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Expeditions: Viking Release Thread

Discussion in 'Expeditions' started by Infinitron, Apr 27, 2017.

  1. oasis789 Arcane

    oasis789
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    "for an undisclosed role-playing game project"

    Expeditions: _________
     
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  2. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    C'MON, EXPEDITIONS: HYBORIA
     
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  3. ERYFKRAD Arcane Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    That, Heart of Darkness, or the Crusades. Any one is :bounce: for me.
     
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  4. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    pick me pick me, I have worked on ................

    damn it!
     
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  5. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    pillars of eternity, obviously

    Although I had mixed feelings about Viking, I'm really really glad these guys are sticking around and able to make another Expeditions game.
     
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  6. Feyd Rautha Augur Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire
    I just realised there are at least as many crates in PoE2 and similar RPG:s (think Beregost in BG). It's just that it was more tedious to loot them all in Vikings, dunno why
     
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  7. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
  8. spectre Arcane

    spectre
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    I just got this. I quite liked Conquistador but that game felt apart for me after the prologue, I also remember exploration and campmaking was a bit of a bother.

    So far, I am quite impressed. Prologue was even better than in conquistadors, the character system feels way better and camping feels like its in a good place.
    The visuals remind me a bit of Icewind Dale, which brings back some good memories. Overall, a noticeable improvement.

    A few nitpicks:
    It feels like some of the dialogues could use an additional pass. Viking speak in the prologue felt okay, but England feels a bit too modernized, it felt really off when one pict started telling me about "some bloke".

    The character building system, while a marked improvement, doesn't really offer a lot of choice apart from the main stats. In the end, you will get a similar set of perks on all chars, the only difference being in weapon skills and skills unavailable due to stat requirements.
    I often took perks I didn't want to only to go over the spent points limit and unlock the next level of specialization. While I believe this limitation should be kept as it is for balance reasons, it feels like a bunch of perks could use an extra level of specialization,
    if only to have something to spend points on.

    I didn't notice an option to customize the UI buttons (could be PEBKAC), we've had that back in the 90s with infinity engine, could sure use it here.

    Combat difficulty is not that great. Only battle I actually reloaded and decided to avoid was the one when getting the cure for Helsott.
    Guess I'll have to up the difficulty a notch for my next playthrough.

    Forcing the player to customize ~5 characters in one go to fill all hird positions in the prologue was bothersome. We could use some presets.
    It also could be great if hird members that are unavailable could be removed from the screen to avoid clutter.


    Overall, it feels like a computer game version of Vikings (the series), not necessary a bad thing as it is a bit easier to relate to than Conquistador,
    but it also feels like it's a bit too familiar: been there, done that, as it were.

    That said, I am having fun with this, more than any other recent game. Good work, devs.
     
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  9. anus_pounder Arcane

    anus_pounder
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    Was fun enough, but lets move on. Whats next for the Expeditions series? Give us some juicy info, devs.
     
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  10. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Expeditions: Crusaders and Expeditions: Marco Polo are pretty sweet choices. Expedtions: East India would also be cool and cover a lot of the same material as Marco Polo, but in different and arguably more exciting time period.

    That being said, I don't think anything can top Expedtions: 10,000, an adaption of the Anabasis by Xenophon.
     
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  11. Barbarian Arcane

    Barbarian
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    Crusades is a perfect theme and the period after the first crusade, with several groups travelling separately to Palestine by crossing Anatolia - with varying degrees of success and involvement in the politics of the crusader states- is perfect. The way those factions played themselves(Jerusalem, Antioch, Edessa, Byzantines, Tripoli, Armenia, Fatimids, Seljuks)... just fucking think about it. Perfect setting for an expeditions game. They could really up their game with a setting like that, the possibilities are limitless. It is also a very popular theme, even more popular than vikings(and very underserved by mainstream media).

    Marco Polo I'm not sure... his expedition was mostly peaceful. Anabasis has the problem of involving a somewhat large army, not a small party.

    If they won't do crusades, something with the merchant republics might be alright. But not specifically Marco Polo. "Expeditions: Hansa" or "Expeditions: Venezia" perhaps, where you control a patrician trying to establish a new trade route in unfriendly territory. They already used the Conquistador theme, but something with the Portuguese or Dutch endeavours in Brazil, Japan or India could also be interesting.

    I'm hoping for Crusades, but I truly trust whatever they do will be interesting. The caveat is that an unpopular or mostly unknown historical scenario might hurt sales. Everyone knows the Conquistadores, everyone knows the Vikings, Everyone knows the Crusaders... Many of the other ideas floating around, not so sure.
     
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  12. Feyd Rautha Augur Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire
    Or crusade infused with magics as in Lionheart: Legacy of the Crusader.

    e: Lionheart done right
     
    Last edited: May 28, 2018
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  13. spectre Arcane

    spectre
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    I think the Argonauts would be a perfect fit for the Expeditions formula. Alas, I don't think it has enough presence in pop-culture for people to take notice.

    XVI century Portugese in Nagasaki would be nice. Shooting wapanese with muskets and cannons, skewering them with rapiers and breaking their puny katanas...
    oh god it's heavan.
     
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  14. Barbarian Arcane

    Barbarian
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    I think they should keep the idea of having historical settings. Jason and the Argonauts is actual mythology with little historical resources to draw from.
     
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  15. spectre Arcane

    spectre
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    I thought the myth is now believed to have been based on actual Greek expeditions to the Black Sea. Obviously, the biggest challenge would be to refine some kind of plausible narrative out of the various versions of the myth, toning down the supernatural.
    I agree that most of this would be speculation and fiction; still, I think bronze age as a setting gives enough concrete material to work with, the storyteller's job would be to present the mythological content as the way people at that time made sense of the world.
    I think that Viking made quite a few precedents to accommodate this. You fought deformed men in the swamp, but still had the option to tell the story as an epic battle with giants.
    Similarly when you went to raid the tomb and got high from the fumes, or when you woke up from a dream to find a "magical" spear.
     
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  16. hivemind Arcane

    hivemind
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    IIRC between the first and second crusades you also have a political feud within the KoJ between the Queen(daughter of previous King) and her Husband(imported Frankish stock), something like that would work very well for a kind of "choose your faction" style q that RPGs tend to be full of.
     
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  17. hivemind Arcane

    hivemind
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    ogrecels can never find peace :negative:
     
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