Zero Credibility
Arcane
- Joined
- Feb 11, 2007
- Messages
- 2,951
What it is was fun, unlike some real systemic generic boring MMO-inspired kobold-kidney collecting crap we get these days.But BG2's thing isn't "crafting", it's just a form of quest.
What it is was fun, unlike some real systemic generic boring MMO-inspired kobold-kidney collecting crap we get these days.But BG2's thing isn't "crafting", it's just a form of quest.
of course, for a lot of kids it was 1st rpg and Oblivion is already 10 years oldThere are fans of Oblivion?
Can't speak about people in general, but what I expected wasn't something better, I expected the same, because I was already used to that and liked it enough, just as so many other people.Infinity Engine games never had good combat to begin with so I don't know why people expected something better.
You really expected for them to just copy an old system that barely worked? I doubt they even has the license to use D&D even if they wanted to. That is just foolish.Can't speak about people in general, but what I expected wasn't something better, I expected the same, because I was already used to that and liked it enough, just as so many other people.
You really expected for them to just copy an old system that barely worked? I doubt they even has the license to use D&D even if they wanted to. That is just foolish.Can't speak about people in general, but what I expected wasn't something better, I expected the same, because I was already used to that and liked it enough, just as so many other people.
Something decent could still result but it will definitely take time, maybe on the third generation CRPG wave(if you take the first kickstarter wave as the first generation).
My definition of decent is that it doesn't bore me enough to put me to sleep.It's a sight better than "decent" already. Jeez.
We had that. It's called Divinity: Original Sin.
We had that. It's called Divinity: Original Sin.
D:OS is a great combat crawl but it's no Fallout successor. Being a Fallout successor would require a single character (with maybe AI companions) who explores a theoretically-open map filled with mostly-social hubs and can potentially avoid all combat through a combination of talking, stealth, and running away/through it.
and/or a seven digit RPG with fantastic writing.
I'm still rooting for the middle class/ indie devs, because the games that hit my sweet spot - party based RPG's - are really only done well by them.
There are folks who are tired of building the strong fighter who stands at the chokepoint, tired of building the ranged character who kills everybody on the other side, tired of having the skill character who can always open all the chests, tired of managing all of that in an 80 hour gauntlet with hundreds of battles. Me, I'm not tired of those things. At some level, I like the micro, I like seeing all my guys perform their roles. But I can understand those who are.
I think you are confusing popularity with something else. There is no "combination of open world RPG gameplay with actually good writing and choice & consequence", neither Twitcher 3 nor New Vegas, nor Skyrim is that. New Vegas is probably the closest one to good writing, but it's still a straight up shooter in terms of gameplay. Age of Decadence, UnderRail and Serpent in the Staglands obliterated any other attempt at an RPG in the last 10+ years. The popularity of the "open sandbox action-RPG"-thing (which is just a series of oxymorons) doesn't mean that AAA gaming is getting better, far from it. They are just as easily picked up as the shooter-de-jour, exactly because of their "open" nature, i.e. unstructured and unfocused. What more can I say? They are just popular, they don't herald the Second Coming of RPGs.
What Kickstarter RPGs failed to do was please either audience. It was too "archaic" for the "open sandbox action-RPG"-thing crowd, but also too unskillfully made, badly written and paradoxically designed for the "older" crowd who really did want the Second Coming. They did sell a lot of copies though, because we didn't have any other choice of this genre and we viewed them as a stepping stone to something greater, with a healthy dose of naivete, wishful thinking and hope/hype. Where does that leave us? It leaves us with a bad taste in our mouths. Tranny is happening, as is TTON, Bard's Tale and D:OS2, probably PoE2, so we don't really need to worry about the fate of "middle class RPGs" anymore. Whether we like the path these titles are leading us on will be determined in the future, I'm just going to be ready for it to end in a bramble patch full of used surgical needles instead of thorns.
In the past, I've argued that some people's dissatisfaction with these RPGs reflects an exhaustion with the tropes of party-based gameplay. There are folks who are tired of building the strong fighter who stands at the chokepoint, tired of building the ranged character who kills everybody on the other side, tired of having the skill character who can always open all the chests, tired of managing all of that in an 80 hour gauntlet with hundreds of battles.
I stand by my opinion that EA went for the quick cash out with Dragon Age 2, but the actual people making it genuinely tried to do something different. I like the "family over time" aspect of it. The combat was horrible as was the repetition. Some of the characters were nice.If D:OS was a Bethesda game, it would be seen as the mid-budget side-project to their AAA work. They'd probably get praised for it, just like Ubisoft garnered some praise for bothering with Might and Magic X, even though that game has quite a few flaws as well.
Piranha Bytes is another studio that exemplifies what the middle tier RPG looks like. Too bad their games have been terrible for years... but anyway, that's what I believe Infinitron was getting at here. Not Dragon Age 2 type games, which still had proper AAA budgets and just happened to be a little more awful than usual. By Bioware's own admission that game was an attempt to bring what the Mass Effect 2 team accomplished in streamlining their sequel, over to the Dragon Age project. They were aiming to sell even more than Origins; that it ended up as it did had nothing to do with it being some handicapped budget situation.
Have the drugs already kicked in brother?We had that. It's called Divinity: Original Sin.
This is bullshit. Uninteresting uninspired games that ask you to do the same thing over and over again are shit. they are mobile fooder. PoE got shit because it was an awful rpg, dull in every aspect because the guy in charge is dead inside.In the past, I've argued that some people's dissatisfaction with these RPGs reflects an exhaustion with the tropes of party-based gameplay. There are folks who are tired of building the strong fighter who stands at the chokepoint, tired of building the ranged character who kills everybody on the other side, tired of having the skill character who can always open all the chests, tired of managing all of that in an 80 hour gauntlet with hundreds of battles.
Me, I'm not tired of those things. At some level, I like the micro, I like seeing all my guys perform their roles. But I can understand those who are.
As a counter example we have underrail
Infinitron said:the tropes of party-based gameplay
You having a party or not is not relevant to the point im making.
with the exception of SitS.
I'm playing the Swordflight series (NWN modules) atm
Do you have any points to make or do you just like cherry picking peoples opinions on games so that they fit whatever shitty idea you come up with? It's also a forum that hates Oblivion (single character). Big fucking deal. And the traditional Codex edginess towards BG has nothing to do with being party based, it's always "muh rtwp".I don't know, on a forum that was formerly known for its love of Fallout (single character) and disdain for Baldur's Gate (party-based) what I'm saying shouldn't be all that controversial. I get it, party-based combat is "moar tactical" so admitting to a preference for single character RPGs makes you seem less smarterer. But maybe it's time to have a serious debate on whether the actual fun factor of party-based RPGs is inherently inferior, all other things being equal.