know this is probably old,but for anybody wanting to play old school dq 11(aka the 3ds version) you might want to know there won't be a western release.
You can still get the Japanese rom and play in a emulator,if you can understand moon runes.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
I know this is probably old,but for anybody wanting to play old school dq 11(aka the 3ds version) you might want to know there won't be a western release.
You can still get the Japanese rom and play in a emulator,if you can understand moon runes.
Still sad about that. Going to previous Dragon Quest worlds and have the graphics change to the ones of that world sounds cool as hell. Definitely thinking of just trying an emulator to play it.
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
I just re-registered because I finished DQ11 on PS4, and it's a really good game. Like a bigger DQ8. Technically it's a beauty. Gosh there is so much I wanted to say I don't know where to start, so I'll just write some random thoughts.
I don't know much about the plot as I don't understand japanese, so I only understood the overall thing but none of the details.
The crafting system seems simple at first but get more complex. Also you're not flooded with thousands of different ingredients, each map only has a few to find but they're all useful.
The towns are big and full of stuff to find, there is still the thief key/magic key/ultimate key which opens new area or treasures.
The skill trees are less varied per character than DQ8 (which had 5 skills per char, with usually 3 weapon skills and 2 spells/utility skills), I think basically each character has 3 paths. You still can't max the skill tree at lvl99 without seeds of skill.
There is a lot more gear and now you can upgrade everything, but in DQ fashion every piece of gear is still unique and can have uses later.
The game is gorgeous.
It's not as easy as the rumors I heard before playing, it's typical DQ difficulty, with as usual some vicious bosses (not all of them, but some are hard, especially around mid game).
As usual, the end isn't really the end and there is more story to find (and it's a huge part, way bigger than DQ8).
The PS4 version has a "new" (new for DQ) system, you don't input all your 4 chars commands at once, but each its turn. The 3DS uses the usual mode.
You can give an AI and have the game auto fight, I think you already could do that (? never used it in any of DQ so not sure), which is a little too convenient as I ended up auto battling even bosses sometime. The AI seems to know the exact HP of ennemies which sometimes makes for funny very optimized moves to conserve MP. The AI is rarely dumb and often very efficient, except for buffing (it'll often buff at the end of a fight).
The game is long, the world is huge. My 100% playthrough of DQ8, while knowing the game by heart, was 70 hours long, I''m at around 80 here (and I certainly missed some stuff as I don't understand wtf is going on).
There are more visible stats than just STR RES WIS AGI.
As usual some pairs of equipment (hat+armor) changes your apparence, and there are a lot more than the few that were in DQ8.
There a quite a few new monsters in the bestiary (quite a lot in fact).

Not sure what to add, it's a good game, DQ fans won't be disappointed I think.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
I just re-registered because I finished DQ11 on PS4, and it's a really good game. Like a bigger DQ8. Technically it's a beauty. Gosh there is so much I wanted to say I don't know where to start, so I'll just write some random thoughts.
I don't know much about the plot as I don't understand japanese, so I only understood the overall thing but none of the details.
The crafting system seems simple at first but get more complex. Also you're not flooded with thousands of different ingredients, each map only has a few to find but they're all useful.
The towns are big and full of stuff to find, there is still the thief key/magic key/ultimate key which opens new area or treasures.
The skill trees are less varied per character than DQ8 (which had 5 skills per char, with usually 3 weapon skills and 2 spells/utility skills), I think basically each character has 3 paths. You still can't max the skill tree at lvl99 without seeds of skill.
There is a lot more gear and now you can upgrade everything, but in DQ fashion every piece of gear is still unique and can have uses later.
The game is gorgeous.
It's not as easy as the rumors I heard before playing, it's typical DQ difficulty, with as usual some vicious bosses (not all of them, but some are hard, especially around mid game).
As usual, the end isn't really the end and there is more story to find (and it's a huge part, way bigger than DQ8).
The PS4 version has a "new" (new for DQ) system, you don't input all your 4 chars commands at once, but each its turn. The 3DS uses the usual mode.
You can give an AI and have the game auto fight, I think you already could do that (? never used it in any of DQ so not sure), which is a little too convenient as I ended up auto battling even bosses sometime. The AI seems to know the exact HP of ennemies which sometimes makes for funny very optimized moves to conserve MP. The AI is rarely dumb and often very efficient, except for buffing (it'll often buff at the end of a fight).
The game is long, the world is huge. My 100% playthrough of DQ8, while knowing the game by heart, was 70 hours long, I''m at around 80 here (and I certainly missed some stuff as I don't understand wtf is going on).
There are more visible stats than just STR RES WIS AGI.
As usual some pairs of equipment (hat+armor) changes your apparence, and there are a lot more than the few that were in DQ8.
There a quite a few new monsters in the bestiary (quite a lot in fact).

