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Experimenting with lightmaps

don_tomaso

Liturgist
Joined
Jan 9, 2006
Messages
283
Wow.. I must say, there´s a world of difference between this screenshot and all the older ones, now the game actually looks good in my eyes.. I mean, before it was acceptable and absolutly nothing more, but now its like "wow this looks like some good shit" :)
 

Littlefizz

Novice
Joined
Jan 25, 2006
Messages
26
Yep, definitely much better,and I'm glad that you decided to implement overhead text, for me it's one of those little things that gave fallout its unique personality.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
I didn't think I cared about lighting at all before, but looking at it now it's def much better. I still couldn't give a shit about the extra clutter.
 

filogreek

Scholar
Joined
Jan 12, 2006
Messages
114
Subtle differences compared to older screenshots, however it just seems to look allot nicer. Good job with the light maps, they add that little bit extra to the game. And anything that takes a crack at Oblivion is ok in my book :P
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Where is parallax mapping, hmm?

I agree with all the positive things said. It absolutely changes the feeling. Good thing you invested in those.

By the way, is there a character limit to horizontal screening of taunts? Second taunt looks like it could use a break with the second sentence.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I wasn't serious with the parallax mapping remark.

What about displacement maps, hdr and bloom : P
 

Necro

Novice
Joined
Dec 6, 2006
Messages
21
much better than before - no longer is there no roof on the building :)
 

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