Azrael the cat
Arcane
The thing I don't like about these modern cartoony action games is that the visual design often has no real personality. It's bright and happy but also disgustingly generic. Team Fortress 2 did it right, but in its wake came a slew of games that were either direct ripoffs of it or just didn't have quite enough thought put into the art direction, resulting in a lot of ridiculously ugly and unlikable characters. The environments aren't that bad, but seriously, why do all the characters have sandals and pants that don't go past their knees? Why do their faces look like they've been smashed with a shovel a few times? Nothing about this game's visuals says "this is something unique or special or different." It just looks like a thousand other games that have the exact same art style that seems to be a hodgepodge of influences mixed together without any real thought applied.
This, I'll agree with. It seems to go beyond gaming though - it's been a problem with cartoons ever since animation went 3D. I just think that artists haven't really got an idea of how to get a distinct visual style in 3d animation - it's all about avoiding uncanny valley, and not much room for the kind of distinctiveness you'd get with cell-shaded cartoons (not saying people should go back to drawing individual slides again, but there's definitely been a loss of distinctiveness).