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EPIC Unreal Engine 4 / Unity 5 / CryTek CryEngine 3 / Square Enix Luminous Studio

Sul

Savant
Joined
Nov 25, 2011
Messages
487
Location
brbr?
i've been living under a rock... weren't there some news about AMD focusing on the cellphone market and stopping the making of processors, or something a few months ago?
Oh yeah, I was looking for you. In my travels through brchan I found a more appropriate avatar fit for a codexer.

54getd.jpg
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
oh, didn't fit again

hopefully this will cause some (more?) gringo confusion
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,598
Location
Clogging the Multiverse with a Crowbar
http://www.gamasutra.com/view/news/213517/Epic_radically_changes_licensing_model_for_Unreal_Engine.php
http://www.joystiq.com/2014/03/19/unreal-engine-4-available-for-all-in-new-subscription-model
https://www.unrealengine.com/register

Epic Games announced today that Unreal Engine 4 will take an entirely different approach to its business model using a subscription-based system. Instead of paying for a license (which can easily reach into the hundreds of thousands of dollars), the new model is a flat $19 per month, plus 5 percent of gross revenue from any commercial product.

:thumbsup:
 
Last edited:

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Not necessarily. Unreal suffers from a lot of archaic shit "features" and code going back to the 1990's which makes it a bitch to work with for a wide variety of projects beyond that of a corridor shooter. You'd never see Pillars of Eternity being built in UE4, for example.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
To help you get started, we’re shipping lots of ready-made content, samples, and game templates. You’ll find it in the Marketplace in the Unreal Editor. Right now, it simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: It will grow into a complete ecosystem for sharing community-created content, paid and free, and open for everyone’s participation!

An app store for individual game assets. I predict that this will bring about decline last seen only at the advent of the microsoft douchebox.

Eddard_Stark.jpg
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
To help you get started, we’re shipping lots of ready-made content, samples, and game templates. You’ll find it in the Marketplace in the Unreal Editor. Right now, it simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: It will grow into a complete ecosystem for sharing community-created content, paid and free, and open for everyone’s participation!

An app store for individual game assets. I predict that this will bring about decline last seen only at the advent of the microsoft douchebox.

Eddard_Stark.jpg
Why so? Unity asset store works fine, even if you dont want to purchase anything it's full of free samples and items that can be used as placeholders.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Why so? Unity asset store works fine, even if you dont want to purchase anything it's full of free samples and items that can be used as placeholders.

Have you looked at the shit that is getting through Steam Greenlight recently? We're headed for app store levels of garbage saturation, thanks to unscrupulous asset artists milking the "teenage auteur" market for all it's worth. Think of how bad things were back when FPS Creator & RPGMaker were still new, and now imagine that flooding a central storefront.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Does every game development team NEED an artist to create another grass texture?
They would need if they were aiming for something original or with a unique visual style. Since 99,99% of games are just the usual European fantasy, making yet another realistic pine tree is indeed pointless.
 

hiver

Guest
Even a full year payment of 228 dollars is in reach of anyone, thinking of doing a game.
Then look what Iron Towers did with Torque.

Competition really creates great things sometimes. This is high grade stuff becoming affordable for practically everyone. As for quality of games, Sturgeon law is the universal anyway.

The best thing - other engines will be forced to adjust their pricing.
 
Joined
Jan 7, 2012
Messages
14,263
To help you get started, we’re shipping lots of ready-made content, samples, and game templates. You’ll find it in the Marketplace in the Unreal Editor. Right now, it simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: It will grow into a complete ecosystem for sharing community-created content, paid and free, and open for everyone’s participation!

An app store for individual game assets. I predict that this will bring about decline last seen only at the advent of the microsoft douchebox.

Eddard_Stark.jpg

Developer buys Game engine to avoid expense of developing their own and take advantage of the work of people with decades of industry experience - Good

Developer buys Middleware to do the same with things like physics, sound and particles.- Good

Developer buys textures to not spend hundreds of thousands of dollars reinventing the wheel with regards to the same damn grass and road textures that have been done thousands of times already - Bad.

How about no. It's long past overdue.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
How about: PC market becomes flooded with graphically impressive titles which are ultimately buggy pieces of complete shit, thanks to no longer requiring teenagers to even learn 3D modelling before putting out their next Slender rip-off. Thanks to Greenlight having zero standards, not even Steam will be safe from the decline.
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,598
Location
Clogging the Multiverse with a Crowbar
How about: PC market becomes flooded with graphically impressive titles which are ultimately buggy pieces of complete shit, thanks to no longer requiring teenagers to even learn 3D modelling before putting out their next Slender rip-off. Thanks to Greenlight having zero standards, not even Steam will be safe from the decline.

Let it be flooded then. Pick out the good stuff.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
How about: PC market becomes flooded with graphically impressive titles which are ultimately buggy pieces of complete shit, thanks to no longer requiring teenagers to even learn 3D modelling before putting out their next Slender rip-off. Thanks to Greenlight having zero standards, not even Steam will be safe from the decline.

Let it be flooded then. Pick out the good stuff.

Oh, silly me, I'm sure signal-to-noise will never prove to be a problem on the PC. Simply couldn't happen, after all.

:hearnoevil:
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Fascinating race to the bottom we've got going here, though no mention of source code access on that one.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,036
Not necessarily. Unreal suffers from a lot of archaic shit "features" and code going back to the 1990's which makes it a bitch to work with for a wide variety of projects beyond that of a corridor shooter. You'd never see Pillars of Eternity being built in UE4, for example.
Of course, which is why every, out of hundreds, game made using it is a corridor shooter.

Are you Metro's alt?
 

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