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Evolve, new shooter from Left 4 Dead devs - now F2P, still dead

Wirdschowerdn

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http://evolvegame.com/

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L4D was fun (the original one. Fuck L4D2). This has Reptilians in it.
 
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Dexter

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Well, I played Left4Dead for hundreds of hours so I guess I'm excited to see what they come up with next.
 

Markman

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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
From zombies to zombie gorrilas. Also jungle maps but there gonna be surely a zombie King Kong map where you and 3 of your pals gonna fly planes to shoot the zombie mega gorilla down from Empire State Building.
Next gen bitches!!!
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
I thought by reading the topic, it's going to be a spiritual successor to Evolva... kinda sad now.
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I was gonna say "the monster", but then I noticed that the monster is holding the fourth one.
 

Duraframe300

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This isn't exactly the L4D dev you know. Different management as well.

As I mentioned in the other thread. This is made by a LOT of ex-Troika devs.
 

Duraframe300

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Vampire: Bloodlines Troika specifically. It's also what Jason Anderson has been working on since doing the original Wasteland 2 pitch at InXile.
 

insukk

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I was thinking for like a 5 minutes: what does it have to do with that old Evolve game and who nowadays even remembers that game? And then it strucked me: it was Evolva, not Evolve. +M
 

Duraframe300

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Some thoughts

People from the Bloodlines team its got specifically

- Creative Director
- Lead Level Designer
- Lead Scripter
- Programmer
- Concept Artist

Others as well

There are also several double helix guys, a few Obsidian guys and a few from the original Turtle Rock. There's actually one guy that went from Turtle Rock (After Valve) to Obsidian and back to Turtle Rock in 2011.

Come to think of it the *original* Troika has branched out quite a bit

Tim Cain - MMO
Leonard Boyarsky - Diablo III
Jason Anderson - Co-Op Shooter

:troll:
 

Wirdschowerdn

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A little factsheet from one of the readers @GAF:


Game is in development for three years
Turtle Rock has around 75 employers
Very lush and large outdoor enviroments
Lots of AI wildlife
Monster evolves by eating the wildlife
Share's a portion of the story, says it isn't the focus
Only shows hunt mode
Monster wins if incapacitates or kills all 4 players at the same time / Hunters wins by killing the monster
Incapacitated hunters can be revived for a short amount of time
Dead hunters are brought back after 2 minutes by a dropship
Dropship also brings any player that dies in the 2 minutes interval
The monster can also win by completing an objective after getting to final form
The objective on the level shown was destroying an barrier and killing some civilians
Weapons have unlimited ammo, balanced by magazine sizes/cooldown
Automatically runs if not shooting
Four classes of hunters Medic, Assault, Support and Trapper
Assault focus is to deal damage, also have a personal shield
Medic has an area of effect health burst
Support role is to improve the ability of other classes
Trapper has an mobile arena that can trap the monster
Medic is called Val, has an medgun that heals and revives players
Also have a tranquilizer gun that highlight and slow the monster
For offensive the medic has an sniper rifle, that double the damage where it hits
Assault called Markov, comes with proximity mines and two weapons
Assault rifle for long range and lightning rifle for close combat
Support is named Hank, has an laser canon for calling orbital barrages, which limitates the monster moviments
Also has an shield projector to use on other players
Trapper called Griffin, has an harpoon gun that stops the monster going forward
Also has a submachine gun and sound spikes
Trapper is the most advanced class
All classes have an jetpack
Double tapping the jetpack button performs an dodge
Turtle Rock says that there will be more kinds of each class, with different equipment
Trapper with harpoon mine used as example
Monster is called Goliath, hybrid of ape, snake and xenomorph
At the final stage is over 30 feet tall, and is a lot more powerfull
At the start can use basic punch attack, leap long distances and climb walls
Has 4 special abilities, can choose 2 at level 1, gets one more at each level
Charge Attack, Leap Attack, Rock Throw, Fire Breath
Some wildlife are as big and dangerous as Goliath
Can gain armor and evolves by eating other animals
Enters an cocoon to evolve, is vulnerable in this stage
Running leaves footprints behind, carcasses attracts birds, leaping causes lots of noise and scares the wildlife
Can also move slowly for stealth
Plenty of other monsters, Goliath is the most basic one
Players can loot perks by killing the special wildlife
Matches by GameInformer took around 15-10 min each

Wildlife:
Sloth
As big as Goliath, only attacks when provoked

Trap Jaws
Kinda like an Dog x Dinosaur, is weak alone but can be dangerous in a pack

Spotters
Emits sounds if you get close, usefull for hunters

Carnivorous Plants
Devours anything close, if an hunter is caught by it will need help to escape
 

shihonage

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Have you tried playing L4D2 lately? There's a 90% chance you're getting dropped on an "official Valve server" (it will say), which will be nonetheless modded by some 13-year-old cretin to spawn tanks right outside your spawn area.

I respect L4D devs as much as I respect HiRez (makers of Tribes:Ascend) - both flippant cretins who don't give a shit about their playerbase.

I'm not giving them any more money.
 

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