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Europa Universalis IV

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Base game 59.99€

Buy the POLITICAL VIEWS DLC to unlock political view in-game and see beautiful political map! 9.99€
NATIONAL FLAGS DLC. See all nations' flags in-game, don't limit yourselves with top 10 countries! Immerse yourselves into the world of satisfying diplomacy. 14.99€.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Lol, who the fuck even has three friends who play EU? Yeah fucking right. Either way, best to wait a year after for ol' Pdox(lone exception being CK2), then you can get the game + all DLC/Expansions on Steam for like $5 and it will actually be playable.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,275
Location
Poland
Haters gonna hate. Obviously they should, during their normal 12 month development time, implement all the possible features and eye candy for free in the base game how dare they otherwise. And it should be bug free and balanced and with good AI. Thats all with 4 people team working on it.

That having said Im pissed they removed sliders. I liked sliders, sliding here and there. Made events more serious too.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
No they should develop a game for 12 months like Electronic Arts and Activision except with 2/3 of features missing or bugged to hell and then sell it for the full game's price at release date. And then spend next 2 years milking it with DLCs while releasing more slamdunk DLC platforms every year.

Instead of you know - adding another 12 months to make it a finished game. A wild idea I know!
Can't milk a game that doesn't even have textures cut out with DLCs though.

With the way Paradox goes in 2 or 3 years their base games will be no different from all those browser free2play offerings

Thats all with 4 people team working on it.
They had 4 people 10 years ago and somehow their games were finished and not DLC ridden shit. Nowadays they have 20+ people working on a game. And guess what?!
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Im starting to wonder if ohWOW is just one of skyways alts.

Although, DLC milking aside, it didn't hit the quality of their games very hard yet, as a publisher, Paradox already crossed the threshold of decline.

I suppose it is more convenient to pretend they didn't.

In any case I'm the "5%" who never used Steam, thus they recently decided to forsake me as a potential customer of their future games. Wonder what this kind of "only 5%" argument will end being used to justify, and if some companies were stupid enough to try shoving RTSes in a console... who knows if Paradox may yet go full derp?
 

sparrowtm

Insert Disk 22
Developer
Joined
Dec 13, 2004
Messages
167
Even though Crusader Kings 2 was surprisingly bug-free, I still won't give Paradox my monies right at launch. Too many scars. Far too many scars. But if the forums aren't full of people wanting to burn the devs at the stake a week afterwards, EU4 will be ripe for the taking. Finally, I'm going to have a chance again to infect the american natives with european diseases until they all succumb to sickness. This time on a prettier map. Fuck, I loathe indians and their pretentious ways.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,275
Location
Poland
No they should develop a game for 12 months like Electronic Arts and Activision except with 2/3 of features missing or bugged to hell and then sell it for the full game's price at release date. And then spend next 2 years milking it with DLCs while releasing more slamdunk DLC platforms every year.

Instead of you know - adding another 12 months to make it a finished game. A wild idea I know!
Can't milk a game that doesn't even have textures cut out with DLCs though.

With the way Paradox goes in 2 or 3 years their base games will be no different from all those browser free2play offerings

Thats all with 4 people team working on it.
They had 4 people 10 years ago and somehow their games were finished and not DLC ridden shit. Nowadays they have 20+ people working on a game. And guess what?!

Nowadays they still have 4 people teams, only there are two of them. CK2 was developed by 4 people team with Johan. IIRC the other team is making dlcs.

Also you know they had to fire King just before CK2 came out because they were barely scraping by? Its one thing to expect a perfect product from EA with their massive budgets but Paradox is a small company with limited capacity. One year development cycle used to be all they could afford so their games came in parts.

Now they should move to 1.5 year development and it should work better but still their games wont have all the possible features at release, thats simply not going to happen. I am not happy with that but Im a realist.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Can barely hear your through that cock slaming in your throat.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,181
No they should develop a game for 12 months like Electronic Arts and Activision except with 2/3 of features missing or bugged to hell and then sell it for the full game's price at release date. And then spend next 2 years milking it with DLCs while releasing more slamdunk DLC platforms every year.

Instead of you know - adding another 12 months to make it a finished game. A wild idea I know!
Can't milk a game that doesn't even have textures cut out with DLCs though.

