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Vapourware Eitr - Norse-themed pixel art Dark Souls-inspired hack and slash thingie

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https://eitrthegame.com




https://af.gog.com/game/eitr?as=1649904300



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Eitr, A Viking Themed Isometric Soulslike

Eitr combines Souls-style combat with the ultra-dark isometric dungeons of the original Diablo. Not sold? The world is Norse-inspired, with a nameless, shieldmaiden protagonist who’s birth was tampered with by Loki, causing all all light to be drained from the world in the process. Not sold? There’s a new trailer below, showing lots of in-game stuff, and I’ve had some hands-on time with a preview build and will tell you about it below.

Combat is careful. It’s about positioning yourself at the right distance away from the enemy, learning attack patterns to effectively counter them, and carefully monitoring your stamina. If you don’t, death is quickly dealt by all but the most basic enemies. Rotting rats run at you with unpredictable movements but have low health, making charging them down an effective strategy. The undead shamble along with shields and spears, and blocking and counterattacking are the best methods to avoid being struck by a deadly combo. The 2D plane makes combat simpler than the Souls games, but also removes some of the frustrations implicit in navigating a 3D space. Even at this early stage, it feels great.

Saving locations being fireplaces is another obvious reference, though with most systems currently unimplemented, whether this will stretch beyond an aesthetic choice is unclear. Death flashes up a roulette wheel with a selection of negative effects including XP loss, before respawning you at the last fireplace visited. How crippling that will be isn’t obvious, again due to the pre-alpha state of the game, but it’s an indication that classic, extreme difficulty is the design goal.

What I most loved was the look of the dungeon I was in. It’s a grim place filled with blood and death, bright spots only serving to contrast with the rest. Tables lined with golden plates are sat next to long-dead corpses splattered against the wall. Right up to the cleaver-wielding boss being named ‘Gertha the Mad Butcher’ the initial areas of the first Diablo are clearly brought to mind.

Eitr is also its own game, of course. The mythology is a part of that, magic being another. My favourite part of the demo was the ‘Snowflake Guard’ it gave access to. This is a timed block that operates sort of like a parry, but also freezes the opponent in place. It quickly became obvious that learning to time this properly was superior to holding block, which often still let damage through. It added a pair of new considerations, first in learning new timings for each enemy attack to ensure I was defending in time, and secondly in how to then perform a maximum damage combo.

The two-man squad of Eneme Entertainment, comprising artist and game designer David Wright and coder Tobi Harper, have only been working on the game since August. They’ve been documenting the entire thing in quite a lot of detail over on the TIGSource forums. I’m already excited for what I assume will be a 2015 release and think they’ve got a shot at something special if they continue along this path.
 
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StaticSpine

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Looks cool.

Though I do not like much that there is a bunch of "soulslike" games appearing.

Oh and also that "action adventure" prefix.
 

Akratus

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Though I do not like much that there is a bunch of "soulslike" games appearing.

I'd love it, if they were close to being as good as the original. However, I've not played Lords of the Fallen, and of course this game is not out yet. Are there others?
 
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norolim

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The slow combat looks interesting. Very unlike any diabloclone I've seen so far.
 
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Looks pretty interesting. The slow-paced combat and opressive darkness are definite points in the games favour.

If there are more enemy types than rats and skeletons and a way to customize your fighting style (more weapons, upgrade animation speed vs damage done vs health/stamina etc) I'd be sold.
 
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Ulminati

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Kind of curious to see if levels are (semi)procedurally generated or static for the sake of replayability. Also, will there be romance puzzles and/or dialogue
 
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J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"Gertha the Mad Butcher"? Seriously? Is Diablo 1 THAT old to make such shameless copypasta?
If a 18 years old game is not old, I don't know what is. It is not Might and Magic 1 old, but 1996 was quite a while ago.
 
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Self-Ejected

Ulminati

Kamelåså!
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On the topic of bitching about enemies, why are we gettign skeletons at all? Undead don't feature hugely in norse mythology, with the possible exception of Draugr. And those are mainly encountered inside their graves when they are not buried correctly. And they'd be mummified or zombified at the very least. By the time the body is reduced to a skeleton, there is nothing left for the evil spirit to posess. It doesn't look like the shieldmaiden is tomb raiding, so the undead are really out of place.

Gief Jotunn enemies, plzthx. If Loki is trying to fuck over the world again, the jötnar would be his go-to allies. Not the draugr who would owe him no allegiance. Blus dancing around giant enemies, trying to hirt them while simultaneously dodging their longer reach and high damage attacks would make for fun combat.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
Cool name, Eitr means poison or acid in norse.

The most common reference is the acid that drips down on the forehead of Loke, from the severed head of a wyrm hung over him by Skade, a skiing godess. Loke can't do anything about it, as he is wrapped up in chains made from the solidified intestines of his own son (who, incidentally, had his throat ripped out by Lokes other son). Loke's struggle against the chains was believed to be the cause of earthquakes. He would remain that way until Ragnarok (the end cataclysm).

The Norse sure ate a lot of mushrooms.
 

Grimwulf

Arcane
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No, really, is there a lot of truly dark&gothic isometric RPGs? Fucking NONE, all I get is some shitty cartoonish-Warcraft3-like-graphical style pretending to be "dark".

So, the guys want to make a dark-grim-gothic rpg. Good, I definetely incline and admire that initiative. They want to make it norse mythology setting. Even better. But then they decide to just "fuck them, let's just copypasta that shit, nobody gives a fuck". Is being original a crime? Is norse mythology lacking inspiration to make your product fucking stand out?

Here you go, lazy shits:
- Jotun giants
- Giant wolves
- Nornas and Gygjas, northern witches
- Draugras, norhtern zombies
- Immortals boars, whose names I fail to recall
- Svartalfs, norhern evil dwarves
- Valkyries
- Helhird (army of half-giants from Valhalla)
- All kinds of Ragnarock-themed mobs
- Not mentioning the deites

Just first things that come to mind. But why bother? Skeletons, zombies, and Diablo bosses. Eat our shit.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
No, really, is there a lot of truly dark&gothic isometric RPGs? Fucking NONE, all I get is some shitty cartoonish-Warcraft3-like-graphical style pretending to be "dark".

So, the guys want to make a dark-grim-gothic rpg. Good, I definetely incline and admire that initiative. They want to make it norse mythology setting. Even better. But then they decide to just "fuck them, let's just copypasta that shit, nobody gives a fuck". Is being original a crime? Is norse mythology lacking inspiration to make your product fucking stand out?

Here you go, lazy shits:
- Jotun giants
- Giant wolves
- Nornas and Gygjas, northern witches
- Draugras, norhtern zombies
- Immortals boars, whose names I fail to recall
- Svartalfs, norhern evil dwarves
- Valkyries
- Helhird (army of half-giants from Valhalla)
- All kinds of Ragnarock-themed mobs
- Not mentioning the deites

Just first things that come to mind. But why bother? Skeletons, zombies, and Diablo bosses. Eat our shit.

+1
 

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