i'm testing this out right now and the status screen numbers do not lie: any all effects that are boosted by whatever you equip in the B-set is always active even if you never change sets. You can boost DR, SpD and SpE by having the B-SET consist of dual-wielding shields :D
BTW, you are of course correct that dual-wielding main-hand weapons will do much more damage than anything else. An end-game character dual-wielding two good main-hand weapons who uses an ability like the samurai's Carnage Back (death duel), the fighter's Genocide, or the Dancer's 5-Step will always deal much more damage than an end-game character using Mysterious Focus -> (Critical Hit) Sniper Shot.
what I'm saying is that the best way, looking at the numbers we have available and the classes in the game and such, and taking into considering the variables of monster damage-immunities is:
the Ranger's Sniper Shot, as fired from a currently-classed Ranger character, is beyond doubt the game's most accurate (highest +HIT) attack option out of ALL classes and ALL abilities. The ninja comes close with having a free +5 HIT via Assassinate, but that attack only features extra HIT it does not have a +DMG modifier.
Meanwhile the Ranger's Sniper Shot has the +10 HIT AND the 2.25x DMG modifier. The fact that it also does not unstealth the Ranger, assuming he was a Ninja beforehand and has the skill, and the fact that it applies to both Bows and Special-type weapons, and lastly coupled w/ the fact that if the Ranger firing it targets an enemy away from the 1st row they receive an extra 0.25x DMG modifier.
You are absolutely correct that that, fuck, even that SAME RANGER char i've been describing if he were to slap on dual-wield and 5-step would of course out-dmg his own sniper shot but he would not be enjoying the +10 HIT.
Basically it's worth getting a char up to Ranger lvl 15 and then classing on to something better just for Sniper shot because it works while in stealth and it's the most accurate attack available in the game for instances when you absolutely need that hit to land, regardless of dmg. Plus the 2.25x dmg is just icing on the cake.
Of course this is really p. much meaningless once we take into account even basic things such as characters debuffing via items and then it doesn't matter really that Sniper shot is the most accurate attack in the game AND features good dmg (this is a rare combo); after enough Divinities/items/spells whatever everything comes down to something which is 100% classic for this game genre:
dual-wielding the best weapons and wailing on the enemy until it dies. I have yet to play a turn-based dungeon crawler where using sword-and-board is worth it. There is simply no mathematical excuse for it. And btw, in other games, for example in Elminage, if the 1st weapon kills the enemy then the 2nd weapon continues and auto-targets another enemy!
that means that in Elminage, even though it is by far the best modern representation of Wizardry-based turn-based dungeon crawling I have ever played, they've made 5 games of the damn series and Starfish still hasn't realized that there is absolutely no reason to ever use either Shields or to use a 2-Handed weapon!
Dual-wielding was first introduced in Wizardry 6 and it was also the first game in the series to feature optional keyboard + mouse controls. (Btw, they were horrible... basically just imagine playing SoSC with your mouse instead of the keyboard or a joypad; imagine having to click on EVERY SINGLE SELECTION-- now you understand).
Ever since, man, the genre never recovered. I mean, there is simply no reason other than when you specifically need extra defense, to ever *not* use a 2nd weapon.
Anyway, where are some good butterfly spots? And what's the best/fastest way to "trigger" them? Like for example, in Wizardry/Elminage you can cast the Teleport spell one tile away from where you currently are and you "reset" all of the encounters and shit for fast grinding.
BTW, you are of course correct that dual-wielding main-hand weapons will do much more damage than anything else. An end-game character dual-wielding two good main-hand weapons who uses an ability like the samurai's Carnage Back (death duel), the fighter's Genocide, or the Dancer's 5-Step will always deal much more damage than an end-game character using Mysterious Focus -> (Critical Hit) Sniper Shot.
what I'm saying is that the best way, looking at the numbers we have available and the classes in the game and such, and taking into considering the variables of monster damage-immunities is:
the Ranger's Sniper Shot, as fired from a currently-classed Ranger character, is beyond doubt the game's most accurate (highest +HIT) attack option out of ALL classes and ALL abilities. The ninja comes close with having a free +5 HIT via Assassinate, but that attack only features extra HIT it does not have a +DMG modifier.
Meanwhile the Ranger's Sniper Shot has the +10 HIT AND the 2.25x DMG modifier. The fact that it also does not unstealth the Ranger, assuming he was a Ninja beforehand and has the skill, and the fact that it applies to both Bows and Special-type weapons, and lastly coupled w/ the fact that if the Ranger firing it targets an enemy away from the 1st row they receive an extra 0.25x DMG modifier.
You are absolutely correct that that, fuck, even that SAME RANGER char i've been describing if he were to slap on dual-wield and 5-step would of course out-dmg his own sniper shot but he would not be enjoying the +10 HIT.
Basically it's worth getting a char up to Ranger lvl 15 and then classing on to something better just for Sniper shot because it works while in stealth and it's the most accurate attack available in the game for instances when you absolutely need that hit to land, regardless of dmg. Plus the 2.25x dmg is just icing on the cake.
Of course this is really p. much meaningless once we take into account even basic things such as characters debuffing via items and then it doesn't matter really that Sniper shot is the most accurate attack in the game AND features good dmg (this is a rare combo); after enough Divinities/items/spells whatever everything comes down to something which is 100% classic for this game genre:
dual-wielding the best weapons and wailing on the enemy until it dies. I have yet to play a turn-based dungeon crawler where using sword-and-board is worth it. There is simply no mathematical excuse for it. And btw, in other games, for example in Elminage, if the 1st weapon kills the enemy then the 2nd weapon continues and auto-targets another enemy!
that means that in Elminage, even though it is by far the best modern representation of Wizardry-based turn-based dungeon crawling I have ever played, they've made 5 games of the damn series and Starfish still hasn't realized that there is absolutely no reason to ever use either Shields or to use a 2-Handed weapon!
Dual-wielding was first introduced in Wizardry 6 and it was also the first game in the series to feature optional keyboard + mouse controls. (Btw, they were horrible... basically just imagine playing SoSC with your mouse instead of the keyboard or a joypad; imagine having to click on EVERY SINGLE SELECTION-- now you understand).
Ever since, man, the genre never recovered. I mean, there is simply no reason other than when you specifically need extra defense, to ever *not* use a 2nd weapon.
Anyway, where are some good butterfly spots? And what's the best/fastest way to "trigger" them? Like for example, in Wizardry/Elminage you can cast the Teleport spell one tile away from where you currently are and you "reset" all of the encounters and shit for fast grinding.
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