With the way Paradox goes in 2 or 3 years their base games will be no different from all those browser free2play offerings

Thats all with 4 people team working on it.
They had 4 people 10 years ago and somehow their games were finished and not DLC ridden shit. Nowadays they have 20+ people working on a game. And guess what?!

Maybe adding 12 months and selling the complete game at the real full price will scare people away. Its getting really close of the browser free to play model indeed , for some unknow reason, probably they are not not good at maths or zero money maangement skills, people prefer to pay for a shitload of microtransactions and finally spend more than what a complete game would cost.
At least those games are still complex and enjoyable , ill get EU4 even if am sure half the sprites and muscis will be missing again.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Actually they have great management skills. They realize people will lap up all the DLCs they release and will ask for more. Yes one can wait 6 months for a discount that may never happen (saw any HoI3 discounts lately?) but by that time another pack of DLCs rolls out.

On Codex you can see apologists going a la "but they sell those DLCs so we can get free patches!" Even though patches became free only since CK2. At a price of content simply missing. But cutting out portraits/flags and music to sell as DLC is a bullshit not even EA is assholish enough to do.

Bottomline - Paradox goes to shit and people like it.

Malakal said:
IIRC the other team is making dlcs.

They have a dedicated DLC milking team? That's great!
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,029
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
But cutting out portraits/flags and music to sell as DLC is a bullshit not even EA is assholish enough to do.
It's like Bohemia Interactive cutting textures in patches from the vanilla game (leaving only the lowest resolution ones) and selling them in add-ons. Still, BIS is the best company ever and ArmA is perfect (until the new one comes out).
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
No they should develop a game for 12 months like Electronic Arts and Activision except with 2/3 of features missing or bugged to hell and then sell it for the full game's price at release date. And then spend next 2 years milking it with DLCs while releasing more slamdunk DLC platforms every year.

Instead of you know - adding another 12 months to make it a finished game. A wild idea I know!
Can't milk a game that doesn't even have textures cut out with DLCs though.

With the way Paradox goes in 2 or 3 years their base games will be no different from all those browser free2play offerings

Thats all with 4 people team working on it.
They had 4 people 10 years ago and somehow their games were finished and not DLC ridden shit. Nowadays they have 20+ people working on a game. And guess what?!
Like ARMA getting milked by selling it in an unfinished alpha state 'mirite? If you're going to "milk" something, then flags and music and whatever textures is exactly the ethical thing to cut out, because they are basically non-essential for the game, the game is complete without them. Now if they start to cut out game mechanics to sell them as DLCs then I'll get pissed.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,029
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
No they should develop a game for 12 months like Electronic Arts and Activision except with 2/3 of features missing or bugged to hell and then sell it for the full game's price at release date. And then spend next 2 years milking it with DLCs while releasing more slamdunk DLC platforms every year.

Instead of you know - adding another 12 months to make it a finished game. A wild idea I know!
Can't milk a game that doesn't even have textures cut out with DLCs though.

With the way Paradox goes in 2 or 3 years their base games will be no different from all those browser free2play offerings

Thats all with 4 people team working on it.
They had 4 people 10 years ago and somehow their games were finished and not DLC ridden shit. Nowadays they have 20+ people working on a game. And guess what?!
Like ARMA getting milked by selling it in an unfinished alpha state 'mirite? If you're going to "milk" something, then flags and music and whatever textures is exactly the ethical thing to cut out, because they are basically non-essential for the game, the game is complete without them. Now if they start to cut out game mechanics to sell them as DLCs then I'll get pissed.
It's not cool to CUT OUT already released content, whether it's essential part of a game or a flag few people ever notice.

The lack of flags without SI, however, was supposedly a bug, which they fixed in the following patch.

BIS on the other hand, just cut out the gun textures out of a vanilla game in a patch, leaving only a terrible resolution ones, to include hi-res ones in add-on.

Either way, milking a game with hundreds of DLCs is one thing, cutting content to sell it, is another.

EDIT:
As for selling games in an alpha state... nobody forces you to pay, you can just as well buy it when it's released, so I don't see a problem.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I didn't mean to imply that it's ethical, I was simply implying that cutting out textures is probably the least of the evils.
 

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