Not sure what to add, it's a good game, DQ fans won't be disappointed I think.

Awesome info.

I'm supper excited about the game, despite the frustration of seeing it being pushed back in terms of release dates.
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
:hmmm: Re-registered? Who were you the first time?
That's the thing, I don't remember, chrome saved a wrong username and password and when I try my email addresses none of them are recognized.
I made only a few posts in the Sengoku Rance topic one or two years ago (I wasn't banned or anything).
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
There are 8 party members. In DQ8 you finished the game around lvl40, and lvl50-60 for the post game, here you'll be 40 mid midgame and 70+ in the end.
I'm not sure if I should talk about the characters or the story (for the few I understood).
Ho yeah, you can change party members mid battle, like in FF10, I wonder if that's one of the reason the game is seen as easy now that I think about it. I never swapped a member in battle, that could bias my appreciation of the difficulty.
I guess you know already, but the western version will have voices (the jap doesn't).
The time to boat is around 12 hours.
The battles animations are way faster than the 3DS version (for the few I have seen of the 3DS version), so the random encounters (which are not random) are pretty quick.
The usual arena, mini medals, casino are present, and there are a few new side stuff like target hunting (like the blue targets hidden in Resident Evil 4).
It seems the postgame is different from the 3DS version, same with some side content. I heard the 3DS version is better for this stuff, but I have no details.

Well if you have any questions I'll try to answer, sorry my thoughts aren't exactly well organized.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
644
The PS4 version has a "new" (new for DQ) system, you don't input all your 4 chars commands at once, but each its turn. The 3DS uses the usual mode.

Can you choose in witch mode you want to play at the begining of the game?
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
The PS4 version has a "new" (new for DQ) system, you don't input all your 4 chars commands at once, but each its turn. The 3DS uses the usual mode.

Can you choose in witch mode you want to play at the begining of the game?
I don't think so, but I have no idea what the options were so I can't be sure.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,394
The PS4 version has a "new" (new for DQ) system, you don't input all your 4 chars commands at once, but each its turn. The 3DS uses the usual mode.

Can you freely change between these input modes on the PS4?

The battles animations are way faster than the 3DS version (for the few I have seen of the 3DS version), so the random encounters (which are not random) are pretty quick.

Oh dear god, yes. Battles took forever in VIII because you had to wait for the animations to play out, was very annoying late game.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,804
Ehh.. DQ games do have great art, music and generally i love how they approach story (very Toriyama like) but there is huge problem.

Combat system is one of the fucking shallowest combat systems ever produced to point where FF6 combat systems seems like quantum mechanics compared to DQ games.
I tried DQ7/8/9 and all of them were boring as shit and you spend hours upon hours fighting with monsters literally using same fucking attacks non stop.

It is so bad that Dragon Quest Builders combat making into DQ would be actual improvement because while it is as simple at least it doesn't waste you time and there is some minimal skill used instead of brainlessly using same attacks.

And it is a shame because like i said i like how they build world, story and characters.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,885
Location
Water Play Catarinense
Battles took forever in VIII because you had to wait for the animations to play out, was very annoying late game.
I'm in favor that every game that has battle animations should also have the option to disable them.
 

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