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Incline Elin - new game from creator of Elona

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Mar 16, 2016
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450
551x436xjure2.jpg.pagespeed.ic.Aaq7suEaGE.jpg


Elin (Eternal League of Nefia, The Garden of Elin, Before the Dawn)

So, maybe some people don't know but creator of Elona currently developing new game: Elin. This game different from Elona and supposed to have some similarities with Harvest Moon.

Information known by far:

- Sandbox with similarities to Harvest Moon series
- This game will share same world and lore with Elona
- Time period is about 100 years before events of Elona
- No multiplayer
- RTWP
- RPG system similar to Elona (Attributes, potential, skills, spells)

Author planning Steam Early access ~ 2017. Main purpose of EA is speeding up development and hiring translator for English version. Planned price around 2000 - 2500 yen (~20 - 25 USD)

One of testing videos:
https://www.youtube.com/watch?v=ZmdBiiXzjhM

More information:

Elin description (en): http://ylvania.org/en/elin

Devlog (jp): http://ylvania.org/jp/devlog

Youtube channel: https://www.youtube.com/channel/UC0iAe-PJR8MiRcpifYx8Y_g
 

Siveon

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Shadorwun: Hong Kong
Holy fuck. I'm surprised he wants to hire his own translator, I'm sure somebody like Playism, NISA, hell maybe even Atlus would publish for him.

I'm glad he's putting the effort though, it looks great!
 

Emmanuel2

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Feb 19, 2016
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That young sister labour force and random guillotine in the middle of the field. This is Elona alright.


This his latest video.



It's not RtWP. The game moves when you move similarly to the original. If you check the clock, he keeps it running by either auto-skipping passive turns or by overburdening himself to limit his speed so that he show how the NPCs follow behaviors and other things. There are also times where the NPCs are caught in a running/walking animation in some of his videos.

EDIT: ThisNameIsFree clarified the above.

And about the 2D switch, Noa somewhere told them that you can switch between 3D and 2D. As seen below (closed video) which also demonstrates what I said above.

 
Last edited:
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Mar 16, 2016
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He said 'semi-realtime system similar to Baldur's Gate/Pillars of Eternity' by himself: http://ylvania.org/jp/devlog/post/9/-1-2#comments

Noa said:
>戦闘モデル
戦闘はBaldur's gate(最近だとPillars of Eternity)みたいなセミリアルタイムのタクティカルバトルでアクション性はないです。通常攻撃はオートアタック、スキルや魔法など範囲選択する際にポーズする感じですね。今のとこ。
 

Emmanuel2

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He said 'semi-realtime system similar to Baldur's Gate/Pillars of Eternity' by himself: http://ylvania.org/jp/devlog/post/9/-1-2#comments

Noa said:
>戦闘モデル
戦闘はBaldur's gate(最近だとPillars of Eternity)みたいなセミリアルタイムのタクティカルバトルでアクション性はないです。通常攻撃はオートアタック、スキルや魔法など範囲選択する際にポーズする感じですね。今のとこ。

Ahh, thanks for clarifying it. I can't read/speak Japanese and going from the google translated one it says:

Noa said:
combat is not the action of in Baldur's gate like a semi-real-time tactical battle (Pillars of Eternity that it recently).It usually attack is felt to pose in the selection range such as auto attack, skills and magic. Now of Toko.

I just assumed that it is not like that of BG and he just cites PoE as a modern example. My bad, gonna edit my previous post.
 

Gerrard

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Joined
Nov 5, 2007
Messages
11,927
He said 'semi-realtime system similar to Baldur's Gate/Pillars of Eternity' by himself: http://ylvania.org/jp/devlog/post/9/-1-2#comments

Noa said:
>戦闘モデル
戦闘はBaldur's gate(最近だとPillars of Eternity)みたいなセミリアルタイムのタクティカルバトルでアクション性はないです。通常攻撃はオートアタック、スキルや魔法など範囲選択する際にポーズする感じですね。今のとこ。
He just says that there is no "action element" in it.
 

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