Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dungeon Rats FAQ

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
His avatar is perfect for the character and quest line
 

makiavelli747

Dumbfuck!
Dumbfuck Village Idiot Shitposter
Joined
Dec 12, 2015
Messages
402
Well, i'm not saying he is not fun, he reminds me of "Reynard" character, but I still don't get it why so much love for him.
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
It's probably because the game's tone is, in general, pretty grimdark, and Miltiades is a good source of laughs (through tears and gritted teeth).
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Yes, Miltiades honours his deals, which is unexpected. You got a lot of money from him, more than from other quests.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,989
Vault Dweller No magic then? I know it would add more work to design spell effects, but it shouldn't be all that much if you keep magic low key.
 

MediantSamuel

Arcane
Patron
Joined
Jan 14, 2016
Messages
628
Location
Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
20952.jpg


One of the best portraits in a game full of amazing portraits.

Look at this fucker's grin. Just look at its magnificence.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
I can see how focusing only on combat and being able to spread your skills over 4 characters may be acceptable to wider audience , its simple concept compared to AoD's one man army and all the obstacles you have to pass
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
It's a gamble, not a guaranteed sell. There are plenty of combat-focused RPG and many of them are dirt cheap. AoD managed to stand out in the crowd, which is why it sold 60k copies. Whether or not this game sells anything at all remains to be seen.
 

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
AoD managed to stand out in the crowd, which is why it sold 60k copies
It sounds fantastic as AoD first birthday from final release is coming very soon.
Not yet a massive success, but that's still more than what you expected.Big & large up!
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
60k in a bit less than a year is a very good result for a challenging and niche game like AoD, congrats to the team. You deserve the success. :bro:
Hopefully, most of AoD's owners will buy Dungeon Rats as well (I and many others on the Codex sure will), the cheap price should also help to bring in good sales.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
60k sounds like a great success actually, much more than you had expected IIRC. Is there a certain point where you'd consider Dungeon Rats financially "redundant", so to speak?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
60k sounds like a great success actually, much more than you had expected IIRC. Is there a certain point where you'd consider Dungeon Rats financially "redundant", so to speak?
We didn't make DR to earn more money (that's a bonus). We couldn't start working on the CSG right away (without a year of pre-production, it would have been a wasted year full of trial and error), so we had time to make a quick game and gain some hands-on experience with party-based combat. It's better to experiment with a small scale game.

There are plenty of combat-focused RPG and many of them are dirt cheap.

Any examples aside from Spider Web games, Shadowrun games and Divinity OS?
Knights of the Chalice, Blackguards 1&2, Telepath Tactics, Legends of Eisenwald, King's Bounty, The Banner Saga 1&2, Voidspire Tactics, etc. Wait for the next sale and you can buy them at 50-75% off.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
So is this to practice implementing party combat too?
Not just practice and not just combat, but the code, features like the sequence bar with status indicators, the CHA-based setup (works well so far, smaller parties have higher skills, bigger parties have more manpower, seems to be well-balanced), group healing and repair, scripts that check other characters' abilities, plus all the feedback we'll get. Our programmer spent 8 months on all the party-related work, which means we just gained 8 months of programming work to spend on something else when we start working on the CSG.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Will the code be easily portable though? If you're switching to a whole new framework...
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
We don't know yet. Nick's switching to Unreal 4 now and he'll start by porting all systems to see what happens and how long it would take to make it playable again. Still, it's better to have a working code than start completely from scratch.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom