CyberP
Unwanted
- Joined
- Aug 2, 2013
- Messages
- 1,711
The fact that the Ubisoft team researched the original game and tried to pick apart why it was enjoyable shows. Was what they made perfect? Of course not, but it is why DX:HR was such a clear choice for 2011 Game of the Year.
A "good for what it is" shortsighted attempt at a Deus Ex game? No.
Dark Souls, bitch.
The fact that they are talking about that research again suggests that they haven't become too full of themselves to keep improving their process
I hope you're right.
The biggest thing holding back DX:HR was the level size.
No, it was their overall design philosophy that held the game back. The Hubs in HR were bigger than any DX1 map.