Mangoose
Arcane
People don't know how to strategize in any manner, anyway. Can't really take into account the opinions of people who suck at Nurgle or suck at Ground Assault or suck at Apoth or suck at Sorc, or whatever.
I'm an UltramarineYes, well without the mark of nurgle being what it is the "traitor" assault units would be utterly worthless. If space marine players had any fucking minds in that pink slurry that they call a brain they'd use those INDESTRUCTIBLE shields to form a shield wall which would let them advance with ease.
(Yes, I am aware that one overcharged plasma glob would put an end to that charge but that's balance).
The only other thing I can see people bitching about is the sorc getting a ranged heal. Well... as good as that heal is it isn't enough to pull somebody out of the fire entirely (it'll just put them in a perpetual cycle of getting up, getting downed, getting up, getting downed) and since sorcs are forced to enter melee if they wanna kill shit so they can't really wait for the battle to die down before rezzing the survivors. Apothecaries, on the other hand, can contribute to the fight by using their bolters and then heal everybody up in what little time there is between fights.
The problem here isn't that chaos is overpowered, the problem is that people are FUCKING STUPID AS SHIT! But then again, they picked Space Marines so them being a bunch of dumbasses is pretty much a given.
I'm an Ultramarine
Implying that people are good at self-reporting their skills. Never noticed a single person complaining about the Nurgle class.the general advice being given is that the effective health from Mark of Nurgle is making them too effective with all other aspects (player skills, circumstances, etc) being approximately equal
Still is, they fucked up one day, lol. 80% now, 90% when it goes into beta, IIRC.oh shut it you bastards, you're making me want to buy the damn game already ;~; Damnit, now I wish I had the game when it was on sale.
Warhammer video game (Dawn of War, to be specific) was terrible in balance. Dawn of Eldar was real, and it was a real pain in the ass to deal with those fucking dweebs. Still is! "find the webway gate" is by far the most frustrating thing ever, and don't get me started on their builder unit, which made Necrons so obsolete in 1v1 matchups.Implying that people are good at self-reporting their skills. Never noticed a single person complaining about the Nurgle class.the general advice being given is that the effective health from Mark of Nurgle is making them too effective with all other aspects (player skills, circumstances, etc) being approximately equal
Again. Only one class has the Mark of Nurgle. None of the other classes have the Mark. The only comparison you can make is comparing the Nurgle class with the Stormshield class. And the Nurgle class will fall when I shoot from a distance whereas the Stormshielder blocks like a faggot.
But really they're two sides of the same coin. One has a lot of extra health. The other one has a shield that blocks almost everything, which yes will happen passively depending on the angle. Both have access to same weapons and consumables.
What you should be worried about is how the fuck the Eldar are going to do with rapid melee assault, because again their jump units are ranged whereas the melee units are ground.
Besides that, in table top the Eldar are NOT faster and more effective. They simply have units that are much more specialized than other races. Still, none of the specializations have to do with speed, IIRC. Hell, Space Marines can rapid fire while advancing. Read the codices. If you want to see fast and speedy you're looking at Dark Eldar. I think the only things speedy about the Eldar are their vehicles, which can turbo boost.
You're talking about Warhammer strategy video games, which are meant to heavily differentiate races. And don't include most of the units in actual tabletop.
If space marine players had any fucking minds in that pink slurry that they call a brain they'd use those INDESTRUCTIBLE shields to form a shield wall which would let them advance with ease.
(Yes, I am aware that one overcharged plasma glob would put an end to that charge but that's balance).
Besides that, in table top the Eldar are NOT faster and more effective. They simply have units that are much more specialized than other races. Still, none of the specializations have to do with speed, IIRC. Hell, Space Marines can rapid fire while advancing. Read the codices. If you want to see fast and speedy you're looking at Dark Eldar. I think the only things speedy about the Eldar are their vehicles, which can turbo boost.
Fucking control points everywhere yeah.Warhammer video game (Dawn of War, to be specific) was terrible in balance. Dawn of Eldar was real, and it was a real pain in the ass to deal with those fucking dweebs. Still is! "find the webway gate" is by far the most frustrating thing ever, and don't get me started on their builder unit, which made Necrons so obsolete in 1v1 matchups.Implying that people are good at self-reporting their skills. Never noticed a single person complaining about the Nurgle class.the general advice being given is that the effective health from Mark of Nurgle is making them too effective with all other aspects (player skills, circumstances, etc) being approximately equal
Again. Only one class has the Mark of Nurgle. None of the other classes have the Mark. The only comparison you can make is comparing the Nurgle class with the Stormshield class. And the Nurgle class will fall when I shoot from a distance whereas the Stormshielder blocks like a faggot.
