Tacticular Cancer: We'll have your balls

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Expeditions: Viking Release Thread

Discussion in 'Expeditions' started by Infinitron, Apr 27, 2017.

  1. HoboForEternity Magister

    HoboForEternity
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    I am just waiting for party formatting/positioning. It is an idiot decision to not include them
     
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  2. Jinn Augur

    Jinn
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    Okay, spotted in a steam thread that 1.05 should be up sometime around mid-week next week.
     
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  3. Apan Savant Patron

    Apan
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    Pillars of Eternity 2: Deadfire
    This game has companion romance, my char just slept with Asleif!
     
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  4. Avonaeon Logic Artists Developer

    Avonaeon
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  5. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    http://steamcommunity.com/games/445190/announcements/detail/2917618592652699406

     
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  6. oasis789 Arcane

    oasis789
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    Sounds like a hacky workaround. I would abuse the hell out of this.

    Great that they are still working on this.
     
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  7. HoboForEternity Magister

    HoboForEternity
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    ah, finally i will continue plaiyng
     
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  8. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Hacky or not, it was much needed. Sort of goes against the essence of a tactical game to have a dumb engage you have no control over over and over again.
     
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  9. Jinn Augur

    Jinn
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    Just wanted to pop in and mention to anyone who has been waiting for the difficulty to be increased a bit before playing. I'm still fairly early on in the game (Ribe), but I've been enjoying some nicely challenging encounters on just hard mode, and truly ball-crushing encounters on insane. I've also found that the scaled resource availability seems to have been addressed well too. I haven't felt like I've been swimming in abundance yet. I could see them tweaking the gameplay to be even better with future patches, but right now I'm pretty pleased.
     
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  10. HoboForEternity Magister

    HoboForEternity
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    so i continued finally, the game is great so far, lots of content, some fun some were standard quests, but i really like the game. still conquistadors' format feels like more of an 'expedition' and this more like baldurs gate with sophisticated camping system. playing for the last 3 days finally left denmark and di the quest in the first village. fun game, and too bad the launch was really rocky
     
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  11. I'm With Her oneself for prison Erudite Shitposter

    oneself
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    Decent game but so very easy.
     
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  12. HoboForEternity Magister

    HoboForEternity
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    yeah, i picked the second hardest difficulty and i still beat everything mostly unscathed
     
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  13. Jimmious Magister

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    Is the game playable now? I mean no constant crashes and bugs all over the place?
     
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  14. HoboForEternity Magister

    HoboForEternity
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    Yes for me so far. Aside from the usual unity hiccups, the game run alot smoother and no crash in my 5 hours run after 1.05

    Used to crash once in a while back then
     
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  15. Jimmious Magister

    Jimmious
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    Cool. Might also get back into it then
     
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  16. Jinn Augur

    Jinn
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    Have you tried it with a new game since the 1.05 patch came out? If someone thinks the insane difficulty is easy now, I'd really like to see them record some gameplay that shows this. I had enemies destroying me in two hits when I tried it out and the OP archer problem seems to be sorted out.
     
    Last edited: Jun 20, 2017 at 9:30 PM
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  17. YES! Hi, I'm Roqua

    YES!
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    I have to say I wasn't a huge fan of Conquistadors and didn't pay much attention to this game. I just started playing it yesterday and it is fucking awesome. I thought it was going to be Conquistadors but with Vikings, which would be okay filler to play a little. This is a real rpg and pretty fucking awesome. I am more than pleasantly surprised. Everything it does it does very well. My only complaints are my usual stupid rotating cameras that waste my time and do nothing but aggravate normal players, and it is a little (or a lot) loot heavy. Combat is good (but was good too in E:C) Chargen is good. Chardev is good and even nicer because it is a new system. Crafting isn't retarded and too much like in a lot of other games nowadays. And, this is the first game I am going with the party members I didn't make myself. They aren't annoying or over the top, their banter is good, and since I got them all early I could build them efficiently.

    I'm surprised no one pointed out to me this was a real rpg. Anyhow, great game and now I have another dev team to be a fanboy of.
     
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  18. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I guess you must have missed all the times that I pointed it out in all those newsposts about real RPGs that I don't post. +M
     
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  19. YES! Hi, I'm Roqua

    YES!
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    Why would I read a news posts about a game I planned on buying but expected very little from? Was it crazy of me to assume Expedition Vikings would be just like Expedition Conquistador but with Vikings?

    I make a lot of posts about real rpgs and some sane person could have pointed out to me this game was totally different than it's predecessor and was pure awesome.

    And you have to admit you don't post a lot of news on lower profile rpgs, or any news at all in cases of most of the more independent ones. While posting news about blatant none rpgs. Is asking for the release of real rpgs getting a news blurb such a bad idea? It is way more important to me than getting update # 809 on the same games over and over. I rarely read reviews or previews or updates. When a game is announced I want to know what systems and content it will include and release date. I think only care if there are major system or feature changes that make it a non-rpg. And release information is critical, especially for independent developers where every sale counts.
     
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