But really they're two sides of the same coin. One has a lot of extra health. The other one has a shield that blocks almost everything, which yes will happen passively depending on the angle. Both have access to same weapons and consumables.
What you should be worried about is how the fuck the Eldar are going to do with rapid melee assault, because again their jump units are ranged whereas the melee units are ground.
Besides that, in table top the Eldar are NOT faster and more effective. They simply have units that are much more specialized than other races. Still, none of the specializations have to do with speed, IIRC. Hell, Space Marines can rapid fire while advancing. Read the codices. If you want to see fast and speedy you're looking at Dark Eldar. I think the only things speedy about the Eldar are their vehicles, which can turbo boost.
You're talking about Warhammer strategy video games, which are meant to heavily differentiate races. And don't include most of the units in actual tabletop.
They're not doing bikers as control point capturers. Unless you can dismount. Right now only Tacticals can capture points, and probably the equivalent will be Dire Avengers, whose advantage in tabletop is IIRC being able to spam shurikens right after dropping off their Wave Serpent. Oh and whatever spell their sarge wants to use.Besides that, in table top the Eldar are NOT faster and more effective. They simply have units that are much more specialized than other races. Still, none of the specializations have to do with speed, IIRC. Hell, Space Marines can rapid fire while advancing. Read the codices. If you want to see fast and speedy you're looking at Dark Eldar. I think the only things speedy about the Eldar are their vehicles, which can turbo boost.
LOL. Fucking NO.
http://www.dakkadakka.com/dakkaforum/posts/list/663570.page
http://www.belloflostsouls.net/2015/05/40k-jetbikes-not-wraithknights.html
Everything has fleet and they can take jetbikes as troops that can jump-shoot-jump with 36 inch strength 6 weapons. 12 inch movement range, 24 inch turbo boost. You can also J-S-J which means you can move 6 after shooting so effectively something would have to get within 42 inches to even shoot them, basically meaning 48" range models such as long fangs or lootas. That's their baseline troop, scoring unit.
Lol wat. Honestly sorry I'm only familiar with 5th edition. Anyway, I don't think there's anything like that. 27 said they've only mentioned Wraithguards, and I imagine Wraithlords would be the highest they'd go.Also, their Monstrous Jump Creature became a Gargantuan Jump Creature. It has J-S-J and 12 inch movement range with ranged D weapon. So you can move 12 inches, fire 24 inch range D weapon, then jump back 6 inches.
What edition is this, lol? I didn't even know Eldar had a jump creature.Hang on, I had to actually open up my rulebook just so I could read you how retarded this was.
Yeah, but they don't compare to Nob Bikers bro. Actually the Saim-Hann build has its own weaknesses. Lootas, for example, are a staple. (At least for me). Long fangs I believe are also. But anyways I've never seen anybody go Saim-Hann competitively, IIRC.Eldar Jet bikes can turbo boost in the shooting phase, moving up to 36". Even if you don't, you can move up to 2D6 in the assault phase, even if you shot or arrived by deep strike. They also fucking ignore all terrain lol. It's just a total laugh and a half when vehicles move 6 inches and infantry move 6 inches lol. Vehicles can move 12" if they "flat out," which means they can't shoot and infantry that disembark can't move that turn. Infantry can move 6" and one single D6" in the run phase if they elect not to shoot. So infantry move an average of 6" if they want to shoot or 9.5" if they want to be sitting ducks for the entire turn. Transport vehicles basically move 12" a turn and do nothing other than move. Meanwhile Eldar can move 12, then move 2D6" with their baseline troop choice and ignore all terrain, or move 36" and forgo shooting.
Implying that people are good at self-reporting their skills. Never noticed a single person complaining about the Nurgle class.
Again. Only one class has the Mark of Nurgle. None of the other classes have the Mark. The only comparison you can make is comparing the Nurgle class with the Stormshield class
Warhammer video game (Dawn of War, to be specific) was terrible in balance. Dawn of Eldar was real
So I saw, it seems more balanced now, though I do miss the huge wars I would do with DoW. It was fun..long as I didn't have Eldar in a 2v2, or was bought enough time in a giant map FFA (played as Imperium of Man. Fun as hell to rush the tech of Guardsmen, grab as many control points as I could, and have grenadiers and heavy weapons team on the field. Only thing that took me down then was pesky Chaos players dropping a HORDE of Horrors on my base whenever I pushed out. So annoying.)Warhammer video game (Dawn of War, to be specific) was terrible in balance. Dawn of Eldar was real
much changed in DoW II
IT'S STEAM FORUMS. Have you ever read a Steam forum on any other game? It's ridiculous.Implying that people are good at self-reporting their skills. Never noticed a single person complaining about the Nurgle class.
the first three pages on Steam's discussion pages have multiple threads on balance issues, the majority of which are discussing the Mark of Nurgle and to a much lesser extent whether the Sorcerer's ability is too versatile
Again. Only one class has the Mark of Nurgle. None of the other classes have the Mark. The only comparison you can make is comparing the Nurgle class with the Stormshield class
Even nicer is that the Cream of Corruption (Sorcerer spell) will come with the hotfix because it's so isolated and we can "cherry pick" it out easily.
Well you know, what? This game is a shooter, not a strategy game, and there's a pretty good chance things will be balanced in terms of it being in a different genre.Warhammer video game (Dawn of War, to be specific) was terrible in balance. Dawn of Eldar was real
much changed in DoW II
IT'S STEAM FORUMS. Have you ever read a Steam forum on any other game? It's ridiculous.
about the sorc being "too versatile"
Uh, the main issues on the official forums are about melee combat, defensive bash, optimization, etc. There is not a single topic with the word "Nurgle" in it. I'm looking at it right now. Maybe they're in the "Founder's Lounge" or something you can't see.IT'S STEAM FORUMS. Have you ever read a Steam forum on any other game? It's ridiculous.
these issues are also on the official forums, on the first page of General discussion, which should not be all that surprising
otherwise, many of the comments are speculating about what will or will not be intended design, as it stands there are already certain differences in terms of abilities, and fps games are not just about different character models so we could expect there to be specific thematic differences between armies possibly including movement speed, health, range etc
Because there are legitimate criticisms (like the ones I just quoted - where, btw, one of the threads was started by yours truly), and there are stupid criticisms.also, I can only suggest a little perspective, I don't know why you are taking some of the points raised as though it were a personal fault, all I have said is there are apparent balance issues, pondered a bit about the usual design directions found in Warhammer games, and said I'm anticipating the Elder release, there is no reason for this to be regarded as a matter of personal differences
Oh, I have no opinion about it really, because I haven't tested it yet (nor do I care lol).I don't see what the problem with stream of corruption is. It hardly deals any damage and while it tracks I'd say that using your HEALING SPELL would be a better choice for group fights than providing a minute boost to damage dealt per second.
There is not a single topic with the word "Nurgle" in it.
TLDR comparing the design choices of an RTS with the design choices of an FPS (TPS) is retarded.
Yeah, and it's not in the Founder's Forum, where people who actually have the game can post in.There is not a single topic with the word "Nurgle" in it.
it is on the first page of General discussion, the title being "Mark of Nurgle is OP"
The problem is that you keep bringing up the computer RTSes, where a player controls many units, and compare that to a shooter, where a player can only control one unit.TLDR comparing the design choices of an RTS with the design choices of an FPS (TPS) is retarded.
the discussion is about balance, and by some extension design philosophy and how these ideas guide game development, originating from the same source material, for that matter I have not argued with you, if you would trace the posts in this thread you will see that I have been talking about present (presently perceived) balance issues as with intended army concepts and how this will eventuate
Jesus Christ I mentioned I was worried about Eldar balance like 5 pages ago in this thread. I don't quite care about any article when the devs talk to forum members directly in the forum. Especially when I already expressed that it is one of my biggest concerns in the first place.anyway, I recommend the linked article (which was posted on the forums), it is not entirely promising about an imminent release but their focus for Eldar as the next release appears to be in that direction
You don't even know WHY the class is OP. It's because it has too much HP. Understand?
The people that complain about "this class is more OP than another class" are the same people that complain about the game having low FPS... in alpha... when half the faction assets aren't even in game yet.